mirror of
https://github.com/Campofinale/CampofinaleBackup.git
synced 2025-12-16 06:24:35 +00:00
128 lines
4.8 KiB
C#
128 lines
4.8 KiB
C#
using Campofinale.Game.Character;
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using Campofinale.Game.Entities;
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using Campofinale.Network;
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using Campofinale.Protocol;
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using Campofinale.Resource;
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namespace Campofinale.Packets.Cs
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{
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public class HandleCsSceneSetLevelScriptActive
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{
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[Server.Handler(CsMsgId.CsSceneSetLevelScriptActive)]
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public static void Handle(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneSetLevelScriptActive req = packet.DecodeBody<CsSceneSetLevelScriptActive>();
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ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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State = 3
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};
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session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp);
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}
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[Server.Handler(CsMsgId.CsSceneSetLevelScriptStart)]
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public static void HandleCsSceneSetLevelScriptStart(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneSetLevelScriptStart req = packet.DecodeBody<CsSceneSetLevelScriptStart>();
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ScSceneLevelScriptStateNotify rsp = new ScSceneLevelScriptStateNotify()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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State = 4
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};
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session.Send(ScMsgId.ScSceneLevelScriptStateNotify, rsp);
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}
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[Server.Handler(CsMsgId.CsSceneLevelScriptEventTrigger)]
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public static void HandleCsSceneLevelScriptEventTrigger(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneLevelScriptEventTrigger req = packet.DecodeBody<CsSceneLevelScriptEventTrigger>();
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Logger.Print(req.Properties.ToString());
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if(req.EventName== "#8777e316")
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{
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#1",
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QuestState = (int)QuestState.Completed,
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});
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#2",
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QuestState = (int)QuestState.Processing,
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});
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}
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if(req.EventName== "#6ea2690d")
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{
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#2",
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QuestState = (int)QuestState.Completed,
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});
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#3",
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QuestState = (int)QuestState.Processing,
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});
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}
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if (req.EventName == "#bb79de30")
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{
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#3",
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QuestState = (int)QuestState.Completed,
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});
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#4",
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QuestState = (int)QuestState.Processing,
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});
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}
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if (req.EventName == "#4c76ec3c")
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{
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#4",
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QuestState = (int)QuestState.Completed,
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});
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session.Send(ScMsgId.ScQuestStateUpdate, new ScQuestStateUpdate()
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{
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QuestId = "e0m0_q#5",
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QuestState = (int)QuestState.Processing,
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});
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}
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ScSceneUpdateLevelScriptProperty update1 = new()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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};
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session.Send(ScMsgId.ScSceneUpdateLevelScriptProperty, update1);
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ScSceneTriggerClientLevelScriptEvent trigger = new()
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{
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EventName = req.EventName,
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId
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};
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session.Send(ScMsgId.ScSceneTriggerClientLevelScriptEvent, trigger);
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ScSceneUpdateLevelScriptProperty update2 = new()
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{
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SceneNumId = req.SceneNumId,
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ScriptId = req.ScriptId,
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};
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session.Send(ScMsgId.ScSceneUpdateLevelScriptProperty, update2);
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ScSceneLevelScriptEventTrigger rsp = new ScSceneLevelScriptEventTrigger()
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{
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};
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session.Send(ScMsgId.ScSceneLevelScriptEventTrigger, rsp,packet.csHead.UpSeqid);
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}
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}
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} |