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https://github.com/Campofinale/CampofinaleBackup.git
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25 lines
792 B
C#
25 lines
792 B
C#
using Campofinale.Network;
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using Campofinale.Protocol;
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namespace Campofinale.Packets.Cs
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{
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public class HandleCsSceneMonsterSpawnerBeginWave
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{
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[Server.Handler(CsMsgId.CsSceneMonsterSpawnerBeginWave)]
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public static void Handle(Player session, CsMsgId cmdId, Packet packet)
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{
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CsSceneMonsterSpawnerBeginWave req = packet.DecodeBody<CsSceneMonsterSpawnerBeginWave>();
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session.sceneManager.GetCurScene().SpawnWaveEnemy(req.SpawnerId, req.WaveId);
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session.Send(ScMsgId.ScSceneMonsterSpawnerBeginWave, new ScSceneMonsterSpawnerBeginWave()
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{
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SceneNumId=req.SceneNumId,
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SpawnerId=req.SpawnerId,
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WaveId=req.WaveId,
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});
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}
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}
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}
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