Campofinale/Campofinale/Player.cs
2025-08-09 19:00:11 +02:00

755 lines
26 KiB
C#

using Campofinale.Network;
using Campofinale.Protocol;
using Google.Protobuf;
using System.Net.Sockets;
using Campofinale.Packets.Sc;
using Campofinale.Game.Char;
using Campofinale.Resource;
using Campofinale.Game.Inventory;
using static Campofinale.Resource.ResourceManager;
using Campofinale.Database;
using Campofinale.Game;
using Campofinale.Game.Gacha;
using Campofinale.Game.Spaceship;
using Campofinale.Game.Dungeons;
using Campofinale.Game.Factory;
using Campofinale.Game.MissionSys;
using Pastel;
using System.Drawing;
using Campofinale.Game.Adventure;
using static Campofinale.Player;
namespace Campofinale
{
public class GuidRandomizer
{
public ulong v = 1;
public List<ulong> usedGuids = new();
public Random random = new();
public Player player;
public GuidRandomizer(Player p)
{
this.player = p;
}
public ulong Next()
{
if(v+1>= IdConst.LogicIdSegment)
{
v = IdConst.MaxLogicIdBound+1;
}
v++;
return (ulong)v;
}
public ulong NextRand()
{
var maxGuid = IdConst.MaxLogicIdBound+1;
ulong val = (ulong)random.NextInt64((long)maxGuid,(long)IdConst.MaxRuntimeClientId);
if(val <= v)
{
return NextRand();
}
if(player.sceneManager.GetCurScene()!=null)
if (player.sceneManager.GetCurScene().entities.Find(e => e.guid == val) != null)
{
return NextRand();
}
if (usedGuids.Contains(val))
{
return NextRand();
}
else
{
usedGuids.Add(val);
return val;
}
}
}
public class PlayerSafeZoneInfo
{
public int sceneNumId;
public Vector3f position;
public Vector3f rotation;
}
public class Player
{
public List<string> temporanyChatMessages = new(); //for cbt2 only as no chat exist
public GuidRandomizer random;
public Thread receivorThread;
public Socket socket;
//Data
public string accountId = "";
public string nickname = "Endministrator";
public ulong roleId = 1;
public Gender gender = Gender.GenFemale;
public uint level = 20;
public uint xp = 0;
//
public Vector3f position;
public Vector3f rotation;
public Vector3f safeZonePoint; //Don't need to be saved
public int curSceneNumId;
public List<Character> chars = new List<Character>();
public InventoryManager inventoryManager;
public SpaceshipManager spaceshipManager;
public SceneManager sceneManager;
public GachaManager gachaManager;
public BitsetManager bitsetManager;
public FactoryManager factoryManager;
public MissionSystem missionSystem;
public AdventureBookManager adventureBookManager;
public int teamIndex = 0;
public List<Team> teams = new List<Team>();
public List<Mail> mails = new List<Mail>();
public List<int> unlockedSystems = new();
public List<ulong> noSpawnAnymore = new();
public long maxDashEnergy = 250;
public uint curStamina = 10;
public long nextRecoverTime = 0;
public long nextDailyReset = 0;
public Dungeon currentDungeon;
public PlayerSafeZoneInfo savedSaveZone;
public uint maxStamina {
get{
return (uint)200;
}
}
public bool Initialized = false;
public Player(Socket socket)
{
this.random = new(this);
this.socket = socket;
roleId = (ulong)new Random().Next();
bitsetManager = new(this);
inventoryManager = new(this);
sceneManager = new(this);
gachaManager = new(this);
spaceshipManager = new(this);
factoryManager = new(this);
missionSystem = new(this);
adventureBookManager = new(this);
receivorThread = new Thread(new ThreadStart(Receive));
}
public List<Character> GetCurTeam()
{
return chars.FindAll(c=> teams[teamIndex].members.Contains(c.guid));
}
public bool Load(string accountId)
{
this.accountId = accountId;
PlayerData data = DatabaseManager.db.GetPlayerById(this.accountId);
if (data != null)
{
nickname=data.nickname;
position = data.position;
rotation = data.rotation;
curSceneNumId = data.curSceneNumId;
teams = data.teams;
roleId = data.roleId;
random.v = data.totalGuidCount;
teamIndex = data.teamIndex;
if(data.unlockedSystems!=null)
unlockedSystems = data.unlockedSystems;
if (data.noSpawnAnymore != null)
noSpawnAnymore = data.noSpawnAnymore;
maxDashEnergy = data.maxDashEnergy;
curStamina = data.curStamina;
nextRecoverTime=data.nextRecoverTime;
if (data.gender > 0) gender = data.gender;
LoadCharacters();
mails = DatabaseManager.db.LoadMails(roleId);
inventoryManager.Load();
if (data.bag != null) inventoryManager.items.bag = data.bag;
spaceshipManager.Load();
if (data.scenes != null)
{
sceneManager.scenes = data.scenes;
}
nextDailyReset = data.nextDailyReset;
bitsetManager.Load(data.bitsets);
savedSaveZone = data.savedSafeZone;
if(Server.config.serverOptions.missionsEnabled) missionSystem.Load();
}
else
{
Initialize(); //only if no account found
}
adventureBookManager.Load();
sceneManager.Load();
factoryManager.Load();
return (data != null);
}
public void LoadCharacters()
{
chars = DatabaseManager.db.LoadCharacters(roleId);
}
/// <summary>
/// Get the character using the guid *Added in 1.0.7*
/// </summary>
/// <param name="guid"></param>
/// <returns></returns>
public Character GetCharacter(ulong guid)
{
return chars.Find(c => c.guid == guid);
}
/// <summary>
/// Get the character using the template id
/// </summary>
/// <param name="templateId"></param>
/// <returns>Character</returns>
public Character GetCharacter(string templateId)
{
return chars.Find(c => c.id==templateId);
}
/// <summary>
/// Add a character with template id if not present in the chars list *Added in 1.1.6*
/// </summary>
/// <param name="id"></param>
public Character AddCharacter(string id, bool notify = false)
{
Character chara = GetCharacter(id);
if (chara == null)
{
chara = new Character(roleId, id, 1);
chars.Add(chara);
if (notify)
{
Send(new PacketScCharBagAddChar(this,chara));
}
}
return chara;
}
/// <summary>
/// Add a character with template id and level if not present in the chars list *Added in 1.1.6*
/// </summary>
/// <param name="id"></param>
public Character AddCharacter(string id, int level, bool notify = false)
{
Character chara = GetCharacter(id);
if (chara == null)
{
chara = new Character(roleId, id, level);
chars.Add(chara);
if (notify)
{
Send(new PacketScCharBagAddChar(this, chara));
}
}
return chara;
}
/// <summary>
/// Remove a character using template id *Added in 1.1.6*
/// </summary>
/// <param name="id"></param>
public void RemoveCharacter(string id)
{
Character chara = GetCharacter(id);
if (chara == null)
{
return;
}
chars.Remove(chara);
Send(new PacketScCharBagDelChar(this,chara));
}
public void ReplaceCharacter(string id, string newId)
{
Character chara = GetCharacter(id);
if (chara == null)
{
return;
}
chara.id = newId;
Send(new PacketScSyncCharBagInfo(this));
}
public void Initialize()
{
if (Server.config.serverOptions.missionsEnabled)
{
chars.Add(new Character(roleId, "chr_0002_endminm", 1));
missionSystem.AddMission("e0m0", MissionState.Processing);
}
else
{
foreach (var item in ResourceManager.characterTable)
{
chars.Add(new Character(roleId, item.Key, 1));
}
UnlockImportantSystems();
}
if (Server.config.serverOptions.giveAllItems)
{
foreach (var item in itemTable)
{
if (item.Value.GetStorage() != ItemStorageSpace.BagAndFactoryDepot)
{
if (item.Value.maxStackCount == -1)
{
inventoryManager.items.Add(new Item(roleId, item.Value.id, 10000000));
}
else
{
inventoryManager.items.Add(new Item(roleId, item.Value.id, item.Value.maxStackCount));
}
}
}
}
teams.Add(new Team()
{
leader = chars[0].guid,
members={ chars[0].guid }
});
teams.Add(new Team());
teams.Add(new Team());
teams.Add(new Team());
teams.Add(new Team());
bitsetManager.Load(new Dictionary<int, List<int>>());
spaceshipManager.Load();
}
public void UnlockImportantSystems()
{
foreach(UnlockSystemType type in Enum.GetValues(typeof(UnlockSystemType)))
{
unlockedSystems.Add((int)type);
}
}
public void EnterScene()
{
if (curSceneNumId == 0)
{
EnterScene(Server.config.serverOptions.defaultSceneNumId); //or 101
}
else
{
sceneLoadState = SceneLoadState.Loading;
Send(new PacketScEnterSceneNotify(this, curSceneNumId));
}
if (savedSaveZone == null || savedSaveZone.sceneNumId == 0)
{
savedSaveZone = new PlayerSafeZoneInfo()
{
sceneNumId = curSceneNumId,
position = this.position,
rotation = this.rotation
};
}
}
public enum SceneLoadState
{
OK=0,
Loading=1,
}
public SceneLoadState sceneLoadState=0;
public void EnterScene(int sceneNumId, Vector3f pos, Vector3f rot, PassThroughData passThroughData = null)
{
// if (!LoadFinish) return;
if (GetLevelData(sceneNumId) != null)
{
LevelScene curLvData = GetLevelData(curSceneNumId);
if (curLvData != null)
{
string sceneConfigPathCur = curLvData.defaultState.exportedSceneConfigPath;
string sceneConfigPathNew = curLvData.defaultState.exportedSceneConfigPath;
if (sceneConfigPathCur != sceneConfigPathNew)
{
sceneManager.UnloadAllByConfigPath(sceneConfigPathCur);
}
}
curSceneNumId = sceneNumId;
position = pos;
rotation = rot;
sceneLoadState = SceneLoadState.Loading;
Send(new PacketScEnterSceneNotify(this, sceneNumId, pos, passThroughData));
//sceneManager.LoadCurrent();
}
else
{
Logger.PrintError($"Scene {sceneNumId} not found");
}
}
/// <summary>
/// Seamless Crossing scene is not working, self scene info is not modifying the current scene num id in the client...
/// </summary>
/// <param name="sceneNumId"></param>
public void SeamlessEnterScene(int sceneNumId)
{
if(curSceneNumId != sceneNumId && sceneLoadState == SceneLoadState.OK)
{
sceneLoadState=SceneLoadState.Loading;
curSceneNumId = sceneNumId;
Send(new PacketScSelfSceneInfo(this, SelfInfoReasonType.SlrSeamlesslyEnterScene));
ScFactoryModifyChapterScene modify = new()
{
ChapterId=GetCurrentChapter(),
SceneId=sceneNumId,
Tms=DateTime.UtcNow.ToUnixTimestampMilliseconds()
};
Send(ScMsgId.ScFactoryModifyChapterScene, modify);
ScSceneCrossSceneStatus cross = new()
{
ObjId = teams[teamIndex].leader,
SceneNumId = curSceneNumId
};
Send(ScMsgId.ScSceneCrossSceneStatus, cross);
sceneManager.LoadCurrentTeamEntities();
sceneManager.LoadCurrent();
sceneLoadState = SceneLoadState.OK;
}
}
public void EnterScene(int sceneNumId)
{
if(GetLevelData(sceneNumId) != null)
{
//sceneManager.UnloadCurrent(true);
LevelScene curLvData = GetLevelData(curSceneNumId);
if (curLvData != null)
{
string sceneConfigPathCur = curLvData.defaultState.exportedSceneConfigPath;
string sceneConfigPathNew = curLvData.defaultState.exportedSceneConfigPath;
if (sceneConfigPathCur != sceneConfigPathNew)
{
sceneManager.UnloadAllByConfigPath(sceneConfigPathCur);
}
}
curSceneNumId = sceneNumId;
position = GetLevelData(sceneNumId).playerInitPos;
rotation = GetLevelData(sceneNumId).playerInitRot;
// sceneManager.LoadCurrent();
sceneLoadState = SceneLoadState.Loading;
Send(new PacketScEnterSceneNotify(this, sceneNumId));
}
else
{
Logger.PrintError($"Scene {sceneNumId} not found");
}
}
public bool SocketConnected(Socket s)
{
try
{
return !((s.Poll(1000, SelectMode.SelectRead) && (s.Available == 0)) || !s.Connected);
}
catch (Exception e)
{
return false;
}
}
public void Send(Packet packet, ulong seq = 0, uint totalPackCount = 1, uint currentPackIndex = 0)
{
Send(Packet.EncodePacket(packet,seq,totalPackCount,currentPackIndex));
}
public void Send(ScMsgId id,IMessage mes, ulong seq = 0, uint totalPackCount = 1, uint currentPackIndex = 0)
{
Send(Packet.EncodePacket((int)id, mes, seq, totalPackCount, currentPackIndex));
}
public async void Send(Packet packet)
{
byte[] datas = packet.set_body.ToByteArray();
int maxChunkSize = 65535;
if(datas.Length < maxChunkSize)
{
Send(Packet.EncodePacket(packet));
return;
}
int totalChunks = Math.Max((int)Math.Ceiling((double)datas.Length / maxChunkSize), 1);
List<byte[]> chunks = new List<byte[]>();
for (int i = 0; i < totalChunks; i++)
{
int offset = i * maxChunkSize;
int chunkSize = Math.Min(maxChunkSize, datas.Length - offset);
byte[] chunk = new byte[chunkSize];
Array.Copy(datas, offset, chunk, 0, chunkSize);
chunks.Add(chunk);
}
ulong seqNext = Packet.seqNext;
for (int i = 0; i < chunks.Count; i++)
{
byte[] data = chunks[i];
Send(Packet.EncodePacket(packet.cmdId, data, seqNext, (uint)chunks.Count, (uint)i));
}
}
public async void Send(byte[] data)
{
try
{
await socket.SendAsync(data);
}
catch (Exception e)
{
Disconnect();
}
}
public static byte[] ConcatenateByteArrays(byte[] array1, byte[] array2)
{
return array1.Concat(array2).ToArray();
}
public void Receive()
{
try
{
while (SocketConnected(socket))
{
byte[] buffer = new byte[3];
int length = socket.Receive(buffer);
if (length == 3)
{
Packet packet = null;
byte headLength = Packet.GetByte(buffer, 0);
ushort bodyLength = Packet.GetUInt16(buffer, 1);
byte[] moreData = new byte[bodyLength + headLength];
while (socket.Available < moreData.Length)
{
}
int mLength = socket.Receive(moreData);
if (mLength == moreData.Length)
{
buffer = ConcatenateByteArrays(buffer, moreData);
packet = Packet.Read(this, buffer);
if (Server.config.logOptions.packets && !Server.csMessageToHide.Contains((CsMsgId)packet.csHead.Msgid))
{
Logger.Print("Recieved Packet: " + ((CsMsgId)packet.csHead.Msgid).ToString().Pastel(Color.LightCyan) + $" Id: {packet.csHead.Msgid} with {packet.finishedBody.Length} Bytes");
if (Server.config.logOptions.packetBodies)
Logger.Print(BitConverter.ToString(packet.finishedBody).Replace("-", string.Empty).ToLower());
}
try
{
NotifyManager.Notify(this, (CsMsgId)packet.cmdId, packet);
}
catch (Exception e)
{
Logger.PrintError("Error while notify packet: " + e.Message+": "+ e.StackTrace);
}
}
}
}
}
catch(Exception e)
{
}
Disconnect();
}
public void Kick(CODE code, string optionalMsg="")
{
Send(ScMsgId.ScNtfErrorCode, new ScNtfErrorCode()
{
Details = optionalMsg,
ErrorCode = (int)code
});
Disconnect();
}
public void Disconnect()
{
Server.clients.Remove(this);
if (Initialized)
{
if (currentDungeon != null)
{
curSceneNumId = currentDungeon.prevPlayerSceneNumId;
position = currentDungeon.prevPlayerPos;
rotation = currentDungeon.prevPlayerRot;
currentDungeon = null;
}
Initialized = false;
Save();
Logger.Print($"{nickname} Disconnected");
socket.Disconnect(false);
}
}
public void Save()
{
//Save playerdata
DatabaseManager.db.SavePlayerData(this);
inventoryManager.Save();
spaceshipManager.Save();
adventureBookManager.Save();
factoryManager.Save();
if(Server.config.serverOptions.missionsEnabled) missionSystem.Save();
SaveCharacters();
SaveMails();
}
public void AddStamina(uint stamina)
{
curStamina += stamina;
if(curStamina > maxStamina)
{
curStamina = maxStamina;
}
if(Initialized)Send(new PacketScSyncStamina(this));
}
public void Update()
{
//Check recover time
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
if (curtimestamp >= nextRecoverTime)
{
nextRecoverTime= DateTime.UtcNow.AddMinutes(7).ToUnixTimestampMilliseconds();
AddStamina(1);
}
if(curtimestamp >= nextDailyReset && adventureBookManager.data!=null)
{
nextDailyReset = DateTime.UtcNow.GetNextDailyReset().ToUnixTimestampMilliseconds();
adventureBookManager.DailyReset();
if (Initialized)
this.Send(new PacketScAdventureBookSync(this));
}
if(sceneLoadState==0)
sceneManager.Update();
factoryManager.Update();
}
public void SaveMails()
{
foreach(Mail mail in mails)
{
DatabaseManager.db.UpsertMail(mail);
}
}
public void SaveCharacters()
{
foreach(Character c in chars)
{
DatabaseManager.db.UpsertCharacter(c);
}
}
public void EnterDungeon(string dungeonId, EnterRacingDungeonParam racingParam)
{
Dungeon dungeon = new()
{
player = this,
prevPlayerPos = position,
prevPlayerRot = rotation,
prevPlayerSceneNumId = curSceneNumId,
table = ResourceManager.dungeonTable[dungeonId],
};
this.currentDungeon = dungeon;
dungeon.Enter();
}
public void LeaveDungeon(CsLeaveDungeon req)
{
if(currentDungeon!=null)
currentDungeon.Leave();
}
public string GetCurrentChapter()
{
try
{
DomainDataTable table = domainDataTable.Values.ToList().Find(c => c.levelGroup.Contains(GetLevelData(curSceneNumId).id));
if (table != null)
{
return table.domainId;
}
else
{
return "";
}
}
catch(Exception e)
{
return "";
}
}
public RoleBaseInfo GetRoleBaseInfo()
{
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
try
{
return new RoleBaseInfo()
{
LeaderCharId = teams[teamIndex].leader,
LeaderPosition = position.ToProto(),
LeaderRotation = rotation.ToProto(),
ServerTs = (ulong)curtimestamp,
SceneName = ResourceManager.levelDatas.Find(l => l.idNum == curSceneNumId).mapIdStr
};
}
catch (Exception e)
{
return new RoleBaseInfo()
{
LeaderCharId = teams[teamIndex].leader,
LeaderPosition = position.ToProto(),
LeaderRotation = rotation.ToProto(),
ServerTs = (ulong)curtimestamp
};
}
}
/// <summary>
/// Unlock a system
/// </summary>
/// <param name="none"></param>
public void UnlockSystem(UnlockSystemType t)
{
unlockedSystems.Add((int)t);
Send(ScMsgId.ScUnlockSystem, new ScUnlockSystem()
{
UnlockSystemType = (int)t
});
}
public void AddToTeam(int index, ulong guid)
{
if (teams[index].members.Count < 4)
{
teams[index].members.Add(guid);
Send(new PacketScCharBagSetTeam(this, teams[index], index));
if(index==this.teamIndex)
Send(new PacketScSelfSceneInfo(this, Resource.SelfInfoReasonType.SlrChangeTeam));
}
}
public void RestTeam()
{
GetCurTeam().ForEach(chara =>
{
chara.curHp = chara.CalcAttributes()[AttributeType.MaxHp].val;
ScCharSyncStatus state = new ScCharSyncStatus()
{
Objid = chara.guid,
IsDead = chara.curHp < 1,
BattleInfo = new()
{
Hp = chara.curHp,
Ultimatesp = chara.ultimateSp
}
};
Send(ScMsgId.ScCharSyncStatus, state);
});
}
}
}