using Campofinale.Network; using Campofinale.Protocol; namespace Campofinale.Packets.Cs { public class HandleCsSceneSetLastSafeZone { [Server.Handler(CsMsgId.CsSceneSetLastSafeZone)] public static void Handle(Player session, CsMsgId cmdId, Packet packet) { CsSceneSetLastSafeZone req = packet.DecodeBody(); /*if (req.SceneNumId != session.curSceneNumId) { session.SeamlessEnterScene(req.SceneNumId); }*/ } } }