mirror of
https://github.com/Campofinale/CampofinaleBackup.git
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@ -19,6 +19,10 @@
|
||||
<ItemGroup>
|
||||
<Protobuf Include="*.proto" ProtoRoot="." GrpcServices="None" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="Campofinale.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="AbilityActionCreateGadget.proto" />
|
||||
<None Remove="AbilityActionSummon.proto" />
|
||||
@ -897,5 +901,8 @@
|
||||
<None Remove="WorktopOptionNotify.proto" />
|
||||
<None Remove="WorldPlayerReviveReq.proto" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Campofinale.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
6678
Campofinale.Protocol/Campofinale.proto
Normal file
6678
Campofinale.Protocol/Campofinale.proto
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,329 +1,323 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Protocol
|
||||
namespace Campofinale.Protocol
|
||||
{
|
||||
public enum CsMsgId : int
|
||||
{
|
||||
CsMessageBegin = 0,
|
||||
CsLogin = 1,
|
||||
CsCreateRole = 2,
|
||||
CsLogout = 3,
|
||||
CsGmCommand = 4,
|
||||
CsPing = 5,
|
||||
CsFlushSync = 6,
|
||||
CsSetName = 7,
|
||||
CsSetGender = 8,
|
||||
CsCheckName = 9,
|
||||
CsCheckSensitive = 10,
|
||||
CsAchieveBegin = 20,
|
||||
CsAchieveComplete = 21,
|
||||
CsAchieveTakeReward = 22,
|
||||
CsAchieveEnd = 29,
|
||||
CsCharBagBegin = 30,
|
||||
CsCharBagTeamBegin = 31,
|
||||
CsCharBagSetTeam = 32,
|
||||
CsCharBagSetCurrTeamIndex = 33,
|
||||
CsCharBagSetTeamName = 34,
|
||||
CsCharBagSetTeamLeader = 35,
|
||||
CsCharBagTeamChangeFinish = 36,
|
||||
CsCharBagTeamEnd = 37,
|
||||
CsCharBagEnd = 39,
|
||||
CsCharBegin = 40,
|
||||
CsCharLevelUp = 41,
|
||||
CsCharSetNormalSkill = 43,
|
||||
CsCharSkillLevelUp = 45,
|
||||
CsCharSetTeamSkill = 46,
|
||||
CsCharPotentialUnlock = 47,
|
||||
CsCharEnd = 49,
|
||||
CsEquipBegin = 50,
|
||||
CsEquipPuton = 51,
|
||||
CsEquipPutoff = 52,
|
||||
CsEquipMedicineModify = 53,
|
||||
CsEquipRecycle = 54,
|
||||
CsEquipEnhance = 55,
|
||||
CsEquipProduce = 57,
|
||||
CsEquipEnd = 59,
|
||||
CsSceneBegin = 80,
|
||||
CsEnterScene = 81,
|
||||
CsMoveObjectMove = 82,
|
||||
CsSceneSetLastRecordCampid = 83,
|
||||
CsSceneInteractiveEventTrigger = 84,
|
||||
CsSceneSetVar = 85,
|
||||
CsSceneRest = 86,
|
||||
CsSceneLoadFinish = 88,
|
||||
CsSceneSetSafeZone = 95,
|
||||
CsSceneQueryEntityExist = 96,
|
||||
CsSceneQueryInteractiveProperty = 97,
|
||||
CsSceneSetTrackPoint = 99,
|
||||
CsSceneInteractTree = 100,
|
||||
CsSceneStaticMapMarkUpdate = 101,
|
||||
CsSceneTeleport = 103,
|
||||
CsSceneMoveStateSet = 104,
|
||||
CsSceneSubmitItem = 105,
|
||||
CsSceneSubmitEther = 106,
|
||||
CsSceneSetLevelScriptActive = 107,
|
||||
CsSceneLevelScriptEventTrigger = 109,
|
||||
CsSceneCommitLevelScriptCacheStep = 110,
|
||||
CsSceneRepatriate = 115,
|
||||
CsSceneInteractSpInteractive = 116,
|
||||
CsSceneSetLastSafeZone = 117,
|
||||
CsSceneSetBattle = 118,
|
||||
CsSceneRevival = 119,
|
||||
CsSceneSetLevelScriptStart = 120,
|
||||
CsSceneMonsterSpawnerBeginWave = 121,
|
||||
CsSceneSpawnSummon = 122,
|
||||
CsSceneLeavePlane = 123,
|
||||
CsSceneGradeModify = 124,
|
||||
CsSceneUpdateScriptTaskProgress = 125,
|
||||
CsSceneTeleportFinish = 126,
|
||||
CsSceneSetStorySafeZone = 127,
|
||||
CsSceneSubmitRecycle = 128,
|
||||
CsSceneEnd = 199,
|
||||
CsFactoryBegin = 200,
|
||||
CsFactorySttUnlockNode = 201,
|
||||
CsFactorySttUnlockLayer = 202,
|
||||
CsFactoryManuallyWorkExec = 211,
|
||||
CsFactoryProductManualUnlock = 212,
|
||||
CsFactoryQuickbarSetOne = 215,
|
||||
CsFactoryQuickbarMoveOne = 216,
|
||||
CsFactorySoilReclaim = 217,
|
||||
CsFactorySoilWater = 218,
|
||||
CsFactorySoilCancel = 219,
|
||||
CsFactorySoilHarvest = 220,
|
||||
CsFactorySoilFarmlandLevelUp = 221,
|
||||
CsFactoryHubWorkshopMake = 222,
|
||||
CsFactoryHubTransportRouteSet = 223,
|
||||
CsFactoryHubTransportRouteReset = 224,
|
||||
CsFactoryHubTransportRouteRestart = 225,
|
||||
CsFactoryHsFb = 232,
|
||||
CsFactoryStatisticSetBookmarkItemIds = 234,
|
||||
CsFactoryStatisticRequire = 235,
|
||||
CsFactoryPinSet = 236,
|
||||
CsFactoryOp = 251,
|
||||
CsFactoryObserverOp = 268,
|
||||
CsFactoryEnd = 269,
|
||||
CsWeaponBegin = 270,
|
||||
CsWeaponPuton = 271,
|
||||
CsWeaponBreakthrough = 273,
|
||||
CsWeaponAddExp = 274,
|
||||
CsWeaponAttachGem = 275,
|
||||
CsWeaponDetachGem = 276,
|
||||
CsWeaponRefineUpgrade = 277,
|
||||
CsWeaponEnd = 279,
|
||||
CsWikiBegin = 290,
|
||||
CsUnlockWiki = 291,
|
||||
CsMarkWikiRead = 292,
|
||||
CsWikiEnd = 299,
|
||||
CsMissionBegin = 310,
|
||||
CsFailMission = 311,
|
||||
CsTrackMission = 313,
|
||||
CsStopTrackingMission = 314,
|
||||
CsUpdateQuestObjective = 315,
|
||||
CsAcceptMission = 316,
|
||||
CsRollBlocMission = 317,
|
||||
CsMissionEventTrigger = 318,
|
||||
CsMissionClientTriggerDone = 319,
|
||||
CsSetNewMissionTagDone = 320,
|
||||
CsMissionEnd = 329,
|
||||
CsGuideBegin = 330,
|
||||
CsCompleteGuideGroupKeyStep = 331,
|
||||
CsCompleteGuideGroup = 332,
|
||||
CsGuideEnd = 339,
|
||||
CsDialogBegin = 340,
|
||||
CsFinishDialog = 341,
|
||||
CsDialogEnd = 349,
|
||||
CsBlocBegin = 350,
|
||||
CsBlocTakeLevelReward = 351,
|
||||
CsBlocShopBuy = 352,
|
||||
CsBlocEnd = 360,
|
||||
CsDungeonBegin = 370,
|
||||
CsEnterDungeon = 371,
|
||||
CsRestartDungeon = 372,
|
||||
CsLeaveDungeon = 373,
|
||||
CsDungeonRecoverAp = 375,
|
||||
CsDungeonTouchEntrance = 377,
|
||||
CsDungeonEnd = 378,
|
||||
CsEnterTrainDungeon = 379,
|
||||
CsGameMechanicsBegin = 380,
|
||||
CsGameMechanicsReqActive = 381,
|
||||
CsGameMechanicsReqReward = 382,
|
||||
CsGameMechanicsNtfInstPrepareFinish = 383,
|
||||
CsGameMechanicsEnd = 399,
|
||||
CsMailBegin = 400,
|
||||
CsGetMail = 401,
|
||||
CsReadMail = 402,
|
||||
CsDeleteMail = 403,
|
||||
CsDeleteAllMail = 404,
|
||||
CsGetMailAttachment = 405,
|
||||
CsGetAllMailAttachment = 406,
|
||||
CsMarkStarMail = 407,
|
||||
CsMailEnd = 419,
|
||||
CsRedDotBegin = 430,
|
||||
CsRemoveItemNewTags = 431,
|
||||
CsRedDotReadFormula = 432,
|
||||
CsRedDotReadCharDoc = 433,
|
||||
CsRedDotReadCharVoice = 434,
|
||||
CsRedDotReadEquipFormula = 435,
|
||||
CsRedDotEnd = 440,
|
||||
CsPrtsBegin = 441,
|
||||
CsPrtsMarkRead = 442,
|
||||
CsPrtsMarkTerminalRead = 443,
|
||||
CsPrtsRichContentRead = 444,
|
||||
CsPrtsFinishInvestigate = 445,
|
||||
CsPrtsEnd = 449,
|
||||
CsBitsetBegin = 480,
|
||||
CsBitsetAdd = 481,
|
||||
CsBitsetRemove = 482,
|
||||
CsBitsetRemoveAll = 483,
|
||||
CsBitsetEnd = 499,
|
||||
CsMergeMsg = 500,
|
||||
CsPayBegin = 510,
|
||||
CsCreateOrder = 511,
|
||||
CsPayEnd = 529,
|
||||
CsFriendBegin = 530,
|
||||
CsFriendRequestSubmit = 531,
|
||||
CsFriendRequestReject = 532,
|
||||
CsFriendRequestAccept = 533,
|
||||
CsFriendDelete = 534,
|
||||
CsFriendSearchName = 535,
|
||||
CsFriendRequestListSync = 536,
|
||||
CsFriendListSync = 537,
|
||||
CsFriendEnd = 570,
|
||||
CsWalletBegin = 600,
|
||||
CsMoneyChange = 601,
|
||||
CsWalletEnd = 630,
|
||||
CsGameVarBegin = 631,
|
||||
CsUpdateClientGameVar = 632,
|
||||
CsGameVarEnd = 640,
|
||||
CsMiniGameBegin = 641,
|
||||
CsCompleteMiniGame = 642,
|
||||
CsMiniGameEnd = 650,
|
||||
CsRpgDungeonBegin = 651,
|
||||
CsRpgDungeonBuy = 652,
|
||||
CsRpgDungeonSell = 653,
|
||||
CsRpgDungeonEquipPuton = 654,
|
||||
CsRpgDungeonEquipPutoff = 655,
|
||||
CsRpgDungeonPickLvAbility = 656,
|
||||
CsRpgDungeonTimeStop = 657,
|
||||
CsRpgDungeonAbilityChange = 658,
|
||||
CsRpgDungeonEnd = 700,
|
||||
CsGemBegin = 801,
|
||||
CsGemRecast = 802,
|
||||
CsGemEnd = 820,
|
||||
CsSnsBegin = 701,
|
||||
CsSnsGetList = 702,
|
||||
CsSnsMomentOption = 703,
|
||||
CsSnsChatDialogOption = 704,
|
||||
CsSnsMomentRead = 705,
|
||||
CsSnsFinishDialog = 706,
|
||||
CsSnsReadDialog = 707,
|
||||
CsSnsEnd = 730,
|
||||
CsSpaceshipBegin = 751,
|
||||
CsSpaceshipBuildRoom = 752,
|
||||
CsSpaceshipLevelUpRoom = 753,
|
||||
CsSpaceshipStationChar = 754,
|
||||
CsSpaceshipStationCharChangeWorkState = 755,
|
||||
CsSpaceshipPresentGiftToChar = 756,
|
||||
CsSpaceshipRecvGiftFromChar = 757,
|
||||
CsSpaceshipManufacturingBegin = 771,
|
||||
CsSpaceshipManufacturingStationStart = 772,
|
||||
CsSpaceshipManufacturingStationCollect = 775,
|
||||
CsSpaceshipManufacturingStationCancel = 776,
|
||||
CsSpaceshipManufacturingStationChangeOrder = 777,
|
||||
CsSpaceshipManufacturingEnd = 785,
|
||||
CsSpaceshipGrowCabinBegin = 786,
|
||||
CsSpaceshipGrowCabinBreed = 787,
|
||||
CsSpaceshipGrowCabinSow = 788,
|
||||
CsSpaceshipGrowCabinHarvest = 789,
|
||||
CsSpaceshipGrowCabinCancel = 790,
|
||||
CsSpaceshipGrowCabinClearPreviewRecipe = 791,
|
||||
CsSpaceshipGrowCabinEnd = 799,
|
||||
CsSpaceshipEnd = 800,
|
||||
CsTdBegin = 821,
|
||||
CsTdGetTdList = 822,
|
||||
CsTdStart = 823,
|
||||
CsTdLeave = 825,
|
||||
CsTdBuyBuilding = 826,
|
||||
CsTdPickDropItem = 827,
|
||||
CsTdDropExpired = 828,
|
||||
CsTdEnd = 899,
|
||||
CsBuffBegin = 900,
|
||||
CsBattleOp = 901,
|
||||
CsDevClearBattleInfo = 902,
|
||||
CsBuffEnd = 950,
|
||||
CsSkillBegin = 960,
|
||||
CsCastSkill = 961,
|
||||
CsCastSkillEnd = 962,
|
||||
CsCastSkillEffect = 963,
|
||||
CsSkillEnd = 999,
|
||||
CsItemBagBegin = 1000,
|
||||
CsItemBagTidyInBag = 1001,
|
||||
CsItemBagMoveInBag = 1002,
|
||||
CsItemBagSplitInBag = 1003,
|
||||
CsItemBagFactoryDepotToBag = 1004,
|
||||
CsItemBagBagToFactoryDepot = 1005,
|
||||
CsItemBagFactoryDepotToBagGrid = 1006,
|
||||
CsItemBagUseItem = 1007,
|
||||
CsItemBagSetQuickBar = 1008,
|
||||
CsItemBagSetQuickBarPos = 1009,
|
||||
CsItemBagSetItemLock = 1010,
|
||||
CsItemBagAbandonInBag = 1011,
|
||||
CsItemBagDestroyInDepot = 1012,
|
||||
CsItemBagDestroyInFactoryDepot = 1013,
|
||||
CsItemBagDumpBottleInBag = 1014,
|
||||
CsItemBagDumpBottleInFactoryDepot = 1015,
|
||||
CsItemBagTakeoutLostAndFound = 1031,
|
||||
CsItemBagUseItemCase = 1032,
|
||||
CsItemBagChgSpaceshipChapter = 1033,
|
||||
CsItemBagEnd = 1049,
|
||||
CsSettlementBegin = 1050,
|
||||
CsSettlementSelectRequire = 1051,
|
||||
CsSettlementSetOfficer = 1052,
|
||||
CsSettlementSetSubmitMode = 1053,
|
||||
CsSettlementSubmitRequire = 1054,
|
||||
CsSettlementEnd = 1099,
|
||||
CsShopBegin = 1100,
|
||||
CsShopBuy = 1111,
|
||||
CsShopSwapMoney = 1112,
|
||||
CsShopEnd = 1149,
|
||||
CsAdventureBegin = 1150,
|
||||
CsAdventureTakeRewardAll = 1151,
|
||||
CsAdventureEnd = 1179,
|
||||
CsAdventureBookBegin = 1250,
|
||||
CsTakeAllAdventureTaskReward = 1251,
|
||||
CsTakeAdventureTaskReward = 1252,
|
||||
CsTakeAdventureBookStageReward = 1253,
|
||||
CsAdventureBookEnd = 1299,
|
||||
CsTalentBegin = 1300,
|
||||
CsCharUnlockTalentNode = 1301,
|
||||
CsTalentEnd = 1329,
|
||||
CsRacingDungeonBegin = 1330,
|
||||
CsRacingDungeonBattlePassReceiveReward = 1332,
|
||||
CsRacingDungeonGetBattlePass = 1333,
|
||||
CsRacingDungeonGetAchievement = 1334,
|
||||
CsRacingDungeonAchievementReceiveReward = 1335,
|
||||
CsRacingDungeonLeave = 1336,
|
||||
CsRacingDungeonUpdateBattleInfo = 1337,
|
||||
CsRacingDungeonEnd = 1400,
|
||||
CsTrialCharacterBegin = 1401,
|
||||
CsUseTrialCharacterEquipMedicine = 1402,
|
||||
CsTrialCharacterEnd = 1403,
|
||||
CsGachaBegin = 1431,
|
||||
CsGachaSinglePullReq = 1432,
|
||||
CsGachaTenPullReq = 1433,
|
||||
CsGachaEnd = 1450,
|
||||
CsGameTimeFreezeBegin = 1451,
|
||||
CsGameTimeFreezeStartReq = 1452,
|
||||
CsGameTimeFreezeEndReq = 1453,
|
||||
CsGameTimeFreezeEnd = 1460,
|
||||
CsActivityBegin = 1461,
|
||||
CsDailyCheckin = 1471,
|
||||
CsActivityEnd = 1510,
|
||||
CsMessageEnd = 4095,
|
||||
public enum CsMsgId : int
|
||||
{
|
||||
CsMessageBegin = 0,
|
||||
CsLogin = 1,
|
||||
CsCreateRole = 2,
|
||||
CsLogout = 3,
|
||||
CsGmCommand = 4,
|
||||
CsPing = 5,
|
||||
CsFlushSync = 6,
|
||||
CsSetName = 7,
|
||||
CsSetGender = 8,
|
||||
CsCheckName = 9,
|
||||
CsCheckSensitive = 10,
|
||||
CsAchieveBegin = 20,
|
||||
CsAchieveComplete = 21,
|
||||
CsAchieveTakeReward = 22,
|
||||
CsAchieveEnd = 29,
|
||||
CsCharBagBegin = 30,
|
||||
CsCharBagTeamBegin = 31,
|
||||
CsCharBagSetTeam = 32,
|
||||
CsCharBagSetCurrTeamIndex = 33,
|
||||
CsCharBagSetTeamName = 34,
|
||||
CsCharBagSetTeamLeader = 35,
|
||||
CsCharBagTeamChangeFinish = 36,
|
||||
CsCharBagTeamEnd = 37,
|
||||
CsCharBagEnd = 39,
|
||||
CsCharBegin = 40,
|
||||
CsCharLevelUp = 41,
|
||||
CsCharSetNormalSkill = 43,
|
||||
CsCharSkillLevelUp = 45,
|
||||
CsCharSetTeamSkill = 46,
|
||||
CsCharPotentialUnlock = 47,
|
||||
CsCharEnd = 49,
|
||||
CsEquipBegin = 50,
|
||||
CsEquipPuton = 51,
|
||||
CsEquipPutoff = 52,
|
||||
CsEquipMedicineModify = 53,
|
||||
CsEquipRecycle = 54,
|
||||
CsEquipEnhance = 55,
|
||||
CsEquipProduce = 57,
|
||||
CsEquipEnd = 59,
|
||||
CsSceneBegin = 80,
|
||||
CsEnterScene = 81,
|
||||
CsMoveObjectMove = 82,
|
||||
CsSceneSetLastRecordCampid = 83,
|
||||
CsSceneInteractiveEventTrigger = 84,
|
||||
CsSceneSetVar = 85,
|
||||
CsSceneRest = 86,
|
||||
CsSceneLoadFinish = 88,
|
||||
CsSceneSetSafeZone = 95,
|
||||
CsSceneQueryEntityExist = 96,
|
||||
CsSceneQueryInteractiveProperty = 97,
|
||||
CsSceneSetTrackPoint = 99,
|
||||
CsSceneInteractTree = 100,
|
||||
CsSceneStaticMapMarkUpdate = 101,
|
||||
CsSceneTeleport = 103,
|
||||
CsSceneMoveStateSet = 104,
|
||||
CsSceneSubmitItem = 105,
|
||||
CsSceneSubmitEther = 106,
|
||||
CsSceneSetLevelScriptActive = 107,
|
||||
CsSceneLevelScriptEventTrigger = 109,
|
||||
CsSceneCommitLevelScriptCacheStep = 110,
|
||||
CsSceneRepatriate = 115,
|
||||
CsSceneInteractSpInteractive = 116,
|
||||
CsSceneSetLastSafeZone = 117,
|
||||
CsSceneSetBattle = 118,
|
||||
CsSceneRevival = 119,
|
||||
CsSceneSetLevelScriptStart = 120,
|
||||
CsSceneMonsterSpawnerBeginWave = 121,
|
||||
CsSceneSpawnSummon = 122,
|
||||
CsSceneLeavePlane = 123,
|
||||
CsSceneGradeModify = 124,
|
||||
CsSceneUpdateScriptTaskProgress = 125,
|
||||
CsSceneTeleportFinish = 126,
|
||||
CsSceneSetStorySafeZone = 127,
|
||||
CsSceneSubmitRecycle = 128,
|
||||
CsSceneEnd = 199,
|
||||
CsFactoryBegin = 200,
|
||||
CsFactorySttUnlockNode = 201,
|
||||
CsFactorySttUnlockLayer = 202,
|
||||
CsFactoryManuallyWorkExec = 211,
|
||||
CsFactoryProductManualUnlock = 212,
|
||||
CsFactoryQuickbarSetOne = 215,
|
||||
CsFactoryQuickbarMoveOne = 216,
|
||||
CsFactorySoilReclaim = 217,
|
||||
CsFactorySoilWater = 218,
|
||||
CsFactorySoilCancel = 219,
|
||||
CsFactorySoilHarvest = 220,
|
||||
CsFactorySoilFarmlandLevelUp = 221,
|
||||
CsFactoryHubWorkshopMake = 222,
|
||||
CsFactoryHubTransportRouteSet = 223,
|
||||
CsFactoryHubTransportRouteReset = 224,
|
||||
CsFactoryHubTransportRouteRestart = 225,
|
||||
CsFactoryHsFb = 232,
|
||||
CsFactoryStatisticSetBookmarkItemIds = 234,
|
||||
CsFactoryStatisticRequire = 235,
|
||||
CsFactoryPinSet = 236,
|
||||
CsFactoryOp = 251,
|
||||
CsFactoryObserverOp = 268,
|
||||
CsFactoryEnd = 269,
|
||||
CsWeaponBegin = 270,
|
||||
CsWeaponPuton = 271,
|
||||
CsWeaponBreakthrough = 273,
|
||||
CsWeaponAddExp = 274,
|
||||
CsWeaponAttachGem = 275,
|
||||
CsWeaponDetachGem = 276,
|
||||
CsWeaponRefineUpgrade = 277,
|
||||
CsWeaponEnd = 279,
|
||||
CsWikiBegin = 290,
|
||||
CsUnlockWiki = 291,
|
||||
CsMarkWikiRead = 292,
|
||||
CsWikiEnd = 299,
|
||||
CsMissionBegin = 310,
|
||||
CsFailMission = 311,
|
||||
CsTrackMission = 313,
|
||||
CsStopTrackingMission = 314,
|
||||
CsUpdateQuestObjective = 315,
|
||||
CsAcceptMission = 316,
|
||||
CsRollBlocMission = 317,
|
||||
CsMissionEventTrigger = 318,
|
||||
CsMissionClientTriggerDone = 319,
|
||||
CsSetNewMissionTagDone = 320,
|
||||
CsMissionEnd = 329,
|
||||
CsGuideBegin = 330,
|
||||
CsCompleteGuideGroupKeyStep = 331,
|
||||
CsCompleteGuideGroup = 332,
|
||||
CsGuideEnd = 339,
|
||||
CsDialogBegin = 340,
|
||||
CsFinishDialog = 341,
|
||||
CsDialogEnd = 349,
|
||||
CsBlocBegin = 350,
|
||||
CsBlocTakeLevelReward = 351,
|
||||
CsBlocShopBuy = 352,
|
||||
CsBlocEnd = 360,
|
||||
CsDungeonBegin = 370,
|
||||
CsEnterDungeon = 371,
|
||||
CsRestartDungeon = 372,
|
||||
CsLeaveDungeon = 373,
|
||||
CsDungeonRecoverAp = 375,
|
||||
CsDungeonTouchEntrance = 377,
|
||||
CsDungeonEnd = 378,
|
||||
CsEnterTrainDungeon = 379,
|
||||
CsGameMechanicsBegin = 380,
|
||||
CsGameMechanicsReqActive = 381,
|
||||
CsGameMechanicsReqReward = 382,
|
||||
CsGameMechanicsNtfInstPrepareFinish = 383,
|
||||
CsGameMechanicsEnd = 399,
|
||||
CsMailBegin = 400,
|
||||
CsGetMail = 401,
|
||||
CsReadMail = 402,
|
||||
CsDeleteMail = 403,
|
||||
CsDeleteAllMail = 404,
|
||||
CsGetMailAttachment = 405,
|
||||
CsGetAllMailAttachment = 406,
|
||||
CsMarkStarMail = 407,
|
||||
CsMailEnd = 419,
|
||||
CsRedDotBegin = 430,
|
||||
CsRemoveItemNewTags = 431,
|
||||
CsRedDotReadFormula = 432,
|
||||
CsRedDotReadCharDoc = 433,
|
||||
CsRedDotReadCharVoice = 434,
|
||||
CsRedDotReadEquipFormula = 435,
|
||||
CsRedDotEnd = 440,
|
||||
CsPrtsBegin = 441,
|
||||
CsPrtsMarkRead = 442,
|
||||
CsPrtsMarkTerminalRead = 443,
|
||||
CsPrtsRichContentRead = 444,
|
||||
CsPrtsFinishInvestigate = 445,
|
||||
CsPrtsEnd = 449,
|
||||
CsBitsetBegin = 480,
|
||||
CsBitsetAdd = 481,
|
||||
CsBitsetRemove = 482,
|
||||
CsBitsetRemoveAll = 483,
|
||||
CsBitsetEnd = 499,
|
||||
CsMergeMsg = 500,
|
||||
CsPayBegin = 510,
|
||||
CsCreateOrder = 511,
|
||||
CsPayEnd = 529,
|
||||
CsFriendBegin = 530,
|
||||
CsFriendRequestSubmit = 531,
|
||||
CsFriendRequestReject = 532,
|
||||
CsFriendRequestAccept = 533,
|
||||
CsFriendDelete = 534,
|
||||
CsFriendSearchName = 535,
|
||||
CsFriendRequestListSync = 536,
|
||||
CsFriendListSync = 537,
|
||||
CsFriendEnd = 570,
|
||||
CsWalletBegin = 600,
|
||||
CsMoneyChange = 601,
|
||||
CsWalletEnd = 630,
|
||||
CsGameVarBegin = 631,
|
||||
CsUpdateClientGameVar = 632,
|
||||
CsGameVarEnd = 640,
|
||||
CsMiniGameBegin = 641,
|
||||
CsCompleteMiniGame = 642,
|
||||
CsMiniGameEnd = 650,
|
||||
CsRpgDungeonBegin = 651,
|
||||
CsRpgDungeonBuy = 652,
|
||||
CsRpgDungeonSell = 653,
|
||||
CsRpgDungeonEquipPuton = 654,
|
||||
CsRpgDungeonEquipPutoff = 655,
|
||||
CsRpgDungeonPickLvAbility = 656,
|
||||
CsRpgDungeonTimeStop = 657,
|
||||
CsRpgDungeonAbilityChange = 658,
|
||||
CsRpgDungeonEnd = 700,
|
||||
CsGemBegin = 801,
|
||||
CsGemRecast = 802,
|
||||
CsGemEnd = 820,
|
||||
CsSnsBegin = 701,
|
||||
CsSnsGetList = 702,
|
||||
CsSnsMomentOption = 703,
|
||||
CsSnsChatDialogOption = 704,
|
||||
CsSnsMomentRead = 705,
|
||||
CsSnsFinishDialog = 706,
|
||||
CsSnsReadDialog = 707,
|
||||
CsSnsEnd = 730,
|
||||
CsSpaceshipBegin = 751,
|
||||
CsSpaceshipBuildRoom = 752,
|
||||
CsSpaceshipLevelUpRoom = 753,
|
||||
CsSpaceshipStationChar = 754,
|
||||
CsSpaceshipStationCharChangeWorkState = 755,
|
||||
CsSpaceshipPresentGiftToChar = 756,
|
||||
CsSpaceshipRecvGiftFromChar = 757,
|
||||
CsSpaceshipManufacturingBegin = 771,
|
||||
CsSpaceshipManufacturingStationStart = 772,
|
||||
CsSpaceshipManufacturingStationCollect = 775,
|
||||
CsSpaceshipManufacturingStationCancel = 776,
|
||||
CsSpaceshipManufacturingStationChangeOrder = 777,
|
||||
CsSpaceshipManufacturingEnd = 785,
|
||||
CsSpaceshipGrowCabinBegin = 786,
|
||||
CsSpaceshipGrowCabinBreed = 787,
|
||||
CsSpaceshipGrowCabinSow = 788,
|
||||
CsSpaceshipGrowCabinHarvest = 789,
|
||||
CsSpaceshipGrowCabinCancel = 790,
|
||||
CsSpaceshipGrowCabinClearPreviewRecipe = 791,
|
||||
CsSpaceshipGrowCabinEnd = 799,
|
||||
CsSpaceshipEnd = 800,
|
||||
CsTdBegin = 821,
|
||||
CsTdGetTdList = 822,
|
||||
CsTdStart = 823,
|
||||
CsTdLeave = 825,
|
||||
CsTdBuyBuilding = 826,
|
||||
CsTdPickDropItem = 827,
|
||||
CsTdDropExpired = 828,
|
||||
CsTdEnd = 899,
|
||||
CsBuffBegin = 900,
|
||||
CsBattleOp = 901,
|
||||
CsDevClearBattleInfo = 902,
|
||||
CsBuffEnd = 950,
|
||||
CsSkillBegin = 960,
|
||||
CsCastSkill = 961,
|
||||
CsCastSkillEnd = 962,
|
||||
CsCastSkillEffect = 963,
|
||||
CsSkillEnd = 999,
|
||||
CsItemBagBegin = 1000,
|
||||
CsItemBagTidyInBag = 1001,
|
||||
CsItemBagMoveInBag = 1002,
|
||||
CsItemBagSplitInBag = 1003,
|
||||
CsItemBagFactoryDepotToBag = 1004,
|
||||
CsItemBagBagToFactoryDepot = 1005,
|
||||
CsItemBagFactoryDepotToBagGrid = 1006,
|
||||
CsItemBagUseItem = 1007,
|
||||
CsItemBagSetQuickBar = 1008,
|
||||
CsItemBagSetQuickBarPos = 1009,
|
||||
CsItemBagSetItemLock = 1010,
|
||||
CsItemBagAbandonInBag = 1011,
|
||||
CsItemBagDestroyInDepot = 1012,
|
||||
CsItemBagDestroyInFactoryDepot = 1013,
|
||||
CsItemBagDumpBottleInBag = 1014,
|
||||
CsItemBagDumpBottleInFactoryDepot = 1015,
|
||||
CsItemBagTakeoutLostAndFound = 1031,
|
||||
CsItemBagUseItemCase = 1032,
|
||||
CsItemBagChgSpaceshipChapter = 1033,
|
||||
CsItemBagEnd = 1049,
|
||||
CsSettlementBegin = 1050,
|
||||
CsSettlementSelectRequire = 1051,
|
||||
CsSettlementSetOfficer = 1052,
|
||||
CsSettlementSetSubmitMode = 1053,
|
||||
CsSettlementSubmitRequire = 1054,
|
||||
CsSettlementEnd = 1099,
|
||||
CsShopBegin = 1100,
|
||||
CsShopBuy = 1111,
|
||||
CsShopSwapMoney = 1112,
|
||||
CsShopEnd = 1149,
|
||||
CsAdventureBegin = 1150,
|
||||
CsAdventureTakeRewardAll = 1151,
|
||||
CsAdventureEnd = 1179,
|
||||
CsAdventureBookBegin = 1250,
|
||||
CsTakeAllAdventureTaskReward = 1251,
|
||||
CsTakeAdventureTaskReward = 1252,
|
||||
CsTakeAdventureBookStageReward = 1253,
|
||||
CsAdventureBookEnd = 1299,
|
||||
CsTalentBegin = 1300,
|
||||
CsCharUnlockTalentNode = 1301,
|
||||
CsTalentEnd = 1329,
|
||||
CsRacingDungeonBegin = 1330,
|
||||
CsRacingDungeonBattlePassReceiveReward = 1332,
|
||||
CsRacingDungeonGetBattlePass = 1333,
|
||||
CsRacingDungeonGetAchievement = 1334,
|
||||
CsRacingDungeonAchievementReceiveReward = 1335,
|
||||
CsRacingDungeonLeave = 1336,
|
||||
CsRacingDungeonUpdateBattleInfo = 1337,
|
||||
CsRacingDungeonEnd = 1400,
|
||||
CsTrialCharacterBegin = 1401,
|
||||
CsUseTrialCharacterEquipMedicine = 1402,
|
||||
CsTrialCharacterEnd = 1403,
|
||||
CsGachaBegin = 1431,
|
||||
CsGachaSinglePullReq = 1432,
|
||||
CsGachaTenPullReq = 1433,
|
||||
CsGachaEnd = 1450,
|
||||
CsGameTimeFreezeBegin = 1451,
|
||||
CsGameTimeFreezeStartReq = 1452,
|
||||
CsGameTimeFreezeEndReq = 1453,
|
||||
CsGameTimeFreezeEnd = 1460,
|
||||
CsActivityBegin = 1461,
|
||||
CsDailyCheckin = 1471,
|
||||
CsActivityEnd = 1510,
|
||||
CsMessageEnd = 4095,
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,401 +1,395 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Protocol
|
||||
namespace Campofinale.Protocol
|
||||
{
|
||||
public enum ScMsgId : int
|
||||
{
|
||||
ScMessageBegin = 0,
|
||||
ScLogin = 1,
|
||||
ScSyncBaseData = 2,
|
||||
ScNtfErrorCode = 3,
|
||||
ScGmCommand = 4,
|
||||
ScPing = 5,
|
||||
ScReconnectIncr = 6,
|
||||
ScReconnectFull = 7,
|
||||
ScFlushSync = 8,
|
||||
ScNtfCode = 9,
|
||||
ScSetName = 10,
|
||||
ScSetGender = 11,
|
||||
ScCheckName = 12,
|
||||
ScCheckSensitive = 13,
|
||||
ScSyncFullDataEnd = 14,//
|
||||
ScAchieveComplete = 15,
|
||||
ScSyncAllRoleScene = 20,//
|
||||
ScObjectEnterView = 21,
|
||||
ScObjectLeaveView = 22,
|
||||
ScMoveObjectMove = 23,
|
||||
ScEnterSceneNotify = 24,
|
||||
ScSelfSceneInfo = 25,
|
||||
ScLeaveSceneNotify = 26,
|
||||
ScSceneSetLastRecordCampid = 27,
|
||||
ScSceneUpdateInteractiveProperty = 28,
|
||||
ScSceneSetVar = 29,
|
||||
ScSceneRevival = 30,
|
||||
ScSceneCreateEntity = 31,
|
||||
ScSceneDestroyEntity = 32,
|
||||
ScSceneSetSafeZone = 35,
|
||||
ScSceneQueryEntityExist = 36,
|
||||
ScSceneLevelScriptStateNotify = 37,
|
||||
ScSceneQueryInteractiveProperty = 38,
|
||||
ScSceneUnlockArea = 39,
|
||||
ScSceneSetTrackPoint = 40,
|
||||
ScSceneCollectionSync = 42, //
|
||||
ScSceneCollectionModify = 43,
|
||||
ScSceneMapMarkSync = 44,//
|
||||
ScSceneStaticMapMarkModify = 45,
|
||||
ScSceneTeleport = 46,
|
||||
ScSceneSubmitItem = 47,
|
||||
ScSceneSubmitEther = 48,
|
||||
ScSceneUpdateLevelScriptProperty = 49,
|
||||
ScSceneResetEntity = 50,
|
||||
ScSceneLevelScriptResetBegin = 51,
|
||||
ScSceneLevelScriptResetEnd = 52,
|
||||
ScSceneSetBattle = 53,
|
||||
ScSceneLevelScriptEventTrigger = 55,
|
||||
ScSceneInteractiveEventTrigger = 56,
|
||||
ScSceneTriggerClientLevelScriptEvent = 57,
|
||||
ScSceneTriggerClientInteractiveEvent = 58,
|
||||
ScSceneCrossSceneStatus = 59,
|
||||
ScSceneDropCreate = 800,
|
||||
ScSceneDropDelete = 801,
|
||||
ScSceneDropModify = 802,
|
||||
ScSceneGradeChangeNotify = 803,
|
||||
ScSeamlessSceneDestroyNotify = 804,
|
||||
ScSceneMonsterSpawnerStart = 805,
|
||||
ScSceneMonsterSpawnerStop = 806,
|
||||
ScSceneMonsterSpawnerComplete = 807,
|
||||
ScSceneMonsterSpawnerBeginWave = 808,
|
||||
ScSceneMonsterSpawnerWaveComplete = 809,
|
||||
ScSceneMonsterSpawnerObjectDataBegin = 811,
|
||||
ScSceneMonsterSpawnerObjectDataEnd = 812,
|
||||
ScSceneLevelScriptTaskStateUpdate = 813,
|
||||
ScSceneClientIdInfo = 814,
|
||||
ScSceneLevelScriptTaskProgressUpdate = 815,
|
||||
ScSceneLevelScriptTaskStartFinish = 816,
|
||||
ScSceneInteractSpInteractive = 817,
|
||||
ScSceneUpdateInteractiveMeta = 818,
|
||||
ScSceneGradeModify = 819,
|
||||
ScSceneSetStorySafeZone = 820,
|
||||
ScSceneRepatriate = 821,
|
||||
ScSceneSubmitRecycle = 822,
|
||||
ScSceneLevelScriptSetDone = 823,
|
||||
ScSyncCharBagInfo = 60,//
|
||||
ScCharBagAddChar = 61,
|
||||
ScCharBagSetTeam = 62,
|
||||
ScCharBagSetCurrTeamIndex = 63,
|
||||
ScCharBagSetTeamName = 64,
|
||||
ScCharBagSetTeamLeader = 65,
|
||||
ScCharBagSetMaxTeamMemberCount = 66,
|
||||
ScCharBagTeamLeaderNotMatchNtf = 67,
|
||||
ScCharBagDelChar = 68,
|
||||
ScCharBagAddCharWithConversionNotify = 69,
|
||||
ScSyncWallet = 70,//
|
||||
ScWalletSyncMoney = 71,
|
||||
ScCharSkillInfos = 78,
|
||||
ScCharPotentialUnlock = 79,
|
||||
ScCharLevelUp = 80,
|
||||
ScCharSyncLevelExp = 82,
|
||||
ScCharSetNormalSkill = 83,
|
||||
ScCharSkillLevelUp = 84,
|
||||
ScCharUnlockSkill = 85,
|
||||
ScCharGainExpToast = 86,
|
||||
ScCharSyncStatus = 87,
|
||||
ScCharSetTeamSkill = 89,
|
||||
ScEquipPuton = 90,
|
||||
ScEquipPutoff = 91,
|
||||
ScEquipMedicineModify = 92,
|
||||
ScEquipRecycle = 93,
|
||||
ScEquipEnhance = 94,
|
||||
ScEquipProduce = 96,
|
||||
ScSyncAllMission = 110,//
|
||||
ScQuestStateUpdate = 111,
|
||||
ScMissionStateUpdate = 112,
|
||||
ScQuestFailed = 113,
|
||||
ScMissionFailed = 114,
|
||||
ScTrackMissionChange = 115,
|
||||
ScQuestObjectivesUpdate = 116,
|
||||
ScMissionDeleted = 117,
|
||||
ScRollBlocMission = 120,
|
||||
ScSyncBlocMissionInfo = 121,//
|
||||
ScBlocCompletedMissionNumUpdate = 122,
|
||||
ScQuestRollback = 123,
|
||||
ScUpdateMissionProperty = 124,
|
||||
ScSceneTriggerClientMissionEvent = 125,
|
||||
ScMissionEventTrigger = 126,
|
||||
ScDailyMissionInfoUpdate = 127,
|
||||
ScSyncAllDialog = 130,//
|
||||
ScFinishDialog = 131,
|
||||
ScSyncAllGuide = 140,//
|
||||
ScCompleteGuideGroupKeyStep = 141,
|
||||
ScCompleteGuideGroup = 142,
|
||||
ScAcceptGuideGroup = 143,
|
||||
ScSyncAttr = 150,
|
||||
ScSyncAllUnlock = 160,//
|
||||
ScUnlockSystem = 161,
|
||||
ScSyncAllBitset = 165,//
|
||||
ScBitsetAdd = 166,
|
||||
ScBitsetRemove = 167,
|
||||
ScBitsetRemoveAll = 168,
|
||||
ScFactorySync = 200,//
|
||||
ScFactoryModifyFormulaMan = 201,
|
||||
ScFactoryModifyStt = 202,
|
||||
ScFactoryModifyVisibleFormula = 203,
|
||||
ScFactoryModifyFormulaMode = 204,
|
||||
ScFactorySyncOfflineInfo = 205,//
|
||||
ScFactorySyncScope = 210,//
|
||||
ScFactoryReleaseScope = 211,
|
||||
ScFactoryModifyScope = 212,
|
||||
ScFactoryModifyQuickbar = 213,
|
||||
ScFactoryManuallyWorkExec = 214,
|
||||
ScFactoryProductManualUnlock = 215,
|
||||
ScFactoryModifySoil = 216,
|
||||
ScFactorySoilReclaim = 217,
|
||||
ScFactorySoilWater = 218,
|
||||
ScFactorySoilCancel = 219,
|
||||
ScFactorySoilHarvest = 220,
|
||||
ScFactorySyncChapter = 221,//
|
||||
ScFactoryModifyChapterNodes = 222,
|
||||
ScFactoryModifyChapterComponents = 223,
|
||||
ScFactoryModifyChapterScene = 224,
|
||||
ScFactoryModifyChapterBlackboard = 225,
|
||||
ScFactoryModifyChapterPinBoard = 226,
|
||||
ScFactoryModifyChapterMap = 227,
|
||||
ScFactoryHs = 231,
|
||||
ScFactoryHsSync = 232,//
|
||||
ScFactorySyncStatistic = 241,
|
||||
ScFactoryModifyStatistic = 242,
|
||||
ScFactoryStatisticRequire = 243,
|
||||
ScFactoryHubWorkshopMake = 244,
|
||||
ScFactoryHubTransportRouteModify = 245,
|
||||
ScFactoryModifyStatisticBookmark = 246,
|
||||
ScFactoryOpRet = 251,
|
||||
ScFactoryObserverRet = 259,
|
||||
ScWeaponPuton = 260,
|
||||
ScWeaponBreakthrough = 262,
|
||||
ScWeaponAddExp = 263,
|
||||
ScWeaponAttachGem = 264,
|
||||
ScWeaponDetachGem = 265,
|
||||
ScWeaponRefineUpgrade = 266,
|
||||
ScRewardToastBegin = 270,
|
||||
ScRewardToastEnd = 271,
|
||||
ScRewardDropMoneyToast = 272,
|
||||
ScRewardToSceneBegin = 273,
|
||||
ScRewardToSceneEnd = 274,
|
||||
ScRewardDropSpItemToast = 275,
|
||||
ScSyncAllBloc = 280,//
|
||||
ScBlocSyncLevel = 281,
|
||||
ScBlocTakeLevelReward = 282,
|
||||
ScBlocShopBuy = 283,
|
||||
ScDungeonBegin = 300,
|
||||
ScEnterDungeon = 301,
|
||||
ScRestartDungeon = 302,
|
||||
ScLeaveDungeon = 303,
|
||||
ScSyncStamina = 304,
|
||||
ScSyncFullDungeonStatus = 306,
|
||||
ScDungeonEnd = 359,
|
||||
ScSyncAllMail = 400,//
|
||||
ScGetMail = 401,
|
||||
ScReadMail = 402,
|
||||
ScGetMailAttachment = 403,
|
||||
ScDelMailNotify = 404,
|
||||
ScNewMailNotify = 405,
|
||||
ScMarkStarMail = 406,
|
||||
ScSyncGameMode = 430,
|
||||
ScRemoveItemNewTags = 440,
|
||||
ScSyncAllWiki = 470,
|
||||
ScSyncAllStat = 500,
|
||||
ScSyncStat = 501,
|
||||
ScNewNoticeNotify = 600,
|
||||
ScCreateOrder = 650,
|
||||
ScOrderMsg = 651,
|
||||
ScFriendBegin = 700,
|
||||
ScFriendRequestSubmit = 701,
|
||||
ScFriendRequestReject = 702,
|
||||
ScFriendRequestAccept = 703,
|
||||
ScFriendDelete = 704,
|
||||
ScFriendSearchName = 705,
|
||||
ScFriendRequestListSync = 706,
|
||||
ScFriendListSync = 707,
|
||||
ScFriendRequestAddNotify = 708,
|
||||
ScFriendAddNotify = 709,
|
||||
ScFriendEnd = 750,
|
||||
ScUpdateGameVar = 901,
|
||||
ScSyncAllGameVar = 902,//
|
||||
ScUpdateMiniGame = 913,
|
||||
ScSyncAllMiniGame = 914,//
|
||||
ScCompleteMiniGame = 915,
|
||||
ScRpgDungeonBegin = 950,
|
||||
ScRpgDungeonBuy = 951,
|
||||
ScRpgDungeonSell = 952,
|
||||
ScRpgDungeonEquipPuton = 953,
|
||||
ScRpgDungeonEquipPutoff = 954,
|
||||
ScSyncRpgEquipColumn = 955,
|
||||
ScSyncRpgDungeonBuffList = 956,
|
||||
ScSyncRpgTeamLevel = 957,
|
||||
ScSyncRpgLevelUp = 958,
|
||||
ScRpgDungeonPickLvAbility = 959,
|
||||
ScSyncRpgDungeonTimeInfo = 960,
|
||||
ScSyncRpgDungeonAbility = 961,
|
||||
ScRpgDungeonEnd = 999,
|
||||
ScItemBagCommonSync = 1000,//
|
||||
ScItemBagCommonModify = 1001,
|
||||
ScItemBagScopeSync = 1002,//
|
||||
ScItemBagScopeModify = 1003,
|
||||
ScItemBagUseItem = 1004,
|
||||
ScItemBagSetQuickBar = 1005,
|
||||
ScItemBagSetQuickBarPos = 1006,
|
||||
ScItemBagSetItemLock = 1007,
|
||||
ScItemBagAbandonInBag = 1008,
|
||||
ScItemBagBagToFactoryDepot = 1009,
|
||||
ScItemBagTakeoutLostAndFound = 1031,
|
||||
ScItemBagGotItemToast = 1032,
|
||||
ScItemBagTrialCharDepotModify = 1033,
|
||||
ScItemBagTrialCharDepotClear = 1034,
|
||||
ScItemBagUseItemCase = 1035,
|
||||
ScItemBagChgSpaceshipChapter = 1036,
|
||||
ScItemBagEnd = 1049,
|
||||
ScAddBuff = 1100,
|
||||
ScRemoveBuff = 1101,
|
||||
ScTriggerBuff = 1102,
|
||||
ScClearBuffs = 1103,
|
||||
ScCastSkill = 1160,
|
||||
ScSyncHp = 1161,
|
||||
ScSyncPoise = 1162,
|
||||
ScSyncUltimateSpCellCnt = 1163,
|
||||
ScSpawnEnemy = 1170,
|
||||
ScSpawnSummon = 1171,
|
||||
ScEntityPropertyChange = 1172,
|
||||
ScBattleDebugInfo = 1173,
|
||||
ScBattleGenerationChange = 1174,
|
||||
ScAttachServerSkill = 1175,
|
||||
ScDetachServerSkill = 1176,
|
||||
ScAddServerBuff = 1177,
|
||||
ScRemoveServerBuff = 1178,
|
||||
ScSpaceshipSync = 1200,//
|
||||
ScSpaceshipModifyRoom = 1201,
|
||||
ScSpaceshipModifyChar = 1202,
|
||||
ScSpaceshipPresentCharInfo = 1203,
|
||||
ScSpaceshipCharFavorabilityChange = 1204,
|
||||
ScSpaceshipRecvGiftFromChar = 1205,
|
||||
ScSpaceshipPresentGiftToChar = 1206,
|
||||
ScSpaceshipSyncRoomLevelUp = 1207,
|
||||
ScSpaceshipSyncCharSkill = 1208,
|
||||
ScSpaceshipSyncRoomStation = 1209,
|
||||
ScSpaceshipManufacturingStationSync = 1210,
|
||||
ScSpaceshipManufacturingStationStart = 1211,
|
||||
ScSpaceshipManufacturingStationCancel = 1212,
|
||||
ScSpaceshipManufacturingStationCollect = 1213,
|
||||
ScSpaceshipModifyGrowCabin = 1214,
|
||||
ScSpaceshipGrowCabinBreed = 1215,
|
||||
ScSpaceshipGrowCabinSow = 1216,
|
||||
ScSpaceshipGrowCabinHarvest = 1217,
|
||||
ScSpaceshipGrowCabinCancel = 1218,
|
||||
ScSpaceshipReportCharWorkModify = 1219,
|
||||
ScSpaceshipReportOutputModify = 1220,
|
||||
ScGameMechanicsBegin = 1250,
|
||||
ScGameMechanicsSync = 1251,//
|
||||
ScGameMechanicsSyncUnlockCondition = 1252,
|
||||
ScGameMechanicsModifyRecords = 1253,
|
||||
ScGameMechanicsSyncChallengeStart = 1254,
|
||||
ScGameMechanicsSyncChallengeComplete = 1255,
|
||||
ScGameMechanicsSyncCompletionReward = 1256,
|
||||
ScGameMechanicsSyncEnterGameInst = 1257,
|
||||
ScGameMechanicsSyncLeaveGameInst = 1258,
|
||||
ScGameMechanicsSyncRestartGameInst = 1259,
|
||||
ScGameMechanicsModifyInstTimeFreeze = 1260,
|
||||
ScGameMechanicsEnd = 1299,
|
||||
ScSnsBegin = 1300,
|
||||
ScSnsGetMomentList = 1301,
|
||||
ScSnsGetChatList = 1302,
|
||||
ScSyncSnsAddDialog = 1303,
|
||||
ScSnsMomentOption = 1304,
|
||||
ScSyncSnsDialogModify = 1305,
|
||||
ScSyncSnsAddMoment = 1306,
|
||||
ScSnsMomentRead = 1307,
|
||||
ScSnsReadDialog = 1308,
|
||||
ScSyncSnsChatModify = 1309,
|
||||
ScSnsEnd = 1330,
|
||||
ScSettlementBegin = 1331,
|
||||
ScSettlementSyncAll = 1332,//
|
||||
ScSettlementSyncModify = 1333,
|
||||
ScSettlementFinishRequires = 1334,
|
||||
ScSettlementSetOfficer = 1335,
|
||||
ScSettlementSelectRequire = 1336,
|
||||
ScSettlementSetSubmitMode = 1337,
|
||||
ScSettlementEnd = 1350,
|
||||
ScShopBegin = 1351,
|
||||
ScShopSync = 1352,//
|
||||
ScShopSyncShopGroupCondition = 1353,
|
||||
ScShopModifyShop = 1354,
|
||||
ScShopSyncShopCondition = 1355,
|
||||
ScShopSyncGoodsCondition = 1356,
|
||||
ScShopModifyFrequencyLimit = 1357,
|
||||
ScShopDeleteFrequencyLimit = 1358,
|
||||
ScShopBuyResp = 1359,
|
||||
ScShopSwapMoney = 1360,
|
||||
ScShopEnd = 1370,
|
||||
ScTdBegin = 1371,
|
||||
ScTdGetTdList = 1372,
|
||||
ScTdStart = 1373,
|
||||
ScTdLeave = 1374,
|
||||
ScSyncTdSettlement = 1375,
|
||||
ScSyncTdFullStatus = 1376,
|
||||
ScSyncTdDropItem = 1378,
|
||||
ScTdPickDropItem = 1379,
|
||||
ScTdBuyBuilding = 1380,
|
||||
ScTdEnd = 1400,
|
||||
ScAdventureBegin = 1401,
|
||||
ScAdventureLevelModify = 1402,
|
||||
ScAdventureSyncAll = 1403,//
|
||||
ScAdventureEnd = 1430,
|
||||
ScGemRecast = 1431,
|
||||
ScGemEnd = 1440,
|
||||
ScResetDailyAdventureTask = 1441,
|
||||
ScDailyActivationModify = 1443,
|
||||
ScAdventureTaskModify = 1444,
|
||||
ScAdventureBookSync = 1445,//
|
||||
ScAdventureBookStageModify = 1447,
|
||||
ScTalentBegin = 1490,
|
||||
ScCharUnlockTalentNode = 1491,
|
||||
ScTalentEnd = 1529,
|
||||
ScRacingDungeonBegin = 1530,
|
||||
ScSyncRacingDungeonPassedLevel = 1531,
|
||||
ScRacingDungeonEnter = 1532,
|
||||
ScSyncRacingDungeonSettlement = 1533,
|
||||
ScSyncRacingDungeonReconnect = 1534,
|
||||
ScRacingDungeonBattlePassReceiveReward = 1535,
|
||||
ScRacingDungeonGetBattlePass = 1536,
|
||||
ScRacingDungeonGetAchievement = 1537,
|
||||
ScRacingDungeonAchievementReceiveReward = 1538,
|
||||
ScSyncRacingDungeonBuffModify = 1539,
|
||||
ScSyncRacingDungeonAchievementModify = 1540,
|
||||
ScSyncRacingTimerPause = 1541,
|
||||
ScSyncRacingDungeonCompleteRoom = 1542,
|
||||
ScSyncRacingDungeonCountdownEvent = 1543,
|
||||
ScRacingDungeonEnd = 1600,
|
||||
ScCharBagSetTempTeam = 1601,
|
||||
ScCharBagRemoveTrialCharacter = 1602,
|
||||
ScTrialCharacterEquipMedicineModify = 1603,
|
||||
ScGachaBegin = 1610,
|
||||
ScGachaSync = 1611,//
|
||||
ScGachaModifyPoolInfo = 1612,
|
||||
ScGachaSyncPullResult = 1613,
|
||||
ScGachaModifyPoolRoleData = 1614,
|
||||
ScGachaEnd = 1640,
|
||||
ScGameTimeFreezeBegin = 1641,
|
||||
ScGameTimeFreezeStartRsp = 1642,
|
||||
ScGameTimeFreezeEndRsp = 1643,
|
||||
ScGameTimeFreezeEnd = 1650,
|
||||
ScActivityBegin = 1651,
|
||||
ScActivitySync = 1652,//
|
||||
ScActivityModify = 1653,
|
||||
ScDailyCheckin = 1661,
|
||||
ScActivityEnd = 1690,
|
||||
ScMessageEnd = 4095,
|
||||
public enum ScMsgId : int
|
||||
{
|
||||
ScMessageBegin = 0,
|
||||
ScLogin = 1,
|
||||
ScSyncBaseData = 2,
|
||||
ScNtfErrorCode = 3,
|
||||
ScGmCommand = 4,
|
||||
ScPing = 5,
|
||||
ScReconnectIncr = 6,
|
||||
ScReconnectFull = 7,
|
||||
ScFlushSync = 8,
|
||||
ScNtfCode = 9,
|
||||
ScSetName = 10,
|
||||
ScSetGender = 11,
|
||||
ScCheckName = 12,
|
||||
ScCheckSensitive = 13,
|
||||
ScSyncFullDataEnd = 14,//
|
||||
ScAchieveComplete = 15,
|
||||
ScSyncAllRoleScene = 20,//
|
||||
ScObjectEnterView = 21,
|
||||
ScObjectLeaveView = 22,
|
||||
ScMoveObjectMove = 23,
|
||||
ScEnterSceneNotify = 24,
|
||||
ScSelfSceneInfo = 25,
|
||||
ScLeaveSceneNotify = 26,
|
||||
ScSceneSetLastRecordCampid = 27,
|
||||
ScSceneUpdateInteractiveProperty = 28,
|
||||
ScSceneSetVar = 29,
|
||||
ScSceneRevival = 30,
|
||||
ScSceneCreateEntity = 31,
|
||||
ScSceneDestroyEntity = 32,
|
||||
ScSceneSetSafeZone = 35,
|
||||
ScSceneQueryEntityExist = 36,
|
||||
ScSceneLevelScriptStateNotify = 37,
|
||||
ScSceneQueryInteractiveProperty = 38,
|
||||
ScSceneUnlockArea = 39,
|
||||
ScSceneSetTrackPoint = 40,
|
||||
ScSceneCollectionSync = 42, //
|
||||
ScSceneCollectionModify = 43,
|
||||
ScSceneMapMarkSync = 44,//
|
||||
ScSceneStaticMapMarkModify = 45,
|
||||
ScSceneTeleport = 46,
|
||||
ScSceneSubmitItem = 47,
|
||||
ScSceneSubmitEther = 48,
|
||||
ScSceneUpdateLevelScriptProperty = 49,
|
||||
ScSceneResetEntity = 50,
|
||||
ScSceneLevelScriptResetBegin = 51,
|
||||
ScSceneLevelScriptResetEnd = 52,
|
||||
ScSceneSetBattle = 53,
|
||||
ScSceneLevelScriptEventTrigger = 55,
|
||||
ScSceneInteractiveEventTrigger = 56,
|
||||
ScSceneTriggerClientLevelScriptEvent = 57,
|
||||
ScSceneTriggerClientInteractiveEvent = 58,
|
||||
ScSceneCrossSceneStatus = 59,
|
||||
ScSceneDropCreate = 800,
|
||||
ScSceneDropDelete = 801,
|
||||
ScSceneDropModify = 802,
|
||||
ScSceneGradeChangeNotify = 803,
|
||||
ScSeamlessSceneDestroyNotify = 804,
|
||||
ScSceneMonsterSpawnerStart = 805,
|
||||
ScSceneMonsterSpawnerStop = 806,
|
||||
ScSceneMonsterSpawnerComplete = 807,
|
||||
ScSceneMonsterSpawnerBeginWave = 808,
|
||||
ScSceneMonsterSpawnerWaveComplete = 809,
|
||||
ScSceneMonsterSpawnerObjectDataBegin = 811,
|
||||
ScSceneMonsterSpawnerObjectDataEnd = 812,
|
||||
ScSceneLevelScriptTaskStateUpdate = 813,
|
||||
ScSceneClientIdInfo = 814,
|
||||
ScSceneLevelScriptTaskProgressUpdate = 815,
|
||||
ScSceneLevelScriptTaskStartFinish = 816,
|
||||
ScSceneInteractSpInteractive = 817,
|
||||
ScSceneUpdateInteractiveMeta = 818,
|
||||
ScSceneGradeModify = 819,
|
||||
ScSceneSetStorySafeZone = 820,
|
||||
ScSceneRepatriate = 821,
|
||||
ScSceneSubmitRecycle = 822,
|
||||
ScSceneLevelScriptSetDone = 823,
|
||||
ScSyncCharBagInfo = 60,//
|
||||
ScCharBagAddChar = 61,
|
||||
ScCharBagSetTeam = 62,
|
||||
ScCharBagSetCurrTeamIndex = 63,
|
||||
ScCharBagSetTeamName = 64,
|
||||
ScCharBagSetTeamLeader = 65,
|
||||
ScCharBagSetMaxTeamMemberCount = 66,
|
||||
ScCharBagTeamLeaderNotMatchNtf = 67,
|
||||
ScCharBagDelChar = 68,
|
||||
ScCharBagAddCharWithConversionNotify = 69,
|
||||
ScSyncWallet = 70,//
|
||||
ScWalletSyncMoney = 71,
|
||||
ScCharSkillInfos = 78,
|
||||
ScCharPotentialUnlock = 79,
|
||||
ScCharLevelUp = 80,
|
||||
ScCharSyncLevelExp = 82,
|
||||
ScCharSetNormalSkill = 83,
|
||||
ScCharSkillLevelUp = 84,
|
||||
ScCharUnlockSkill = 85,
|
||||
ScCharGainExpToast = 86,
|
||||
ScCharSyncStatus = 87,
|
||||
ScCharSetTeamSkill = 89,
|
||||
ScEquipPuton = 90,
|
||||
ScEquipPutoff = 91,
|
||||
ScEquipMedicineModify = 92,
|
||||
ScEquipRecycle = 93,
|
||||
ScEquipEnhance = 94,
|
||||
ScEquipProduce = 96,
|
||||
ScSyncAllMission = 110,//
|
||||
ScQuestStateUpdate = 111,
|
||||
ScMissionStateUpdate = 112,
|
||||
ScQuestFailed = 113,
|
||||
ScMissionFailed = 114,
|
||||
ScTrackMissionChange = 115,
|
||||
ScQuestObjectivesUpdate = 116,
|
||||
ScMissionDeleted = 117,
|
||||
ScRollBlocMission = 120,
|
||||
ScSyncBlocMissionInfo = 121,//
|
||||
ScBlocCompletedMissionNumUpdate = 122,
|
||||
ScQuestRollback = 123,
|
||||
ScUpdateMissionProperty = 124,
|
||||
ScSceneTriggerClientMissionEvent = 125,
|
||||
ScMissionEventTrigger = 126,
|
||||
ScDailyMissionInfoUpdate = 127,
|
||||
ScSyncAllDialog = 130,//
|
||||
ScFinishDialog = 131,
|
||||
ScSyncAllGuide = 140,//
|
||||
ScCompleteGuideGroupKeyStep = 141,
|
||||
ScCompleteGuideGroup = 142,
|
||||
ScAcceptGuideGroup = 143,
|
||||
ScSyncAttr = 150,
|
||||
ScSyncAllUnlock = 160,//
|
||||
ScUnlockSystem = 161,
|
||||
ScSyncAllBitset = 165,//
|
||||
ScBitsetAdd = 166,
|
||||
ScBitsetRemove = 167,
|
||||
ScBitsetRemoveAll = 168,
|
||||
ScFactorySync = 200,//
|
||||
ScFactoryModifyFormulaMan = 201,
|
||||
ScFactoryModifyStt = 202,
|
||||
ScFactoryModifyVisibleFormula = 203,
|
||||
ScFactoryModifyFormulaMode = 204,
|
||||
ScFactorySyncOfflineInfo = 205,//
|
||||
ScFactorySyncScope = 210,//
|
||||
ScFactoryReleaseScope = 211,
|
||||
ScFactoryModifyScope = 212,
|
||||
ScFactoryModifyQuickbar = 213,
|
||||
ScFactoryManuallyWorkExec = 214,
|
||||
ScFactoryProductManualUnlock = 215,
|
||||
ScFactoryModifySoil = 216,
|
||||
ScFactorySoilReclaim = 217,
|
||||
ScFactorySoilWater = 218,
|
||||
ScFactorySoilCancel = 219,
|
||||
ScFactorySoilHarvest = 220,
|
||||
ScFactorySyncChapter = 221,//
|
||||
ScFactoryModifyChapterNodes = 222,
|
||||
ScFactoryModifyChapterComponents = 223,
|
||||
ScFactoryModifyChapterScene = 224,
|
||||
ScFactoryModifyChapterBlackboard = 225,
|
||||
ScFactoryModifyChapterPinBoard = 226,
|
||||
ScFactoryModifyChapterMap = 227,
|
||||
ScFactoryHs = 231,
|
||||
ScFactoryHsSync = 232,//
|
||||
ScFactorySyncStatistic = 241,
|
||||
ScFactoryModifyStatistic = 242,
|
||||
ScFactoryStatisticRequire = 243,
|
||||
ScFactoryHubWorkshopMake = 244,
|
||||
ScFactoryHubTransportRouteModify = 245,
|
||||
ScFactoryModifyStatisticBookmark = 246,
|
||||
ScFactoryOpRet = 251,
|
||||
ScFactoryObserverRet = 259,
|
||||
ScWeaponPuton = 260,
|
||||
ScWeaponBreakthrough = 262,
|
||||
ScWeaponAddExp = 263,
|
||||
ScWeaponAttachGem = 264,
|
||||
ScWeaponDetachGem = 265,
|
||||
ScWeaponRefineUpgrade = 266,
|
||||
ScRewardToastBegin = 270,
|
||||
ScRewardToastEnd = 271,
|
||||
ScRewardDropMoneyToast = 272,
|
||||
ScRewardToSceneBegin = 273,
|
||||
ScRewardToSceneEnd = 274,
|
||||
ScRewardDropSpItemToast = 275,
|
||||
ScSyncAllBloc = 280,//
|
||||
ScBlocSyncLevel = 281,
|
||||
ScBlocTakeLevelReward = 282,
|
||||
ScBlocShopBuy = 283,
|
||||
ScDungeonBegin = 300,
|
||||
ScEnterDungeon = 301,
|
||||
ScRestartDungeon = 302,
|
||||
ScLeaveDungeon = 303,
|
||||
ScSyncStamina = 304,
|
||||
ScSyncFullDungeonStatus = 306,
|
||||
ScDungeonEnd = 359,
|
||||
ScSyncAllMail = 400,//
|
||||
ScGetMail = 401,
|
||||
ScReadMail = 402,
|
||||
ScGetMailAttachment = 403,
|
||||
ScDelMailNotify = 404,
|
||||
ScNewMailNotify = 405,
|
||||
ScMarkStarMail = 406,
|
||||
ScSyncGameMode = 430,
|
||||
ScRemoveItemNewTags = 440,
|
||||
ScSyncAllWiki = 470,
|
||||
ScSyncAllStat = 500,
|
||||
ScSyncStat = 501,
|
||||
ScNewNoticeNotify = 600,
|
||||
ScCreateOrder = 650,
|
||||
ScOrderMsg = 651,
|
||||
ScFriendBegin = 700,
|
||||
ScFriendRequestSubmit = 701,
|
||||
ScFriendRequestReject = 702,
|
||||
ScFriendRequestAccept = 703,
|
||||
ScFriendDelete = 704,
|
||||
ScFriendSearchName = 705,
|
||||
ScFriendRequestListSync = 706,
|
||||
ScFriendListSync = 707,
|
||||
ScFriendRequestAddNotify = 708,
|
||||
ScFriendAddNotify = 709,
|
||||
ScFriendEnd = 750,
|
||||
ScUpdateGameVar = 901,
|
||||
ScSyncAllGameVar = 902,//
|
||||
ScUpdateMiniGame = 913,
|
||||
ScSyncAllMiniGame = 914,//
|
||||
ScCompleteMiniGame = 915,
|
||||
ScRpgDungeonBegin = 950,
|
||||
ScRpgDungeonBuy = 951,
|
||||
ScRpgDungeonSell = 952,
|
||||
ScRpgDungeonEquipPuton = 953,
|
||||
ScRpgDungeonEquipPutoff = 954,
|
||||
ScSyncRpgEquipColumn = 955,
|
||||
ScSyncRpgDungeonBuffList = 956,
|
||||
ScSyncRpgTeamLevel = 957,
|
||||
ScSyncRpgLevelUp = 958,
|
||||
ScRpgDungeonPickLvAbility = 959,
|
||||
ScSyncRpgDungeonTimeInfo = 960,
|
||||
ScSyncRpgDungeonAbility = 961,
|
||||
ScRpgDungeonEnd = 999,
|
||||
ScItemBagCommonSync = 1000,//
|
||||
ScItemBagCommonModify = 1001,
|
||||
ScItemBagScopeSync = 1002,//
|
||||
ScItemBagScopeModify = 1003,
|
||||
ScItemBagUseItem = 1004,
|
||||
ScItemBagSetQuickBar = 1005,
|
||||
ScItemBagSetQuickBarPos = 1006,
|
||||
ScItemBagSetItemLock = 1007,
|
||||
ScItemBagAbandonInBag = 1008,
|
||||
ScItemBagBagToFactoryDepot = 1009,
|
||||
ScItemBagTakeoutLostAndFound = 1031,
|
||||
ScItemBagGotItemToast = 1032,
|
||||
ScItemBagTrialCharDepotModify = 1033,
|
||||
ScItemBagTrialCharDepotClear = 1034,
|
||||
ScItemBagUseItemCase = 1035,
|
||||
ScItemBagChgSpaceshipChapter = 1036,
|
||||
ScItemBagEnd = 1049,
|
||||
ScAddBuff = 1100,
|
||||
ScRemoveBuff = 1101,
|
||||
ScTriggerBuff = 1102,
|
||||
ScClearBuffs = 1103,
|
||||
ScCastSkill = 1160,
|
||||
ScSyncHp = 1161,
|
||||
ScSyncPoise = 1162,
|
||||
ScSyncUltimateSpCellCnt = 1163,
|
||||
ScSpawnEnemy = 1170,
|
||||
ScSpawnSummon = 1171,
|
||||
ScEntityPropertyChange = 1172,
|
||||
ScBattleDebugInfo = 1173,
|
||||
ScBattleGenerationChange = 1174,
|
||||
ScAttachServerSkill = 1175,
|
||||
ScDetachServerSkill = 1176,
|
||||
ScAddServerBuff = 1177,
|
||||
ScRemoveServerBuff = 1178,
|
||||
ScSpaceshipSync = 1200,//
|
||||
ScSpaceshipModifyRoom = 1201,
|
||||
ScSpaceshipModifyChar = 1202,
|
||||
ScSpaceshipPresentCharInfo = 1203,
|
||||
ScSpaceshipCharFavorabilityChange = 1204,
|
||||
ScSpaceshipRecvGiftFromChar = 1205,
|
||||
ScSpaceshipPresentGiftToChar = 1206,
|
||||
ScSpaceshipSyncRoomLevelUp = 1207,
|
||||
ScSpaceshipSyncCharSkill = 1208,
|
||||
ScSpaceshipSyncRoomStation = 1209,
|
||||
ScSpaceshipManufacturingStationSync = 1210,
|
||||
ScSpaceshipManufacturingStationStart = 1211,
|
||||
ScSpaceshipManufacturingStationCancel = 1212,
|
||||
ScSpaceshipManufacturingStationCollect = 1213,
|
||||
ScSpaceshipModifyGrowCabin = 1214,
|
||||
ScSpaceshipGrowCabinBreed = 1215,
|
||||
ScSpaceshipGrowCabinSow = 1216,
|
||||
ScSpaceshipGrowCabinHarvest = 1217,
|
||||
ScSpaceshipGrowCabinCancel = 1218,
|
||||
ScSpaceshipReportCharWorkModify = 1219,
|
||||
ScSpaceshipReportOutputModify = 1220,
|
||||
ScGameMechanicsBegin = 1250,
|
||||
ScGameMechanicsSync = 1251,//
|
||||
ScGameMechanicsSyncUnlockCondition = 1252,
|
||||
ScGameMechanicsModifyRecords = 1253,
|
||||
ScGameMechanicsSyncChallengeStart = 1254,
|
||||
ScGameMechanicsSyncChallengeComplete = 1255,
|
||||
ScGameMechanicsSyncCompletionReward = 1256,
|
||||
ScGameMechanicsSyncEnterGameInst = 1257,
|
||||
ScGameMechanicsSyncLeaveGameInst = 1258,
|
||||
ScGameMechanicsSyncRestartGameInst = 1259,
|
||||
ScGameMechanicsModifyInstTimeFreeze = 1260,
|
||||
ScGameMechanicsEnd = 1299,
|
||||
ScSnsBegin = 1300,
|
||||
ScSnsGetMomentList = 1301,
|
||||
ScSnsGetChatList = 1302,
|
||||
ScSyncSnsAddDialog = 1303,
|
||||
ScSnsMomentOption = 1304,
|
||||
ScSyncSnsDialogModify = 1305,
|
||||
ScSyncSnsAddMoment = 1306,
|
||||
ScSnsMomentRead = 1307,
|
||||
ScSnsReadDialog = 1308,
|
||||
ScSyncSnsChatModify = 1309,
|
||||
ScSnsEnd = 1330,
|
||||
ScSettlementBegin = 1331,
|
||||
ScSettlementSyncAll = 1332,//
|
||||
ScSettlementSyncModify = 1333,
|
||||
ScSettlementFinishRequires = 1334,
|
||||
ScSettlementSetOfficer = 1335,
|
||||
ScSettlementSelectRequire = 1336,
|
||||
ScSettlementSetSubmitMode = 1337,
|
||||
ScSettlementEnd = 1350,
|
||||
ScShopBegin = 1351,
|
||||
ScShopSync = 1352,//
|
||||
ScShopSyncShopGroupCondition = 1353,
|
||||
ScShopModifyShop = 1354,
|
||||
ScShopSyncShopCondition = 1355,
|
||||
ScShopSyncGoodsCondition = 1356,
|
||||
ScShopModifyFrequencyLimit = 1357,
|
||||
ScShopDeleteFrequencyLimit = 1358,
|
||||
ScShopBuyResp = 1359,
|
||||
ScShopSwapMoney = 1360,
|
||||
ScShopEnd = 1370,
|
||||
ScTdBegin = 1371,
|
||||
ScTdGetTdList = 1372,
|
||||
ScTdStart = 1373,
|
||||
ScTdLeave = 1374,
|
||||
ScSyncTdSettlement = 1375,
|
||||
ScSyncTdFullStatus = 1376,
|
||||
ScSyncTdDropItem = 1378,
|
||||
ScTdPickDropItem = 1379,
|
||||
ScTdBuyBuilding = 1380,
|
||||
ScTdEnd = 1400,
|
||||
ScAdventureBegin = 1401,
|
||||
ScAdventureLevelModify = 1402,
|
||||
ScAdventureSyncAll = 1403,//
|
||||
ScAdventureEnd = 1430,
|
||||
ScGemRecast = 1431,
|
||||
ScGemEnd = 1440,
|
||||
ScResetDailyAdventureTask = 1441,
|
||||
ScDailyActivationModify = 1443,
|
||||
ScAdventureTaskModify = 1444,
|
||||
ScAdventureBookSync = 1445,//
|
||||
ScAdventureBookStageModify = 1447,
|
||||
ScTalentBegin = 1490,
|
||||
ScCharUnlockTalentNode = 1491,
|
||||
ScTalentEnd = 1529,
|
||||
ScRacingDungeonBegin = 1530,
|
||||
ScSyncRacingDungeonPassedLevel = 1531,
|
||||
ScRacingDungeonEnter = 1532,
|
||||
ScSyncRacingDungeonSettlement = 1533,
|
||||
ScSyncRacingDungeonReconnect = 1534,
|
||||
ScRacingDungeonBattlePassReceiveReward = 1535,
|
||||
ScRacingDungeonGetBattlePass = 1536,
|
||||
ScRacingDungeonGetAchievement = 1537,
|
||||
ScRacingDungeonAchievementReceiveReward = 1538,
|
||||
ScSyncRacingDungeonBuffModify = 1539,
|
||||
ScSyncRacingDungeonAchievementModify = 1540,
|
||||
ScSyncRacingTimerPause = 1541,
|
||||
ScSyncRacingDungeonCompleteRoom = 1542,
|
||||
ScSyncRacingDungeonCountdownEvent = 1543,
|
||||
ScRacingDungeonEnd = 1600,
|
||||
ScCharBagSetTempTeam = 1601,
|
||||
ScCharBagRemoveTrialCharacter = 1602,
|
||||
ScTrialCharacterEquipMedicineModify = 1603,
|
||||
ScGachaBegin = 1610,
|
||||
ScGachaSync = 1611,//
|
||||
ScGachaModifyPoolInfo = 1612,
|
||||
ScGachaSyncPullResult = 1613,
|
||||
ScGachaModifyPoolRoleData = 1614,
|
||||
ScGachaEnd = 1640,
|
||||
ScGameTimeFreezeBegin = 1641,
|
||||
ScGameTimeFreezeStartRsp = 1642,
|
||||
ScGameTimeFreezeEndRsp = 1643,
|
||||
ScGameTimeFreezeEnd = 1650,
|
||||
ScActivityBegin = 1651,
|
||||
ScActivitySync = 1652,//
|
||||
ScActivityModify = 1653,
|
||||
ScDailyCheckin = 1661,
|
||||
ScActivityEnd = 1690,
|
||||
ScMessageEnd = 4095,
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,6 +8,7 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Platforms>AnyCPU;x86;ARM32</Platforms>
|
||||
<StartupObject>Program</StartupObject>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@ -20,15 +21,12 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CsvHelper" Version="33.0.1" />
|
||||
<PackageReference Include="Google.Protobuf" Version="3.27.2" />
|
||||
<PackageReference Include="HttpServerLite" Version="2.1.5" />
|
||||
<PackageReference Include="MongoDB.Driver" Version="3.0.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
<PackageReference Include="NLua" Version="1.7.3" />
|
||||
<PackageReference Include="Pastel" Version="5.1.0" />
|
||||
<PackageReference Include="sqlite-net-pcl" Version="1.9.172" />
|
||||
<PackageReference Include="SQLiteNetExtensions" Version="2.1.0" />
|
||||
<PackageReference Include="System.ServiceProcess.ServiceController" Version="9.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@ -48,6 +46,9 @@
|
||||
<None Update="93_ScSceneMapMarkSync.json">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Data\Conditions.json">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Data\GachaHistory\index_noplayerfound.html">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
|
||||
@ -1,15 +1,4 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Game.Entities;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Commands
|
||||
namespace Campofinale.Commands
|
||||
{
|
||||
public static class BaseCommands
|
||||
{
|
||||
|
||||
@ -1,15 +1,10 @@
|
||||
namespace Campofinale.Commands
|
||||
{
|
||||
using Pastel;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq.Expressions;
|
||||
using System.Reflection;
|
||||
using System.Net.Sockets;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Network;
|
||||
|
||||
public static class CommandManager
|
||||
{
|
||||
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
|
||||
@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Game.Inventory;
|
||||
using Campofinale.Packets.Sc;
|
||||
|
||||
@ -28,15 +23,12 @@ public static class CommandAdd
|
||||
case "item":
|
||||
Item item=target.inventoryManager.AddItem(args[1], int.Parse(args[2]));
|
||||
message = $"Item {args[1]} was added to {target.nickname}";
|
||||
|
||||
target.Send(new PacketScItemBagScopeModify(target, item));
|
||||
break;
|
||||
|
||||
case "weapon":
|
||||
Item wep = target.inventoryManager.AddWeapon(args[1], Convert.ToUInt64(args[2]));
|
||||
message = $"Weapon {args[1]} was added to {target.nickname}";
|
||||
|
||||
target.Send(new PacketScItemBagScopeModify(target, wep));
|
||||
break;
|
||||
|
||||
case "char":
|
||||
@ -77,7 +69,7 @@ public static class CommandAdd
|
||||
return;
|
||||
}
|
||||
|
||||
target.inventoryManager.Save();
|
||||
|
||||
CommandManager.SendMessage(sender, $"{message}.");
|
||||
}
|
||||
catch (Exception err)
|
||||
|
||||
@ -1,12 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MongoDB.Bson;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using Newtonsoft.Json;
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Game.Inventory;
|
||||
|
||||
|
||||
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
public static class CommandClear
|
||||
{
|
||||
|
||||
@ -1,12 +1,6 @@
|
||||
using Campofinale.Game.Entities;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
@ -16,21 +10,8 @@ namespace Campofinale.Commands.Handlers
|
||||
[Server.Command("heal", "Revives/Heals your team characters", true)]
|
||||
public static void Handle(Player sender, string cmd, string[] args, Player target)
|
||||
{
|
||||
target.GetCurTeam().ForEach(chara =>
|
||||
{
|
||||
chara.curHp = chara.CalcAttributes()[AttributeType.MaxHp].val;
|
||||
ScCharSyncStatus state = new ScCharSyncStatus()
|
||||
{
|
||||
Objid=chara.guid,
|
||||
IsDead=chara.curHp < 1,
|
||||
BattleInfo = new()
|
||||
{
|
||||
Hp=chara.curHp,
|
||||
Ultimatesp=chara.ultimateSp
|
||||
}
|
||||
};
|
||||
target.Send(ScMsgId.ScCharSyncStatus, state);
|
||||
});
|
||||
target.RestTeam();
|
||||
|
||||
target.Send(ScMsgId.ScSceneRevival, new ScSceneRevival()
|
||||
{
|
||||
|
||||
|
||||
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
public static class CommandHelp
|
||||
{
|
||||
|
||||
@ -1,8 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
|
||||
@ -1,9 +1,8 @@
|
||||
using Campofinale.Commands;
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Resource;
|
||||
|
||||
namespace Campofinale.Game.Character
|
||||
namespace Campofinale.Game.Char
|
||||
{
|
||||
public static class CharacterManager
|
||||
{
|
||||
@ -61,7 +60,7 @@ namespace Campofinale.Game.Character
|
||||
}
|
||||
|
||||
int updatedItemCount = 0;
|
||||
foreach (var item in target.inventoryManager.items)
|
||||
foreach (var item in target.inventoryManager.items.items)
|
||||
{
|
||||
if (item.id.StartsWith("wpn_"))
|
||||
{
|
||||
|
||||
@ -1,8 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Packets.Sc;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
@ -19,11 +14,6 @@ namespace Campofinale.Commands.Handlers
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i=0; i < args.Length; i++)
|
||||
{
|
||||
args[i] = Uri.UnescapeDataString(args[i]);
|
||||
}
|
||||
|
||||
target.nickname = string.Join(" ", args);
|
||||
target.Save();
|
||||
target.Send(new PacketScSetName(target, target.nickname));
|
||||
|
||||
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
public static class CommandPlayers
|
||||
{
|
||||
|
||||
@ -1,10 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Packets.Sc;
|
||||
|
||||
namespace Campofinale.Commands.Handlers;
|
||||
|
||||
@ -1,10 +1,5 @@
|
||||
using Campofinale.Game.Entities;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
|
||||
@ -1,11 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using Campofinale.Packets.Sc;
|
||||
using MongoDB.Bson;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
@ -23,20 +19,25 @@ namespace Campofinale.Commands.Handlers
|
||||
|
||||
for (int i=0; i < args.Length; i++)
|
||||
{
|
||||
args[i] = Uri.UnescapeDataString(args[i]).Replace(".", ",");
|
||||
args[i] = args[i].Replace(",", ".");
|
||||
}
|
||||
|
||||
float x, y, z;
|
||||
float[] pos = [target.position.x, target.position.y, target.position.z];
|
||||
|
||||
x = args[0] == "~" ? target.position.x : float.Parse(args[0]);
|
||||
y = args[1] == "~" ? target.position.y : float.Parse(args[1]);
|
||||
z = args[2] == "~" ? target.position.z : float.Parse(args[2]);
|
||||
for (int i=0; i < args.Length; i++) {
|
||||
if(args[i] == "~") continue;
|
||||
|
||||
float curPos = pos[i];
|
||||
pos[i] = float.Parse(args[i].StartsWith("--") ? args[i].Trim('-') : args[i], CultureInfo.InvariantCulture);
|
||||
if (args[i].StartsWith('+')) pos[i] += curPos;
|
||||
if (args[i].StartsWith("--")) pos[i] = curPos - pos[i];
|
||||
}
|
||||
|
||||
Vector3f position = new Vector3f(new Vector()
|
||||
{
|
||||
X = x,
|
||||
Y = y,
|
||||
Z = z
|
||||
X = pos[0],
|
||||
Y = pos[1],
|
||||
Z = pos[2]
|
||||
});
|
||||
|
||||
target.position = position;
|
||||
|
||||
@ -1,12 +1,6 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Commands.Handlers
|
||||
{
|
||||
|
||||
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale
|
||||
namespace Campofinale
|
||||
{
|
||||
public class ConfigFile
|
||||
{
|
||||
@ -14,43 +8,54 @@ namespace Campofinale
|
||||
public ServerOptions serverOptions = new();
|
||||
public LogSettings logOptions = new();
|
||||
}
|
||||
public struct ServerOptions
|
||||
public class ServerOptions
|
||||
{
|
||||
public int defaultSceneNumId = 98;
|
||||
public int defaultSceneNumId = 87;
|
||||
public int maxPlayers = 20;
|
||||
|
||||
/// <summary>
|
||||
/// Experimental, Mission System is still a work in progress.
|
||||
/// </summary>
|
||||
public bool missionsEnabled = false;
|
||||
public bool giveAllItems = false;
|
||||
/// <summary>
|
||||
/// Bug: on mobile some scenes doesn't want to load fine
|
||||
/// </summary>
|
||||
public bool disableLevelscripts = true;
|
||||
/// <summary>
|
||||
/// Not yet implemented
|
||||
/// </summary>
|
||||
public bool useEncryption = false;
|
||||
public ServerOptions()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/* public struct WelcomeMail
|
||||
{
|
||||
}*/
|
||||
}
|
||||
public struct LogSettings
|
||||
public class LogSettings
|
||||
{
|
||||
public bool packets;
|
||||
public bool debugPrint=false;
|
||||
public bool packets = true;
|
||||
public bool packetWarnings = true;
|
||||
public bool packetBodies = false;
|
||||
public bool debugPrint = false;
|
||||
|
||||
public LogSettings()
|
||||
{
|
||||
}
|
||||
}
|
||||
public struct GameserverSettings
|
||||
public class GameserverSettings
|
||||
{
|
||||
public string bindAddress = "127.0.0.1";
|
||||
public int bindPort = 30000;
|
||||
public string accessAddress = "127.0.0.1";
|
||||
public int accessPort = 30000;
|
||||
public bool useExternalAuthSdk = false;
|
||||
public string externalAuthSdkUrl = "";
|
||||
public GameserverSettings()
|
||||
{
|
||||
}
|
||||
}
|
||||
public struct DispatchServerSettings
|
||||
public class DispatchServerSettings
|
||||
{
|
||||
public string bindAddress = "127.0.0.1";
|
||||
|
||||
public int bindPort = 5000;
|
||||
public string accessAddress = "127.0.0.1";
|
||||
public int accessPort = 5000;
|
||||
@ -60,7 +65,7 @@ namespace Campofinale
|
||||
|
||||
}
|
||||
}
|
||||
public struct MongoDatabaseSettings
|
||||
public class MongoDatabaseSettings
|
||||
{
|
||||
public string uri = "mongodb://localhost:27017";
|
||||
public string collection = "Campofinale";
|
||||
|
||||
@ -15,9 +15,6 @@
|
||||
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
|
||||
19
Campofinale/Data/Conditions.json
Normal file
19
Campofinale/Data/Conditions.json
Normal file
@ -0,0 +1,19 @@
|
||||
{
|
||||
"cond_ab_01_01":
|
||||
{
|
||||
"args": [
|
||||
"10"
|
||||
]
|
||||
},
|
||||
"cond_daily_001":{
|
||||
"args":[
|
||||
"DailyLogin"
|
||||
]
|
||||
},
|
||||
"cond_daily_005":
|
||||
{
|
||||
"args":[
|
||||
"DailyCharLevelUp"
|
||||
]
|
||||
}
|
||||
}
|
||||
@ -154,7 +154,7 @@
|
||||
|
||||
try {
|
||||
const url = new URL('%dispatchip%/pcSdk/console');
|
||||
url.searchParams.append('command', command);
|
||||
url.searchParams.append('command', btoa(unescape(encodeURIComponent(command))));
|
||||
url.searchParams.append('token', token);
|
||||
|
||||
const response = await fetch(url.toString(), {
|
||||
|
||||
@ -0,0 +1 @@
|
||||
{"isInitial":true,"files":[{"index":1,"name":"VFS/CA2A581090AB4133/CA2A581090AB4133.blc","hash":"e75b8886d2426ec6b1e7f362bcd5255d","size":302,"urlPath":null,"manifest":7},{"index":2,"name":"VFS/CA2A581090AB4133/0DBA81C558A36AFC1D7D1C0A5A704A09.chk","hash":null,"size":80879438,"urlPath":null,"manifest":0},{"index":3,"name":"VFS/8F0DD938C04FD953/8F0DD938C04FD953.blc","hash":"d236d4691a5815ba973fa365ff6357f9","size":59,"urlPath":null,"manifest":3},{"index":4,"name":"VFS/16BB5AC00009A71B/16BB5AC00009A71B.blc","hash":"689374e7c7ec263dfd66fd255351fded","size":331,"urlPath":null,"manifest":3},{"index":5,"name":"VFS/16BB5AC00009A71B/6A2B02D8FCE1ED28849D1596D779CFA9.chk","hash":null,"size":14236423,"urlPath":null,"manifest":4},{"index":6,"name":"VFS/16BB5AC00009A71B/DA88C18EED8D9DEE8326BAA9AB78AA78.chk","hash":null,"size":1193655,"urlPath":null,"manifest":4},{"index":7,"name":"VFS/AAD6005BEB6AE986/AAD6005BEB6AE986.blc","hash":"51603590679e7d8590a3a1f908a38ed1","size":27360,"urlPath":null,"manifest":3},{"index":8,"name":"VFS/AAD6005BEB6AE986/1745D582258DFD069CDA135DDC740D34.chk","hash":null,"size":124467976,"urlPath":null,"manifest":4},{"index":9,"name":"VFS/B28236B7FAB03015/B28236B7FAB03015.blc","hash":"1baf1a032b9e204652eac0a7256621a7","size":15912,"urlPath":null,"manifest":7},{"index":10,"name":"VFS/B28236B7FAB03015/86BC72728AE017306E7CBE8DC67C93A9.chk","hash":null,"size":46679427,"urlPath":null,"manifest":0}],"types":null,"version":null}
|
||||
1
Campofinale/Data/res_versions/2089329-32/ori.json
Normal file
1
Campofinale/Data/res_versions/2089329-32/ori.json
Normal file
@ -0,0 +1 @@
|
||||
4Fmf1Xuly6yikdJUcayl2cpjWMibo8erW2rBrVmhocjKr1icY2OEppqdy1RxWomquGZ5o2R4l3BqYJ9ieHpnlZhqZaVzaaNtcWGWa2d5dZiWammQlKPFWmVSzpOqoFWeh5xtl5RvmnBvlJhmaW6Yx5uZZ8dpnZVua5LJlmxqaJnJWWKEpaDcnVtqmWJpZFXZ16OGw6afhHKnpdKeY1qgxdOgnMelq4RycK2SrVmhocjKr1icZGOEppqdy1RxWomquGZ5o2R4l3BqYJ9ieHpnlZhqZZJ2eaNwanObZ295ZpqmfXmTdm6maXxgp2d4b2OYpmdvkJWfzVplUs6TqqBVntOsos5eWdWhs5WIbG9oa5uea2maXlnXqqWAx6afWm3S2qOijlSkw6ailsulq1ptlOJjsYSbpcadsVKgZWNaocXSnFicVI2oi2horGJ7fGyXnXpmlnh7m21sX554Z3x3nZhveZJmfaZxbmOUlKObVZCHn5fVmlmcWp1imWibbGmdlphrmmNsxJlyZ5mYmGtpmcudbJVnbshxW1yIpaCymIafbG+OVKzUpImR2ppZcqHZ0aNihJ+Y0KGfldmmWXJm4ZGyWMugm8ewW2qaXlmmlNHKWXCEiH21Z2pmqHRseXaUlWdmm3Nuk3poYZx0eW10p5VnZpJreJlpe17InppaX4bNmKnKVHGEbnFpmWlrnWrHnJyZlGhqxp6dZpyYm2pomZhsZ8iWnMZaZVLZm7GdVZ6YameOVKzUpImR2ppZcqHZ0aNihJ+Y0KGfldmmWXJm4ZGyWMugm8ewW2qbXlmmlNHKWXCEiH21Z2pmqHRseXaUlWdmm3Nuk3poZqdkeWhlqJ19eadjfKZqcWiaa3tpaJ2be22Za3qoeXJeyZqiWl+GzZipylRx0K2lnJJUqqGtyYdxZ5Zkaphsa2OSVKyqn7TGq56EbKXXpKVciJ+YppzKyqqqhGxr32S0Us+gm52rhp9tYoSgmM+dW2qIiH2LYpWbeXiXc3qSaGlgn3NuaXWTqXhumnVomn1+dJ52cHx4qZ1qaJh0eKNxenKdanh5apyTmp7NVGOEoJqjzlRxpqjQ0WNY1Zuxx1pzYZdram5omZFZq9Seh8OsoVKgoKykn5CHpJfQm53Hq61SoGa0ZK6GzqWax6pZnG9lUtSTpJ1VnoeNfLVheKN8b2CWZ3l9dZqmfG+aaGajeX1mlmJsenimm3h7m2ptkJqlk4heWaCU181ZcIRnaJhobGWfYm1vbMmcm26Xa2fDa5phzGtncJSXnZyak1RjhKuiqstUcWpql5tnYoSnqc6ImqTOVHGmqNDRY1jPk6XLnp6j2lRxa7CQ4Fmf0Jac2lpzaJJUpZmgyYdxWLh4ipF5enScYmdtdamnbXena2+YZ2pnmmd7bWuWl2xupnh7km5yc6pzaGtoqKl6bZZie5VsZ5POnVlkVczGqp6EbKXXpKVciKWgspiGn2holmZtmXFwZpJUrKqftMarnoRspdekpVyIn5imnMrKqqqEbGvfZLRSz6CbnauGn3BihKCYz51baoiIfYtippdvaJVoeZl+enKWZWdpaJOnaW6UZW2kb39xqGJqaGSZk5mixVRjhKCao85UcVpkxsadZ8NiapSacpWYYmtuaJbKmJmSk26UbW9mmGOYb1WQh6qf3JdZnGluaZdkY1qo1tGHl9aaWZymrpzSXlmllNLOnZvVplmcb7Zc4VSgppfJ3Vlwk2JjhKaanctUcVqJqrhmeJRqaZVue2esc3loZpSWbGWaaHmlb2tnmGp4fWOVnGpmmHdupXp+aKp1bW92nZh4b5CVn81aZVLOk6qgVZ7TrKLOXlnVobOViGxrbmmbnmtomV5Z16qlgMemn1pt0tqjoo5UpMOmopbLpatabZTilGKEprDSnaxSoKCspJ+Qh62b1KWg0aZbatSno6Sw
|
||||
@ -1,21 +1,18 @@
|
||||
using Campofinale.Game;
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Adventure;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Game.Gacha;
|
||||
using Campofinale.Game.Inventory;
|
||||
using Campofinale.Game.MissionSys;
|
||||
using Campofinale.Game.Spaceship;
|
||||
using Campofinale.Resource;
|
||||
using MongoDB.Bson;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Driver;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Player;
|
||||
using static Campofinale.Game.Adventure.AdventureBookManager;
|
||||
using static Campofinale.Game.Factory.FactoryManager;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using static SQLite.SQLite3;
|
||||
|
||||
namespace Campofinale.Database
|
||||
{
|
||||
@ -39,9 +36,20 @@ namespace Campofinale.Database
|
||||
public long maxDashEnergy = 250;
|
||||
public uint curStamina;
|
||||
public long nextRecoverTime;
|
||||
public long nextDailyReset;
|
||||
public List<Scene> scenes = new();
|
||||
public Dictionary<int, List<int>> bitsets = new();
|
||||
public PlayerSafeZoneInfo savedSafeZone = new();
|
||||
public Gender gender = Gender.GenFemale;
|
||||
public Dictionary<int, Item> bag = new();
|
||||
}
|
||||
public class MissionData
|
||||
{
|
||||
[BsonId]
|
||||
public ulong roleId;
|
||||
public List<GameMission> missions = new();
|
||||
public List<GameQuest> quests = new();
|
||||
public string curMission = "e0m0";
|
||||
}
|
||||
public class Account
|
||||
{
|
||||
@ -69,12 +77,21 @@ namespace Campofinale.Database
|
||||
public Database(string connectionString, string dbName)
|
||||
{
|
||||
var client = new MongoClient(connectionString);
|
||||
|
||||
_database = client.GetDatabase(dbName);
|
||||
}
|
||||
public List<Mail> LoadMails(ulong roleId)
|
||||
{
|
||||
return _database.GetCollection<Mail>("mails").Find(c => c.owner == roleId).ToList();
|
||||
}
|
||||
public MissionData LoadMissionData(ulong roleId)
|
||||
{
|
||||
return _database.GetCollection<MissionData>("missionsData").Find(c => c.roleId == roleId).FirstOrDefault();
|
||||
}
|
||||
public AdventureBookData LoadAdventureBookData(ulong roleId)
|
||||
{
|
||||
return _database.GetCollection<AdventureBookData>("adventureBookData").Find(c => c.roleId == roleId).FirstOrDefault();
|
||||
}
|
||||
public List<Character> LoadCharacters(ulong roleId)
|
||||
{
|
||||
return _database.GetCollection<Character>("avatars").Find(c=>c.owner== roleId).ToList();
|
||||
@ -87,7 +104,10 @@ namespace Campofinale.Database
|
||||
{
|
||||
return _database.GetCollection<SpaceshipRoom>("spaceship_rooms").Find(c => c.owner == roleId).ToList();
|
||||
}
|
||||
|
||||
public FactoryData LoadFactoryData(ulong roleId)
|
||||
{
|
||||
return _database.GetCollection<FactoryData>("factory").Find(c => c.roleId == roleId).ToList().FirstOrDefault();
|
||||
}
|
||||
public List<Item> LoadInventoryItems(ulong roleId)
|
||||
{
|
||||
return _database.GetCollection<Item>("items").Find(c => c.owner == roleId).ToList();
|
||||
@ -141,7 +161,10 @@ namespace Campofinale.Database
|
||||
noSpawnAnymore = player.noSpawnAnymore,
|
||||
scenes=player.sceneManager.scenes,
|
||||
bitsets=player.bitsetManager.bitsets,
|
||||
savedSafeZone = player.savedSaveZone
|
||||
savedSafeZone = player.savedSaveZone,
|
||||
gender=player.gender,
|
||||
bag=player.inventoryManager.items.bag,
|
||||
nextDailyReset = player.nextDailyReset,
|
||||
};
|
||||
UpsertPlayerData(data);
|
||||
}
|
||||
@ -179,6 +202,19 @@ namespace Campofinale.Database
|
||||
new ReplaceOptions { IsUpsert = true }
|
||||
);
|
||||
}
|
||||
public void UpsertMissionData(MissionData data)
|
||||
{
|
||||
var collection = _database.GetCollection<MissionData>("missionsData");
|
||||
|
||||
var filter =
|
||||
Builders<MissionData>.Filter.Eq(p => p.roleId, data.roleId);
|
||||
|
||||
collection.ReplaceOne(
|
||||
filter,
|
||||
data,
|
||||
new ReplaceOptions { IsUpsert = true }
|
||||
);
|
||||
}
|
||||
public void UpsertAccount(Account player)
|
||||
{
|
||||
var collection = _database.GetCollection<Account>("accounts");
|
||||
@ -232,6 +268,23 @@ namespace Campofinale.Database
|
||||
new ReplaceOptions { IsUpsert = true }
|
||||
);
|
||||
}
|
||||
public void UpsertAdventureBookData(AdventureBookManager.AdventureBookData data)
|
||||
{
|
||||
if (data._id == ObjectId.Empty)
|
||||
{
|
||||
data._id = ObjectId.GenerateNewId();
|
||||
}
|
||||
var collection = _database.GetCollection<AdventureBookManager.AdventureBookData>("adventureBookData");
|
||||
|
||||
var filter =
|
||||
Builders<AdventureBookManager.AdventureBookData>.Filter.Eq(c => c.roleId, data.roleId);
|
||||
|
||||
var result = collection.ReplaceOne(
|
||||
filter,
|
||||
data,
|
||||
new ReplaceOptions { IsUpsert = true }
|
||||
);
|
||||
}
|
||||
public void UpsertCharacter(Character character)
|
||||
{
|
||||
if (character._id == ObjectId.Empty)
|
||||
@ -270,6 +323,22 @@ namespace Campofinale.Database
|
||||
new ReplaceOptions { IsUpsert = true }
|
||||
);
|
||||
}
|
||||
public void UpsertFactoryData(FactoryData item)
|
||||
{
|
||||
if (item._id == ObjectId.Empty)
|
||||
{
|
||||
item._id = ObjectId.GenerateNewId();
|
||||
}
|
||||
var collection = _database.GetCollection<FactoryData>("factory");
|
||||
var filter =
|
||||
Builders<FactoryData>.Filter.Eq(c => c.roleId, item.roleId);
|
||||
|
||||
var result = collection.ReplaceOne(
|
||||
filter,
|
||||
item,
|
||||
new ReplaceOptions { IsUpsert = true }
|
||||
);
|
||||
}
|
||||
public void UpsertItem(Item item)
|
||||
{
|
||||
if (item._id == ObjectId.Empty)
|
||||
@ -338,6 +407,11 @@ namespace Campofinale.Database
|
||||
}
|
||||
public Account GetAccountByTokenGrant(string token)
|
||||
{
|
||||
if (Server.config.gameServer.useExternalAuthSdk)
|
||||
{
|
||||
//TODO get account info from external auth sdk
|
||||
return null;
|
||||
}
|
||||
try
|
||||
{
|
||||
return _database.GetCollection<Account>("accounts").Find(p => p.grantToken == token).ToList().FirstOrDefault();
|
||||
|
||||
@ -1,14 +1,11 @@
|
||||
using MongoDB.Bson.Serialization.Serializers;
|
||||
using MongoDB.Bson.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MongoDB.Bson.Serialization;
|
||||
using MongoDB.Bson.IO;
|
||||
using MongoDB.Bson;
|
||||
using System.Reflection;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
using Campofinale.Game.Inventory;
|
||||
using Campofinale.Game.Factory;
|
||||
using Campofinale.Game.Factory.BuildingsBehaviour;
|
||||
|
||||
namespace Campofinale.Database
|
||||
{
|
||||
@ -68,7 +65,10 @@ namespace Campofinale.Database
|
||||
{
|
||||
BsonSerializer.RegisterSerializer(typeof(Dictionary<int, ulong>), new CustomDictionarySerializer<int, ulong>());
|
||||
BsonSerializer.RegisterSerializer(typeof(Dictionary<int, List<int>>), new CustomDictionarySerializer<int, List<int>>());
|
||||
BsonSerializer.RegisterSerializer(typeof(Dictionary<int, Item>), new CustomDictionarySerializer<int, Item>());
|
||||
|
||||
RegisterSubclasses<FComponent>();
|
||||
RegisterSubclasses<NodeBuildingBehaviour>();
|
||||
Logger.Print("Connecting to MongoDB...");
|
||||
try
|
||||
{
|
||||
|
||||
252
Campofinale/Game/Adventure/AdventureBookManager.cs
Normal file
252
Campofinale/Game/Adventure/AdventureBookManager.cs
Normal file
@ -0,0 +1,252 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Game.Factory;
|
||||
using Campofinale.Game.Spaceship;
|
||||
using Campofinale.Resource;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using MongoDB.Bson.Serialization.IdGenerators;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Resource.Json;
|
||||
using Campofinale.Protocol;
|
||||
|
||||
namespace Campofinale.Game.Adventure
|
||||
{
|
||||
public class AdventureBookManager
|
||||
{
|
||||
public Player player;
|
||||
public AdventureBookData data = new();
|
||||
|
||||
public AdventureBookManager(Player player)
|
||||
{
|
||||
this.player = player;
|
||||
}
|
||||
public void Load()
|
||||
{
|
||||
AdventureBookData toLoad= DatabaseManager.db.LoadAdventureBookData(player.roleId);
|
||||
if (toLoad != null)
|
||||
{
|
||||
data = toLoad;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.roleId = player.roleId;
|
||||
}
|
||||
if (data.adventureBookStage == 0)
|
||||
{
|
||||
InitNextStage();
|
||||
}
|
||||
}
|
||||
|
||||
public void DailyReset()
|
||||
{
|
||||
data.tasks.RemoveAll(t => t.GetTaskTable().taskType == AdventureTaskType.Daily);
|
||||
data.dailyActivation = 0;
|
||||
data.dailyCharLevelUp = 0;
|
||||
data.dailyLogin = 0;
|
||||
ResourceManager.adventureTaskTable.Values.ToList().ForEach(task =>
|
||||
{
|
||||
if (task.taskType == AdventureTaskType.Daily)
|
||||
{
|
||||
data.tasks.Add(new GameAdventureTask()
|
||||
{
|
||||
adventureTaskId = task.adventureTaskId,
|
||||
claimed = false
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
public void Save()
|
||||
{
|
||||
DatabaseManager.db.UpsertAdventureBookData(data);
|
||||
}
|
||||
public void TaskUpdate(ConditionType condType, object obj=null)
|
||||
{
|
||||
List<GameAdventureTask> toUpdate = new();
|
||||
data.tasks.FindAll(t=>t.GetTaskTable().conditionType==condType).ForEach(task =>
|
||||
{
|
||||
if(task.TaskUpdate(this.player, obj))
|
||||
{
|
||||
toUpdate.Add(task);
|
||||
}
|
||||
});
|
||||
if (toUpdate.Count > 0)
|
||||
{
|
||||
ScAdventureTaskModify modify = new ScAdventureTaskModify()
|
||||
{
|
||||
|
||||
};
|
||||
toUpdate.ForEach(t =>
|
||||
{
|
||||
modify.Tasks.Add(t.ToProto());
|
||||
});
|
||||
player.Send(ScMsgId.ScAdventureTaskModify, modify);
|
||||
}
|
||||
}
|
||||
public void InitNextStage(bool notify=false)
|
||||
{
|
||||
data.adventureBookStage++;
|
||||
data.tasks.RemoveAll(t => t.GetTaskTable().taskType == AdventureTaskType.AdventureBook);
|
||||
ResourceManager.adventureTaskTable.Values.ToList().ForEach(task =>
|
||||
{
|
||||
if(task.adventureBookStage == data.adventureBookStage)
|
||||
{
|
||||
data.tasks.Add(new GameAdventureTask()
|
||||
{
|
||||
adventureTaskId = task.adventureTaskId,
|
||||
claimed=false
|
||||
});
|
||||
}
|
||||
});
|
||||
//TODO Update everything
|
||||
}
|
||||
|
||||
public void ClaimTask(string taskId)
|
||||
{
|
||||
data.tasks.ForEach(t =>
|
||||
{
|
||||
if (t.adventureTaskId == taskId && t.GetState() == AdventureTaskState.Completed)
|
||||
{
|
||||
t.ClaimRewards(player);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void ClaimTasks(AdventureTaskType taskType)
|
||||
{
|
||||
data.tasks.ForEach(t =>
|
||||
{
|
||||
if (t.GetTaskTable().taskType==taskType && t.GetState() == AdventureTaskState.Completed)
|
||||
{
|
||||
t.ClaimRewards(player);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public class GameAdventureTask
|
||||
{
|
||||
public string adventureTaskId;
|
||||
public int progress;
|
||||
public bool claimed;
|
||||
|
||||
public void ClaimRewards(Player player)
|
||||
{
|
||||
player.inventoryManager.AddRewards(GetTaskTable().rewardId, player.position, 0);
|
||||
claimed= true;
|
||||
ScAdventureTaskModify modify = new()
|
||||
{
|
||||
Tasks =
|
||||
{
|
||||
ToProto()
|
||||
}
|
||||
};
|
||||
player.Send(ScMsgId.ScAdventureTaskModify, modify);
|
||||
}
|
||||
public AdventureTaskState GetState()
|
||||
{
|
||||
if(progress < GetTaskTable().progressToCompare)
|
||||
{
|
||||
return AdventureTaskState.Processing;
|
||||
}else if (!claimed)
|
||||
{
|
||||
return AdventureTaskState.Completed;
|
||||
}
|
||||
else
|
||||
{
|
||||
return AdventureTaskState.Rewarded;
|
||||
}
|
||||
}
|
||||
public bool TaskUpdate(Player owner, object obj)
|
||||
{
|
||||
ConditionType condType = GetTaskTable().conditionType;
|
||||
ConditionData cond;
|
||||
if(ResourceManager.conditions.TryGetValue(GetTaskTable().conditionId, out cond))
|
||||
{
|
||||
int count = 0;
|
||||
switch (condType)
|
||||
{
|
||||
case ConditionType.CheckStatisticVal:
|
||||
switch (Enum.Parse(typeof(StatType), cond.Get(0)))
|
||||
{
|
||||
case StatType.DailyCharLevelUp:
|
||||
count = owner.adventureBookManager.data.dailyCharLevelUp;
|
||||
break;
|
||||
case StatType.DailyLogin:
|
||||
count = owner.adventureBookManager.data.dailyLogin;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (count > progress)
|
||||
{
|
||||
progress = count;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
case ConditionType.CheckGreaterCharLevelNum:
|
||||
count = 0;
|
||||
owner.chars.ForEach(c =>
|
||||
{
|
||||
if(c.level >= cond.ToInt(0))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
});
|
||||
if (count > progress)
|
||||
{
|
||||
progress = count;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
public AdventureTaskTable GetTaskTable()
|
||||
{
|
||||
return ResourceManager.adventureTaskTable.Values.ToList().Find(a => a.adventureTaskId == adventureTaskId);
|
||||
}
|
||||
|
||||
public AdventureTask ToProto()
|
||||
{
|
||||
return new AdventureTask()
|
||||
{
|
||||
Progress = progress,
|
||||
State = (int)GetState(),
|
||||
TaskId = adventureTaskId,
|
||||
};
|
||||
}
|
||||
}
|
||||
public class AdventureBookData
|
||||
{
|
||||
[BsonId(IdGenerator = typeof(ObjectIdGenerator))]
|
||||
public ObjectId _id { get; set; }
|
||||
public ulong roleId;
|
||||
public int adventureBookStage = 0;
|
||||
public int dailyActivation = 0;
|
||||
public List<GameAdventureTask> tasks = new();
|
||||
public int dailyCharLevelUp = 0;
|
||||
public int dailyLogin = 0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game
|
||||
|
||||
@ -6,18 +6,11 @@ using Google.Protobuf.Collections;
|
||||
using MongoDB.Bson;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson.Serialization.IdGenerators;
|
||||
using MongoDB.Driver;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using static Campofinale.Resource.ResourceManager.CharGrowthTable;
|
||||
using static Campofinale.Resource.ResourceManager.WeaponUpgradeTemplateTable;
|
||||
|
||||
namespace Campofinale.Game.Character
|
||||
namespace Campofinale.Game.Char
|
||||
{
|
||||
public class Character
|
||||
{
|
||||
@ -149,6 +142,11 @@ namespace Campofinale.Game.Character
|
||||
guid = GetOwner().random.Next();
|
||||
this.weaponGuid = GetOwner().inventoryManager.AddWeapon(ResourceManager.charGrowthTable[id].defaultWeaponId, 1).guid;
|
||||
this.curHp = CalcAttributes()[AttributeType.MaxHp].val;
|
||||
if (level < 20) breakNode = "";
|
||||
if (level >= 20 && level <= 40) breakNode = "charBreak20";
|
||||
if (level > 40 && level <= 60) breakNode = "charBreak40";
|
||||
if (level > 60 && level <= 70) breakNode = "charBreak60";
|
||||
if (level > 70) breakNode = "charBreak70";
|
||||
}
|
||||
public int GetSkillMaxLevel()
|
||||
{
|
||||
@ -461,8 +459,6 @@ namespace Campofinale.Game.Character
|
||||
ScCharLevelUp levelUp = new()
|
||||
{
|
||||
CharObjID = guid,
|
||||
|
||||
|
||||
};
|
||||
ScCharSyncLevelExp synclevel = new()
|
||||
{
|
||||
@ -473,6 +469,10 @@ namespace Campofinale.Game.Character
|
||||
GetOwner().Send(ScMsgId.ScCharSyncLevelExp, synclevel);
|
||||
GetOwner().Send(ScMsgId.ScCharLevelUp, levelUp);
|
||||
GetOwner().Send(new PacketScSyncWallet(GetOwner()));
|
||||
GetOwner().adventureBookManager.TaskUpdate(ConditionType.CheckGreaterCharLevelNum);
|
||||
GetOwner().adventureBookManager.TaskUpdate(ConditionType.CharMaxLevel);
|
||||
GetOwner().adventureBookManager.data.dailyCharLevelUp++;
|
||||
GetOwner().adventureBookManager.TaskUpdate(ConditionType.CheckStatisticVal);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Dungeons
|
||||
@ -18,5 +15,34 @@ namespace Campofinale.Game.Dungeons
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Enter()
|
||||
{
|
||||
player.sceneManager.GetScene(GetSceneNumIdFromLevelData(table.sceneId)).activeScripts.Clear();
|
||||
player.sceneManager.GetScene(GetSceneNumIdFromLevelData(table.sceneId)).scripts.ForEach(script =>
|
||||
{
|
||||
script.state = 1;
|
||||
});
|
||||
ScEnterDungeon enter = new()
|
||||
{
|
||||
DungeonId = table.dungeonId,
|
||||
SceneId = table.sceneId,
|
||||
};
|
||||
player.Send(new PacketScSyncAllUnlock(player));
|
||||
|
||||
player.EnterScene(GetSceneNumIdFromLevelData(table.sceneId));
|
||||
player.Send(ScMsgId.ScEnterDungeon, enter);
|
||||
}
|
||||
public void Leave()
|
||||
{
|
||||
ScLeaveDungeon rsp = new()
|
||||
{
|
||||
DungeonId = table.dungeonId,
|
||||
};
|
||||
player.Send(new PacketScSyncAllUnlock(player));
|
||||
player.currentDungeon = null;
|
||||
player.EnterScene(prevPlayerSceneNumId, prevPlayerPos, prevPlayerRot);
|
||||
player.Send(ScMsgId.ScLeaveDungeon, rsp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,9 +1,5 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using static Campofinale.Resource.ResourceManager.LevelScene.LevelData;
|
||||
|
||||
@ -26,6 +22,7 @@ namespace Campofinale.Game.Entities
|
||||
public List<ParamKeyValue> properties=new();
|
||||
public int sceneNumId;
|
||||
public bool spawned = false;
|
||||
public bool defaultHide = false;
|
||||
public Entity()
|
||||
{
|
||||
|
||||
@ -45,6 +42,10 @@ namespace Campofinale.Game.Entities
|
||||
public virtual void Heal(double heal)
|
||||
{
|
||||
|
||||
}
|
||||
public virtual void OnDie()
|
||||
{
|
||||
|
||||
}
|
||||
public virtual bool Interact(string eventName, Google.Protobuf.Collections.MapField<string, DynamicParameter> properties)
|
||||
{
|
||||
|
||||
@ -1,10 +1,4 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Protocol;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Protocol;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Entities
|
||||
@ -104,7 +98,7 @@ namespace Campofinale.Game.Entities
|
||||
GetOwner().Send(ScMsgId.ScCharSyncStatus, state);
|
||||
GetOwner().Send(ScMsgId.ScEntityPropertyChange, prop);
|
||||
}
|
||||
public Character.Character GetChar()
|
||||
public Char.Character GetChar()
|
||||
{
|
||||
return GetOwner().chars.Find(c => c.guid == guid);
|
||||
}
|
||||
|
||||
@ -1,11 +1,6 @@
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using static Campofinale.Resource.ResourceManager.LevelScene.LevelData;
|
||||
|
||||
@ -19,6 +14,7 @@ namespace Campofinale.Game.Entities
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public EntityInteractive(string templateId, ulong worldOwner, Vector3f pos, Vector3f rot, int scene, ulong g=0)
|
||||
{
|
||||
if (g == 0)
|
||||
@ -37,9 +33,25 @@ namespace Campofinale.Game.Entities
|
||||
this.BornRot = rot;
|
||||
this.templateId = templateId;
|
||||
this.sceneNumId = scene;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void InitDefaultProperties()
|
||||
{
|
||||
InteractiveData data = ResourceManager.interactiveData.Find(i => i.id == templateId);
|
||||
if (data != null)
|
||||
{
|
||||
properties.AddRange(data.saveProperties);
|
||||
}
|
||||
}
|
||||
public void SetPropValue(uint val, string key)
|
||||
{
|
||||
ParamKeyValue keyValue = properties.Find(p => p.key == key);
|
||||
if (keyValue != null)
|
||||
{
|
||||
keyValue.value.valueArray[0].valueBit64 = val;
|
||||
}
|
||||
}
|
||||
public SceneInteractive ToProto()
|
||||
{
|
||||
|
||||
@ -47,7 +59,7 @@ namespace Campofinale.Game.Entities
|
||||
{
|
||||
CommonInfo = new()
|
||||
{
|
||||
Hp = 100,
|
||||
Hp = 1,
|
||||
|
||||
Id = guid,
|
||||
Templateid = templateId,
|
||||
@ -59,7 +71,7 @@ namespace Campofinale.Game.Entities
|
||||
|
||||
Type = (int)5,
|
||||
},
|
||||
|
||||
|
||||
//Meta =dependencyGroupId,
|
||||
BattleInfo = new()
|
||||
{
|
||||
@ -91,6 +103,7 @@ namespace Campofinale.Game.Entities
|
||||
(bool, int) index = GetPropertyIndex(prop.key, proto.Properties.Keys.Count > 0 ? proto.Properties.Keys.Max() : 0);
|
||||
if (p != null && index.Item1)
|
||||
{
|
||||
if(!proto.Properties.ContainsKey(index.Item2))
|
||||
proto.Properties.Add(index.Item2, p);
|
||||
|
||||
}
|
||||
@ -108,15 +121,17 @@ namespace Campofinale.Game.Entities
|
||||
{
|
||||
string oriTemplateId = ResourceManager.interactiveTable.interactiveDataDict[templateId].templateId;
|
||||
InteractiveData data=ResourceManager.interactiveData.Find(i=>i.id == oriTemplateId);
|
||||
|
||||
if(data != null)
|
||||
{
|
||||
return (true,data.propertyKeyToIdMap[key]);
|
||||
}
|
||||
Logger.PrintError("Interactive Data not found");
|
||||
return (false, maxCur + 1);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//Logger.PrintError(ex.Message);
|
||||
Logger.PrintError(ex.Message);
|
||||
return (false,maxCur+1);
|
||||
}
|
||||
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Resource.Table;
|
||||
using System.Threading;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Entities
|
||||
@ -12,6 +9,7 @@ namespace Campofinale.Game.Entities
|
||||
public class EntityMonster : Entity
|
||||
{
|
||||
public string templateId;
|
||||
public ulong originId;
|
||||
public EntityMonster()
|
||||
{
|
||||
|
||||
@ -45,7 +43,11 @@ namespace Campofinale.Game.Entities
|
||||
{
|
||||
List<AttrInfo> attrInfo = new();
|
||||
EnemyTable table = ResourceManager.enemyTable[templateId];
|
||||
enemyAttributeTemplateTable[table.attrTemplateId].levelDependentAttributes[level].attrs.ForEach(attr =>
|
||||
if(level >= enemyAttributeTemplateTable[table.attrTemplateId].levelDependentAttributes.Count)
|
||||
{
|
||||
level = 80;
|
||||
}
|
||||
enemyAttributeTemplateTable[table.attrTemplateId].levelDependentAttributes[level-1].attrs.ForEach(attr =>
|
||||
{
|
||||
attrInfo.Add(new AttrInfo()
|
||||
{
|
||||
@ -85,9 +87,10 @@ namespace Campofinale.Game.Entities
|
||||
SceneNumId = sceneNumId,
|
||||
Position = Position.ToProto(),
|
||||
Rotation = Rotation.ToProto(),
|
||||
|
||||
|
||||
Type =(int) ObjectTypeIndex.Enemy,
|
||||
},
|
||||
OriginId= originId,
|
||||
Attrs =
|
||||
{
|
||||
GetAttributes()
|
||||
@ -100,6 +103,23 @@ namespace Campofinale.Game.Entities
|
||||
};
|
||||
return proto;
|
||||
}
|
||||
public override void OnDie()
|
||||
{
|
||||
if (!wikiEnemyDropTable.ContainsKey(templateId)) return;
|
||||
WikiEnemyDropTable table = wikiEnemyDropTable[templateId];
|
||||
if (table!=null)
|
||||
{
|
||||
table.dropItemIds.ForEach(id =>
|
||||
{
|
||||
GetOwner().sceneManager.CreateDrop(Position, new RewardTable.ItemBundle()
|
||||
{
|
||||
id = id,
|
||||
count = 1
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
public override void Damage(double dmg)
|
||||
{
|
||||
curHp -= dmg;
|
||||
|
||||
@ -1,11 +1,4 @@
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Entities
|
||||
{
|
||||
|
||||
116
Campofinale/Game/Factory/BlockCalculator.cs
Normal file
116
Campofinale/Game/Factory/BlockCalculator.cs
Normal file
@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Factory
|
||||
{
|
||||
public class BlockCalculator
|
||||
{
|
||||
public static int CalculateTotalBlocks(List<Vector3f> points)
|
||||
{
|
||||
if (points == null || points.Count < 2)
|
||||
return 0;
|
||||
|
||||
HashSet<Tuple<int, int, int>> blocks = new HashSet<Tuple<int, int, int>>();
|
||||
|
||||
for (int i = 0; i < points.Count - 1; i++)
|
||||
{
|
||||
Vector3f p1 = points[i];
|
||||
Vector3f p2 = points[i + 1];
|
||||
|
||||
AddBlocksForLineSegment3D(p1, p2, blocks);
|
||||
}
|
||||
|
||||
return blocks.Count;
|
||||
}
|
||||
|
||||
private static void AddBlocksForLineSegment3D(Vector3f p1, Vector3f p2, HashSet<Tuple<int, int, int>> blocks)
|
||||
{
|
||||
int x0 = (int)Math.Floor(p1.x);
|
||||
int y0 = (int)Math.Floor(p1.y);
|
||||
int z0 = (int)Math.Floor(p1.z);
|
||||
int x1 = (int)Math.Floor(p2.x);
|
||||
int y1 = (int)Math.Floor(p2.y);
|
||||
int z1 = (int)Math.Floor(p2.z);
|
||||
|
||||
int dx = Math.Abs(x1 - x0);
|
||||
int dy = Math.Abs(y1 - y0);
|
||||
int dz = Math.Abs(z1 - z0);
|
||||
int sx = x0 < x1 ? 1 : -1;
|
||||
int sy = y0 < y1 ? 1 : -1;
|
||||
int sz = z0 < z1 ? 1 : -1;
|
||||
|
||||
if (dx >= dy && dx >= dz)
|
||||
{
|
||||
int err1 = 2 * dy - dx;
|
||||
int err2 = 2 * dz - dx;
|
||||
for (int i = 0; i < dx; i++)
|
||||
{
|
||||
blocks.Add(Tuple.Create(x0, y0, z0));
|
||||
if (err1 > 0)
|
||||
{
|
||||
y0 += sy;
|
||||
err1 -= 2 * dx;
|
||||
}
|
||||
if (err2 > 0)
|
||||
{
|
||||
z0 += sz;
|
||||
err2 -= 2 * dx;
|
||||
}
|
||||
err1 += 2 * dy;
|
||||
err2 += 2 * dz;
|
||||
x0 += sx;
|
||||
}
|
||||
}
|
||||
else if (dy >= dx && dy >= dz)
|
||||
{
|
||||
int err1 = 2 * dx - dy;
|
||||
int err2 = 2 * dz - dy;
|
||||
for (int i = 0; i < dy; i++)
|
||||
{
|
||||
blocks.Add(Tuple.Create(x0, y0, z0));
|
||||
if (err1 > 0)
|
||||
{
|
||||
x0 += sx;
|
||||
err1 -= 2 * dy;
|
||||
}
|
||||
if (err2 > 0)
|
||||
{
|
||||
z0 += sz;
|
||||
err2 -= 2 * dy;
|
||||
}
|
||||
err1 += 2 * dx;
|
||||
err2 += 2 * dz;
|
||||
y0 += sy;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int err1 = 2 * dy - dz;
|
||||
int err2 = 2 * dx - dz;
|
||||
for (int i = 0; i < dz; i++)
|
||||
{
|
||||
blocks.Add(Tuple.Create(x0, y0, z0));
|
||||
if (err1 > 0)
|
||||
{
|
||||
y0 += sy;
|
||||
err1 -= 2 * dz;
|
||||
}
|
||||
if (err2 > 0)
|
||||
{
|
||||
x0 += sx;
|
||||
err2 -= 2 * dz;
|
||||
}
|
||||
err1 += 2 * dy;
|
||||
err2 += 2 * dx;
|
||||
z0 += sz;
|
||||
}
|
||||
}
|
||||
|
||||
blocks.Add(Tuple.Create(x1, y1, z1));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Game.Factory.BuildingsBehaviour
|
||||
{
|
||||
public class NodeBuildingBehaviour
|
||||
{
|
||||
public virtual void Update(FactoryChapter chapter, FactoryNode node)
|
||||
{
|
||||
|
||||
}
|
||||
//Executed the first time when created a node that use the specific behaviour
|
||||
public virtual void Init(FactoryChapter chapter, FactoryNode node)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,112 @@
|
||||
using Campofinale.Game.Factory.Components;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using Campofinale.Resource.Table;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Resource;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Game.Factory.BuildingsBehaviour
|
||||
{
|
||||
public class NodeBuilding_Producer : NodeBuildingBehaviour
|
||||
{
|
||||
public uint inputCacheId = 0;
|
||||
public uint outputCacheId = 0;
|
||||
public uint producerId = 0;
|
||||
public long timestampFinish = 0;
|
||||
public override void Init(FactoryChapter chapter, FactoryNode node)
|
||||
{
|
||||
FComponentCache cache1 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheIn1).Init();
|
||||
FComponentCache cache2 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheOut1).Init();
|
||||
FComponentProducer producer = (FComponentProducer)new FComponentProducer(chapter.nextCompV()).Init();
|
||||
node.components.Add(producer);
|
||||
node.components.Add(new FComponentFormulaMan(chapter.nextCompV()).Init());
|
||||
node.components.Add(cache1);
|
||||
node.components.Add(cache2);
|
||||
inputCacheId = cache1.compId;
|
||||
outputCacheId = cache2.compId;
|
||||
producerId = producer.compId;
|
||||
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 3, cache1).Init());
|
||||
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 3, cache2).Init());
|
||||
}
|
||||
public string GetFormulaGroupId(string templateId)
|
||||
{
|
||||
FactoryMachineCraftTable table = factoryMachineCraftTable.Values.ToList().Find(r => r.machineId == templateId);
|
||||
if (table != null)
|
||||
{
|
||||
return table.formulaGroupId;
|
||||
}
|
||||
else
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
public override void Update(FactoryChapter chapter, FactoryNode node)
|
||||
{
|
||||
|
||||
if (node.powered)
|
||||
{
|
||||
FComponentProducer producer = node.GetComponent<FComponentProducer>(producerId);
|
||||
FComponentCache inCache = node.GetComponent<FComponentCache>(inputCacheId);
|
||||
FComponentCache outCache = node.GetComponent<FComponentCache>(outputCacheId);
|
||||
FComponentFormulaMan formulaManager = node.GetComponent<FComponentFormulaMan>();
|
||||
|
||||
if (formulaManager == null) return;
|
||||
formulaManager.currentGroup = GetFormulaGroupId(node.templateId);
|
||||
FactoryMachineCraftTable craftingRecipe = null;
|
||||
string recipe = ResourceManager.FindFactoryMachineCraftIdUsingCacheItems(inCache.items,formulaManager.currentGroup);
|
||||
producer.formulaId = recipe;
|
||||
ResourceManager.factoryMachineCraftTable.TryGetValue(producer.formulaId, out craftingRecipe);
|
||||
|
||||
if (craftingRecipe != null)
|
||||
{
|
||||
producer.inBlock = outCache.IsFull();
|
||||
if (craftingRecipe.CacheHaveItems(inCache) && !outCache.IsFull())
|
||||
{
|
||||
producer.inProduce = true;
|
||||
|
||||
producer.lastFormulaId = recipe;
|
||||
if (timestampFinish == 0)
|
||||
{
|
||||
timestampFinish = DateTime.UtcNow.ToUnixTimestampMilliseconds() + 1000 * craftingRecipe.progressRound;
|
||||
}
|
||||
producer.progress = (DateTime.UtcNow.ToUnixTimestampMilliseconds()/timestampFinish)* craftingRecipe.totalProgress;
|
||||
if (DateTime.UtcNow.ToUnixTimestampMilliseconds() >= timestampFinish)
|
||||
{
|
||||
timestampFinish= DateTime.UtcNow.ToUnixTimestampMilliseconds()+1000* craftingRecipe.progressRound;
|
||||
List<ItemCount> toConsume = craftingRecipe.GetIngredients();
|
||||
inCache.ConsumeItems(toConsume);
|
||||
craftingRecipe.outcomes.ForEach(e =>
|
||||
{
|
||||
e.group.ForEach(i =>
|
||||
{
|
||||
outCache.AddItem(i.id, i.count);
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
producer.inProduce = false;
|
||||
producer.progress = 0;
|
||||
timestampFinish = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
producer.inBlock = false;
|
||||
producer.inProduce = false;
|
||||
producer.progress = 0;
|
||||
timestampFinish = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,120 @@
|
||||
using Campofinale.Game.Factory.Components;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using Campofinale.Resource.Table;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Campofinale.Resource;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Game.Factory.BuildingsBehaviour
|
||||
{
|
||||
public class NodeBuilding_ProducerFurnace : NodeBuildingBehaviour
|
||||
{
|
||||
public uint inputCacheId = 0;
|
||||
public uint outputCacheId = 0;
|
||||
public uint inputCacheIdFluid = 0;
|
||||
public uint outputCacheIdFluid = 0;
|
||||
public uint producerId = 0;
|
||||
public long timestampFinish = 0;
|
||||
public override void Init(FactoryChapter chapter, FactoryNode node)
|
||||
{
|
||||
FComponentCache cache1 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheIn1).Init();
|
||||
FComponentCache cache2 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheOut1).Init();
|
||||
FComponentCache cache3 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheFluidIn1).Init();
|
||||
FComponentCache cache4 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheFluidOut1).Init();
|
||||
FComponentProducer producer = (FComponentProducer)new FComponentProducer(chapter.nextCompV()).Init();
|
||||
node.components.Add(producer);
|
||||
node.components.Add(new FComponentFormulaMan(chapter.nextCompV()).Init());
|
||||
node.components.Add(cache1);
|
||||
node.components.Add(cache2);
|
||||
node.components.Add(cache3);
|
||||
node.components.Add(cache4);
|
||||
inputCacheId = cache1.compId;
|
||||
outputCacheId = cache2.compId;
|
||||
inputCacheIdFluid = cache3.compId;
|
||||
outputCacheIdFluid = cache4.compId;
|
||||
producerId = producer.compId;
|
||||
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 4, cache1).Init());
|
||||
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 4, cache2).Init());
|
||||
}
|
||||
public string GetFormulaGroupId(string templateId)
|
||||
{
|
||||
FactoryMachineCraftTable table = factoryMachineCraftTable.Values.ToList().Find(r => r.machineId == templateId);
|
||||
if (table != null)
|
||||
{
|
||||
return table.formulaGroupId;
|
||||
}
|
||||
else
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
public override void Update(FactoryChapter chapter, FactoryNode node)
|
||||
{
|
||||
|
||||
if (node.powered)
|
||||
{
|
||||
FComponentProducer producer = node.GetComponent<FComponentProducer>(producerId);
|
||||
FComponentCache inCache = node.GetComponent<FComponentCache>(inputCacheId);
|
||||
FComponentCache outCache = node.GetComponent<FComponentCache>(outputCacheId);
|
||||
FComponentFormulaMan formulaManager = node.GetComponent<FComponentFormulaMan>();
|
||||
|
||||
if (formulaManager == null) return;
|
||||
formulaManager.currentGroup = GetFormulaGroupId(node.templateId);
|
||||
FactoryMachineCraftTable craftingRecipe = null;
|
||||
string recipe = ResourceManager.FindFactoryMachineCraftIdUsingCacheItems(inCache.items,formulaManager.currentGroup);
|
||||
producer.formulaId = recipe;
|
||||
ResourceManager.factoryMachineCraftTable.TryGetValue(producer.formulaId, out craftingRecipe);
|
||||
|
||||
if (craftingRecipe != null)
|
||||
{
|
||||
producer.inBlock = outCache.IsFull();
|
||||
if (craftingRecipe.CacheHaveItems(inCache) && !outCache.IsFull())
|
||||
{
|
||||
producer.inProduce = true;
|
||||
|
||||
producer.lastFormulaId = recipe;
|
||||
if (timestampFinish == 0)
|
||||
{
|
||||
timestampFinish = DateTime.UtcNow.ToUnixTimestampMilliseconds() + 1000 * craftingRecipe.progressRound;
|
||||
}
|
||||
producer.progress = (DateTime.UtcNow.ToUnixTimestampMilliseconds() / timestampFinish) * craftingRecipe.totalProgress;
|
||||
if (DateTime.UtcNow.ToUnixTimestampMilliseconds() >= timestampFinish)
|
||||
{
|
||||
timestampFinish = DateTime.UtcNow.ToUnixTimestampMilliseconds() + 1000 * craftingRecipe.progressRound;
|
||||
List<ItemCount> toConsume = craftingRecipe.GetIngredients();
|
||||
inCache.ConsumeItems(toConsume);
|
||||
craftingRecipe.outcomes.ForEach(e =>
|
||||
{
|
||||
e.group.ForEach(i =>
|
||||
{
|
||||
outCache.AddItem(i.id, i.count);
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
producer.inProduce = false;
|
||||
producer.progress = 0;
|
||||
timestampFinish = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
producer.inBlock = false;
|
||||
producer.inProduce = false;
|
||||
producer.progress = 0;
|
||||
timestampFinish = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Campofinale/Game/Factory/Components/FComponentBattle.cs
Normal file
23
Campofinale/Game/Factory/Components/FComponentBattle.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using Campofinale.Resource;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
{
|
||||
public class FComponentBattle : FComponent
|
||||
{
|
||||
public int EnergyCurrent=100;
|
||||
public FComponentBattle(uint id) : base(id, FCComponentType.Battle, FCComponentPos.Battle1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
proto.Battle = new()
|
||||
{
|
||||
EnergyCurrent=100,
|
||||
EnergyMax=100,
|
||||
InOverloading=false
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Campofinale/Game/Factory/Components/FComponentBoxConveyor.cs
Normal file
37
Campofinale/Game/Factory/Components/FComponentBoxConveyor.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using Campofinale.Resource;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
{
|
||||
public class FComponentBoxConveyor : FComponent
|
||||
{
|
||||
public long lastPopTms = 0;
|
||||
public List<ItemCount> items = new();
|
||||
public FComponentBoxConveyor(uint id) : base(id, FCComponentType.BoxConveyor,FCComponentPos.BoxConveyor)
|
||||
{
|
||||
lastPopTms=DateTime.UtcNow.ToUnixTimestampMilliseconds();
|
||||
}
|
||||
|
||||
public override void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
if (items == null)
|
||||
{
|
||||
items = new List<ItemCount>();
|
||||
}
|
||||
|
||||
proto.BoxConveyor = new()
|
||||
{
|
||||
LastPopTms = lastPopTms,
|
||||
|
||||
};
|
||||
|
||||
items.ForEach(item =>
|
||||
{
|
||||
if(item!=null)
|
||||
proto.BoxConveyor.Items.Add(item.ToFactoryItemProto());
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
|
||||
100
Campofinale/Game/Factory/Components/FComponentCache.cs
Normal file
100
Campofinale/Game/Factory/Components/FComponentCache.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using Campofinale.Resource;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
{
|
||||
public class FComponentCache : FComponent
|
||||
{
|
||||
|
||||
public List<ItemCount> items = new();
|
||||
public FComponentCache(uint id,FCComponentPos pos) : base(id, FCComponentType.Cache,pos)
|
||||
{
|
||||
}
|
||||
public int GetItemCount(string id)
|
||||
{
|
||||
int count = 0;
|
||||
ItemCount item = items.Find(i=>i.id == id);
|
||||
if (item != null)
|
||||
{
|
||||
count += item.count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
public override void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
if(items.Count < 1)
|
||||
{
|
||||
//Add 1 empty item as default
|
||||
items.Add(new ItemCount());
|
||||
}
|
||||
proto.Cache = new()
|
||||
{
|
||||
Items =
|
||||
{
|
||||
},
|
||||
Size=items.Count,
|
||||
|
||||
};
|
||||
items.ForEach(item =>
|
||||
{
|
||||
proto.Cache.Items.Add(item.ToFactoryItemProto());
|
||||
});
|
||||
}
|
||||
|
||||
public void ConsumeItems(List<ItemCount> toConsume)
|
||||
{
|
||||
foreach (var consume in toConsume)
|
||||
{
|
||||
ItemCount item = items.Find(i => i.id == consume.id);
|
||||
if (item != null)
|
||||
{
|
||||
item.count-=consume.count;
|
||||
if(item.count < 1)
|
||||
{
|
||||
item.count = 0;
|
||||
item.id = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFull()
|
||||
{
|
||||
int maxItems = items.Count * 50;
|
||||
int count = 0;
|
||||
foreach (var item in items)
|
||||
{
|
||||
count += item.count;
|
||||
};
|
||||
return count>=maxItems;
|
||||
}
|
||||
|
||||
public void AddItem(string id, int count)
|
||||
{
|
||||
int remaining = count;
|
||||
foreach (var item in items)
|
||||
{
|
||||
int space = 50-item.count;
|
||||
if (item.id==id)
|
||||
{
|
||||
if (space >= remaining)
|
||||
{
|
||||
item.count +=remaining;
|
||||
remaining = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.count += space;
|
||||
remaining -= space;
|
||||
}
|
||||
}
|
||||
else if(item.id.Length < 1)
|
||||
{
|
||||
item.id = id;
|
||||
item.count = remaining;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Campofinale/Game/Factory/Components/FComponentFormulaMan.cs
Normal file
32
Campofinale/Game/Factory/Components/FComponentFormulaMan.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using Campofinale.Resource;
|
||||
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
{
|
||||
public class FComponentFormulaMan : FComponent
|
||||
{
|
||||
public string currentGroup = "group_grinder_normal";
|
||||
public string currentMode = "normal";
|
||||
public List<string> formulaIds = new();
|
||||
public FComponentFormulaMan(uint id) : base(id, FCComponentType.FormulaMan)
|
||||
{
|
||||
}
|
||||
public List<string> GetFormulaIds()
|
||||
{
|
||||
List<string> ids = ResourceManager.factoryMachineCraftTable.Where(i => i.Value.formulaGroupId == currentGroup).Select(i => i.Value.id).ToList();
|
||||
return ids;
|
||||
}
|
||||
public override void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
formulaIds = GetFormulaIds();
|
||||
proto.FormulaMan = new()
|
||||
{
|
||||
CurrentGroup = currentGroup,
|
||||
CurrentMode = currentMode,
|
||||
FormulaIds = {
|
||||
formulaIds
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
@ -40,9 +35,45 @@ namespace Campofinale.Game.Factory.Components
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public FComponentPortManager(uint id, int size) : base(id, FCComponentType.PortManager)
|
||||
{
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
ports.Add(new FPort()
|
||||
{
|
||||
index = i,
|
||||
ownerComId = 0,
|
||||
touchComId = 0
|
||||
});
|
||||
}
|
||||
}
|
||||
public FComponentPortManager(uint id, int size, FComponentCache cache) : base(id, FCComponentType.PortManager)
|
||||
{
|
||||
if( cache.customPos == FCComponentPos.CacheIn1 ||
|
||||
cache.customPos == FCComponentPos.CacheIn2 ||
|
||||
cache.customPos == FCComponentPos.CacheIn3 ||
|
||||
cache.customPos == FCComponentPos.CacheIn4)
|
||||
{
|
||||
customPos = FCComponentPos.PortInManager;
|
||||
}
|
||||
else
|
||||
{
|
||||
customPos = FCComponentPos.PortOutManager;
|
||||
}
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
ports.Add(new FPort()
|
||||
{
|
||||
index = i,
|
||||
ownerComId = cache.compId,
|
||||
touchComId = 0
|
||||
});
|
||||
}
|
||||
}
|
||||
public override void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
|
||||
proto.PortManager = new();
|
||||
foreach(FPort port in ports)
|
||||
{
|
||||
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
|
||||
29
Campofinale/Game/Factory/Components/FComponentProducer.cs
Normal file
29
Campofinale/Game/Factory/Components/FComponentProducer.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using Campofinale.Resource;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
{
|
||||
public class FComponentProducer : FComponent
|
||||
{
|
||||
public string formulaId = "";
|
||||
public string lastFormulaId = "";
|
||||
public bool inProduce, inBlock;
|
||||
public long progress;
|
||||
public FComponentProducer(uint id) : base(id, FCComponentType.Producer)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
proto.Producer = new()
|
||||
{
|
||||
FormulaId=formulaId,
|
||||
InBlock=inBlock,
|
||||
CurrentProgress=progress,
|
||||
InProduce=inProduce,
|
||||
LastFormulaId=lastFormulaId
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
|
||||
@ -1,9 +1,4 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
|
||||
@ -1,22 +1,21 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Factory.FactoryNode;
|
||||
|
||||
namespace Campofinale.Game.Factory.Components
|
||||
{
|
||||
public class FComponentTravelPole : FComponent
|
||||
{
|
||||
public uint defaultNext;
|
||||
public FComponentTravelPole(uint id) : base(id, FCComponentType.TravelPole)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
proto.TravelPole = new();
|
||||
proto.TravelPole = new()
|
||||
{
|
||||
DefaultNext = defaultNext
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
111
Campofinale/Game/Factory/FComponent.cs
Normal file
111
Campofinale/Game/Factory/FComponent.cs
Normal file
@ -0,0 +1,111 @@
|
||||
using Campofinale.Game.Factory.Components;
|
||||
using Campofinale.Resource;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Game.Factory
|
||||
{
|
||||
[BsonDiscriminator(Required = true)]
|
||||
[BsonKnownTypes(typeof(FComponentSelector))]
|
||||
|
||||
public class FComponent
|
||||
{
|
||||
public class FCompInventory
|
||||
{
|
||||
public ScdFacComInventory ToProto()
|
||||
{
|
||||
return new ScdFacComInventory()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
public uint compId;
|
||||
public FCComponentType type;
|
||||
public FCompInventory inventory;
|
||||
public FCComponentPos customPos = FCComponentPos.Invalid;
|
||||
public FComponent(uint id, FCComponentType t, FCComponentPos custom= FCComponentPos.Invalid)
|
||||
{
|
||||
this.compId = id;
|
||||
this.type = t;
|
||||
this.customPos = custom;
|
||||
}
|
||||
public FCComponentPos GetComPos()
|
||||
{
|
||||
if(customPos == FCComponentPos.Invalid)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case FCComponentType.PowerPole:
|
||||
return FCComponentPos.PowerPole;
|
||||
case FCComponentType.TravelPole:
|
||||
return FCComponentPos.TravelPole;
|
||||
case FCComponentType.Battle:
|
||||
return FCComponentPos.Battle1;
|
||||
case FCComponentType.Producer:
|
||||
return FCComponentPos.Producer;
|
||||
case FCComponentType.FormulaMan:
|
||||
return FCComponentPos.FormulaMan;
|
||||
case FCComponentType.BusLoader:
|
||||
return FCComponentPos.BusLoader;
|
||||
case FCComponentType.StablePower:
|
||||
return FCComponentPos.StablePower;
|
||||
case FCComponentType.Selector:
|
||||
return FCComponentPos.Selector;
|
||||
case FCComponentType.PowerSave:
|
||||
return FCComponentPos.PowerSave;
|
||||
default:
|
||||
return FCComponentPos.Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
return customPos;
|
||||
}
|
||||
public ScdFacCom ToProto()
|
||||
{
|
||||
ScdFacCom proto = new ScdFacCom()
|
||||
{
|
||||
ComponentType = (int)type,
|
||||
ComponentId = compId,
|
||||
|
||||
};
|
||||
SetComponentInfo(proto);
|
||||
return proto;
|
||||
}
|
||||
|
||||
public virtual void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
if (inventory != null)
|
||||
{
|
||||
proto.Inventory = inventory.ToProto();
|
||||
}
|
||||
else if (type == FCComponentType.PowerPole)
|
||||
{
|
||||
proto.PowerPole = new()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public virtual FComponent Init()
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case FCComponentType.Inventory:
|
||||
inventory = new();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
722
Campofinale/Game/Factory/FactoryChapter.cs
Normal file
722
Campofinale/Game/Factory/FactoryChapter.cs
Normal file
@ -0,0 +1,722 @@
|
||||
using Campofinale.Game.Factory.Components;
|
||||
using Campofinale.Game.Inventory;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using Campofinale.Resource.Table;
|
||||
using Newtonsoft.Json;
|
||||
using System.Xml.Linq;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Factory
|
||||
{
|
||||
public class FactoryChapter
|
||||
{
|
||||
public string chapterId;
|
||||
public ulong ownerId;
|
||||
public List<FactoryNode> nodes = new();
|
||||
public uint v = 1;
|
||||
public uint compV = 0;
|
||||
public int bandwidth = 200;
|
||||
public FactoryBlackboard blackboard = new();
|
||||
public class FactoryBlackboard
|
||||
{
|
||||
public uint inventoryNodeId=1;
|
||||
public FacBbPower power = new();
|
||||
|
||||
public class FacBbPower
|
||||
{
|
||||
public long powerGen;
|
||||
public long powerSaveMax;
|
||||
public long powerSaveCurrent;
|
||||
public long powerCost;
|
||||
public bool isStopByPower;
|
||||
}
|
||||
public ScdFactorySyncBlackboard ToProto()
|
||||
{
|
||||
return new ScdFactorySyncBlackboard()
|
||||
{
|
||||
InventoryNodeId = inventoryNodeId,
|
||||
Power = new()
|
||||
{
|
||||
IsStopByPower=power.isStopByPower,
|
||||
PowerCost=power.powerCost,
|
||||
PowerGen=power.powerGen,
|
||||
PowerSaveCurrent=power.powerSaveCurrent,
|
||||
PowerSaveMax=power.powerSaveMax,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public ScdFactoryHsBb ToProtoHsBb()
|
||||
{
|
||||
return new ScdFactoryHsBb()
|
||||
{
|
||||
Power = new()
|
||||
{
|
||||
IsStopByPower = power.isStopByPower,
|
||||
PowerSaveCurrent = power.powerSaveCurrent,
|
||||
PowerSaveMax = power.powerSaveMax,
|
||||
|
||||
},
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
public ScFactorySyncChapter ToProto()
|
||||
{
|
||||
blackboard = new();
|
||||
ScFactorySyncChapter chapter = new()
|
||||
{
|
||||
ChapterId = chapterId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
|
||||
Blackboard = new(),
|
||||
Statistic = new()
|
||||
{
|
||||
LastDay = new()
|
||||
{
|
||||
|
||||
},
|
||||
Other = new()
|
||||
{
|
||||
InPowerBuilding = nodes.FindAll(n=>n.lastPowered==true).Count,
|
||||
|
||||
}
|
||||
},
|
||||
PinBoard = new()
|
||||
{
|
||||
Cards =
|
||||
{
|
||||
|
||||
},
|
||||
|
||||
},
|
||||
};
|
||||
blackboard.power.powerSaveCurrent = bandwidth;
|
||||
domainDataTable[chapterId].levelGroup.ForEach(levelGroup =>
|
||||
{
|
||||
int grade = GetOwner().sceneManager.GetScene(GetSceneNumIdFromLevelData(levelGroup)).grade;
|
||||
LevelGradeInfo sceneGrade = ResourceManager.levelGradeTable[levelGroup].grades.Find(g => g.grade == grade);
|
||||
if (sceneGrade != null)
|
||||
{
|
||||
blackboard.power.powerGen += sceneGrade.bandwidth;
|
||||
blackboard.power.powerSaveMax += sceneGrade.bandwidth;
|
||||
|
||||
var scene = new ScdFactorySyncScene()
|
||||
{
|
||||
SceneId = GetSceneNumIdFromLevelData(levelGroup),
|
||||
|
||||
Bandwidth = new()
|
||||
{
|
||||
Current = 0,
|
||||
Max = sceneGrade.bandwidth,
|
||||
TravelPoleMax = sceneGrade.travelPoleLimit,
|
||||
|
||||
BattleCurrent = 0,
|
||||
BattleMax = sceneGrade.battleBuildingLimit,
|
||||
},
|
||||
Settlements =
|
||||
{
|
||||
|
||||
},
|
||||
|
||||
Panels =
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
int index = 0;
|
||||
LevelScene scen = GetLevelData(GetSceneNumIdFromLevelData(levelGroup));
|
||||
foreach (var reg in scen.levelData.factoryRegions)
|
||||
{
|
||||
foreach (var area in reg.areas)
|
||||
{
|
||||
var lvData = area.levelData.Find(l => l.level == grade);
|
||||
if (lvData == null)
|
||||
{
|
||||
lvData = area.levelData.Last();
|
||||
}
|
||||
if (lvData.levelBounds.Count > 0)
|
||||
{
|
||||
var bounds = lvData.levelBounds[0];
|
||||
scene.Panels.Add(new ScdFactorySyncScenePanel()
|
||||
{
|
||||
Index = index,
|
||||
Level = lvData.level,
|
||||
MainMesh =
|
||||
{
|
||||
new ScdRectInt()
|
||||
{
|
||||
X=(int)bounds.start.x,
|
||||
Z=(int)bounds.start.z,
|
||||
Y=(int)bounds.start.y,
|
||||
W=(int)bounds.size.x,
|
||||
H=(int)bounds.size.y,
|
||||
L=(int)bounds.size.z,
|
||||
}
|
||||
}
|
||||
});
|
||||
index++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
chapter.Scenes.Add(scene);
|
||||
}
|
||||
|
||||
});
|
||||
try
|
||||
{
|
||||
nodes.ForEach(node =>
|
||||
{
|
||||
chapter.Nodes.Add(node.ToProto());
|
||||
});
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
chapter.Blackboard = blackboard.ToProto();
|
||||
chapter.Maps.AddRange(GetMaps());
|
||||
return chapter;
|
||||
}
|
||||
public List<ScdFactorySyncMap> GetMaps()
|
||||
{
|
||||
List<ScdFactorySyncMap> maps = new();
|
||||
string levelId = domainDataTable[chapterId].levelGroup[0];
|
||||
string mapId = GetLevelData(GetSceneNumIdFromLevelData(levelId)).mapIdStr;
|
||||
maps.Add(new ScdFactorySyncMap()
|
||||
{
|
||||
MapId = ResourceManager.strIdNumTable.chapter_map_id.dic[mapId],
|
||||
|
||||
Wires =
|
||||
{
|
||||
GetWires()
|
||||
},
|
||||
|
||||
});
|
||||
return maps;
|
||||
}
|
||||
|
||||
public List<ScdFactorySyncMapWire> GetWires()
|
||||
{
|
||||
List<ScdFactorySyncMapWire> wires = new();
|
||||
HashSet<(ulong, ulong)> addedConnections = new();
|
||||
ulong i = 0;
|
||||
|
||||
foreach (FactoryNode node in nodes)
|
||||
{
|
||||
foreach (var conn in node.connectedComps)
|
||||
{
|
||||
ulong compA = conn.Key;
|
||||
ulong compB = conn.Value;
|
||||
|
||||
var key = (compA, compB);
|
||||
|
||||
if (!addedConnections.Contains(key))
|
||||
{
|
||||
wires.Add(new ScdFactorySyncMapWire()
|
||||
{
|
||||
Index = i,
|
||||
FromComId = compA,
|
||||
ToComId = compB,
|
||||
|
||||
});
|
||||
|
||||
addedConnections.Add(key);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return wires;
|
||||
}
|
||||
|
||||
|
||||
public void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
UpdatePowerGrid(nodes);
|
||||
foreach (FactoryNode node in nodes)
|
||||
{
|
||||
try
|
||||
{
|
||||
node.Update(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.PrintError($"Error occured while updating nodeId {node.nodeId}: {e.Message}");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public List<FactoryNode> GetNodesInRange(Vector3f pos, float range)
|
||||
{
|
||||
return nodes.FindAll(n => n.position.Distance(pos) <= range);
|
||||
}
|
||||
|
||||
public void ExecOp(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
|
||||
switch (op.OpType)
|
||||
{
|
||||
case FactoryOpType.Place:
|
||||
CreateNode(op, seq);
|
||||
break;
|
||||
case FactoryOpType.MoveNode:
|
||||
MoveNode(op, seq);
|
||||
break;
|
||||
case FactoryOpType.Dismantle:
|
||||
DismantleNode(op, seq);
|
||||
break;
|
||||
case FactoryOpType.AddConnection:
|
||||
AddConnection(op, seq);
|
||||
break;
|
||||
case FactoryOpType.MoveItemBagToCache:
|
||||
MoveItemBagToCache(op, seq);
|
||||
break;
|
||||
case FactoryOpType.MoveItemCacheToBag:
|
||||
MoveItemCacheToBag(op, seq);
|
||||
break;
|
||||
case FactoryOpType.ChangeProducerMode:
|
||||
ChangeProducerMode(op, seq);
|
||||
break;
|
||||
case FactoryOpType.EnableNode:
|
||||
EnableNode(op, seq);
|
||||
break;
|
||||
case FactoryOpType.PlaceConveyor:
|
||||
PlaceConveyor(op, seq);
|
||||
break;
|
||||
case FactoryOpType.DismantleBoxConveyor:
|
||||
DismantleBoxConveyor(op, seq);
|
||||
break;
|
||||
case FactoryOpType.UseHealTowerPoint:
|
||||
//TODO
|
||||
break;
|
||||
case FactoryOpType.SetTravelPoleDefaultNext:
|
||||
FactoryNode travelNode = GetNodeByCompId(op.SetTravelPoleDefaultNext.ComponentId);
|
||||
travelNode.GetComponent<FComponentTravelPole>().defaultNext = op.SetTravelPoleDefaultNext.DefaultNext;
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, travelNode));
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
public void DismantleBoxConveyor(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var dismantle = op.DismantleBoxConveyor;
|
||||
|
||||
FactoryNode nodeRem = nodes.Find(n => n.nodeId == dismantle.NodeId);
|
||||
if (nodeRem != null)
|
||||
{
|
||||
RemoveConnectionsToNode(nodeRem, nodes);
|
||||
nodes.Remove(nodeRem);
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, nodeRem.nodeId));
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeRem.nodeId, op), seq);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScFactoryOpRet ret = new()
|
||||
{
|
||||
RetCode = FactoryOpRetCode.Fail,
|
||||
|
||||
};
|
||||
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
|
||||
}
|
||||
}
|
||||
public void EnableNode(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var enableNode = op.EnableNode;
|
||||
FactoryNode node = nodes.Find(n => n.nodeId == enableNode.NodeId);
|
||||
if(node!= null)
|
||||
{
|
||||
node.deactive = !enableNode.Enable;
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
|
||||
}
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
|
||||
}
|
||||
public void ChangeProducerMode(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var changeMode = op.ChangeProducerMode;
|
||||
FactoryNode node = nodes.Find(n=>n.nodeId == changeMode.NodeId);
|
||||
if(node != null)
|
||||
{
|
||||
FComponentFormulaMan formula = node.GetComponent<FComponentFormulaMan>();
|
||||
if (formula != null)
|
||||
{
|
||||
formula.currentMode = changeMode.ToMode; //test, not sure
|
||||
}
|
||||
|
||||
}
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
|
||||
|
||||
}
|
||||
public void MoveItemCacheToBag(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var move = op.MoveItemCacheToBag;
|
||||
FComponentCache cacheComp = GetCompById<FComponentCache>(move.ComponentId);
|
||||
if (cacheComp != null)
|
||||
{
|
||||
ItemCount cacheItem = cacheComp.items[move.CacheGridIndex];
|
||||
Item gridItem = null;
|
||||
GetOwner().inventoryManager.items.bag.TryGetValue(move.GridIndex, out gridItem);
|
||||
if (gridItem == null)
|
||||
{
|
||||
GetOwner().inventoryManager.items.bag.Add(move.GridIndex, new Item(ownerId,cacheItem.id,cacheItem.count));
|
||||
cacheItem.id = "";
|
||||
cacheItem.count = 0;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(gridItem.id == cacheItem.id)
|
||||
{
|
||||
int availableSpace = 50 - gridItem.amount;
|
||||
if(cacheItem.count > availableSpace)
|
||||
{
|
||||
gridItem.amount += availableSpace;
|
||||
cacheItem.count-= availableSpace;
|
||||
}
|
||||
else
|
||||
{
|
||||
gridItem.amount += cacheItem.count;
|
||||
cacheItem.id = "";
|
||||
cacheItem.count = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO Swap
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
GetOwner().inventoryManager.items.UpdateBagInventoryPacket();
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
|
||||
}
|
||||
public void MoveItemBagToCache(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var move = op.MoveItemBagToCache;
|
||||
FComponentCache cacheComp = GetCompById<FComponentCache>(move.ComponentId);
|
||||
if (cacheComp != null)
|
||||
{
|
||||
Item gridItem = null;
|
||||
GetOwner().inventoryManager.items.bag.TryGetValue(move.GridIndex, out gridItem);
|
||||
if (gridItem != null)
|
||||
{
|
||||
if(cacheComp.items[move.CacheGridIndex].id == "" || cacheComp.items[move.CacheGridIndex].id == gridItem.id)
|
||||
{
|
||||
int canAdd = 50 - cacheComp.items[move.CacheGridIndex].count;
|
||||
|
||||
if (canAdd >= gridItem.amount)
|
||||
{
|
||||
cacheComp.items[move.CacheGridIndex].id = gridItem.id;
|
||||
cacheComp.items[move.CacheGridIndex].count += gridItem.amount;
|
||||
GetOwner().inventoryManager.items.bag.Remove(move.GridIndex);
|
||||
GetOwner().inventoryManager.items.UpdateBagInventoryPacket();
|
||||
}
|
||||
else
|
||||
{
|
||||
cacheComp.items[move.CacheGridIndex].id = gridItem.id;
|
||||
cacheComp.items[move.CacheGridIndex].count += canAdd;
|
||||
gridItem.amount-=canAdd;
|
||||
GetOwner().inventoryManager.items.UpdateBagInventoryPacket();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
|
||||
}
|
||||
|
||||
public void MoveNode(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var move = op.MoveNode;
|
||||
FactoryNode node = nodes.Find(n => n.nodeId == move.NodeId);
|
||||
if (node != null)
|
||||
{
|
||||
node.direction = new Vector3f(move.Direction);
|
||||
node.position = new Vector3f(move.Position);
|
||||
node.worldPosition = new Vector3f(move.InteractiveParam.Position);
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId, op), seq);
|
||||
node.SendEntity(GetOwner(), chapterId);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScFactoryOpRet ret = new()
|
||||
{
|
||||
RetCode = FactoryOpRetCode.Fail,
|
||||
};
|
||||
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
|
||||
}
|
||||
}
|
||||
public void DismantleNode(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var dismantle = op.Dismantle;
|
||||
|
||||
FactoryNode nodeRem = nodes.Find(n => n.nodeId == dismantle.NodeId);
|
||||
if (nodeRem != null)
|
||||
{
|
||||
RemoveConnectionsToNode(nodeRem, nodes);
|
||||
nodes.Remove(nodeRem);
|
||||
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
|
||||
{
|
||||
ChapterId = chapterId,
|
||||
MapId = nodeRem.mapId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
|
||||
Wires =
|
||||
{
|
||||
GetWires()
|
||||
}
|
||||
});
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, nodeRem.nodeId));
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeRem.nodeId, op), seq);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScFactoryOpRet ret = new()
|
||||
{
|
||||
RetCode = FactoryOpRetCode.Fail,
|
||||
|
||||
};
|
||||
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
|
||||
}
|
||||
}
|
||||
public void RemoveConnectionsToNode(FactoryNode nodeRem, List<FactoryNode> allNodes)
|
||||
{
|
||||
// Ottieni tutti i compId del nodo da rimuovere
|
||||
HashSet<ulong> remCompIds = nodeRem.components.Select(c => (ulong)c.compId).ToHashSet();
|
||||
|
||||
foreach (var node in allNodes)
|
||||
{
|
||||
node.connectedComps.RemoveAll(conn =>
|
||||
remCompIds.Contains(conn.Key) || remCompIds.Contains(conn.Value));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public uint nextCompV()
|
||||
{
|
||||
compV++;
|
||||
return compV;
|
||||
}
|
||||
public FComponent GetCompById(ulong compId)
|
||||
{
|
||||
foreach (FactoryNode node in nodes)
|
||||
{
|
||||
if (node.components.Find(c => c.compId == compId) != null)
|
||||
{
|
||||
return node.components.Find(c => c.compId == compId);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public FComponent GetCompById<FComponent>(ulong compId) where FComponent : class
|
||||
{
|
||||
foreach (FactoryNode node in nodes)
|
||||
{
|
||||
if (node.components.Find(c => c.compId == compId) != null)
|
||||
{
|
||||
return node.components.Find(c => c.compId == compId && c is FComponent) as FComponent;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public FactoryNode GetNodeByCompId(ulong compId)
|
||||
{
|
||||
foreach (FactoryNode node in nodes)
|
||||
{
|
||||
if (node.components.Find(c => c.compId == compId) != null)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
private void AddConnection(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
FComponent nodeFrom = GetCompById(op.AddConnection.FromComId);
|
||||
FComponent nodeTo = GetCompById(op.AddConnection.ToComId);
|
||||
|
||||
if (nodeFrom != null && nodeTo != null)
|
||||
{
|
||||
GetNodeByCompId(nodeFrom.compId).connectedComps.Add(new(nodeFrom.compId, nodeTo.compId));
|
||||
GetNodeByCompId(nodeTo.compId).connectedComps.Add(new(nodeTo.compId, nodeFrom.compId));
|
||||
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
|
||||
{
|
||||
ChapterId = chapterId,
|
||||
MapId = GetNodeByCompId(nodeFrom.compId).mapId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
|
||||
Wires =
|
||||
{
|
||||
GetWires()
|
||||
}
|
||||
});
|
||||
var wire = GetWires().Find(w =>
|
||||
(w.FromComId == op.AddConnection.FromComId && w.ToComId == op.AddConnection.ToComId) ||
|
||||
(w.FromComId == op.AddConnection.ToComId && w.ToComId == op.AddConnection.FromComId));
|
||||
|
||||
if (wire != null)
|
||||
{
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), (uint)wire.Index, op), seq);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Facoltativo: log di errore
|
||||
Console.WriteLine($"[WARN] Connessione non trovata tra {op.AddConnection.FromComId} e {op.AddConnection.ToComId}");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void ResetAllPower(List<FactoryNode> allNodes)
|
||||
{
|
||||
foreach (var node in allNodes)
|
||||
node.powered = false;
|
||||
}
|
||||
void UpdatePowerGrid(List<FactoryNode> allNodes)
|
||||
{
|
||||
ResetAllPower(allNodes);
|
||||
|
||||
HashSet<uint> visited = new();
|
||||
|
||||
foreach (var node in allNodes)
|
||||
{
|
||||
if (node.templateId.Contains("hub") || node.templateId == "power_diffuser_1")
|
||||
{
|
||||
//if(node.forcePowerOn)
|
||||
if (node.templateId == "power_diffuser_1")
|
||||
{
|
||||
//Check inside factory region
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
PropagatePowerFrom(node, visited);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
void PropagatePowerFrom(FactoryNode node, HashSet<uint> visited)
|
||||
{
|
||||
if (visited.Contains(node.nodeId))
|
||||
return;
|
||||
|
||||
visited.Add(node.nodeId);
|
||||
node.powered = true;
|
||||
if (node.templateId == "power_diffuser_1")
|
||||
{
|
||||
//get builds in area test
|
||||
List<FactoryNode> nodes = GetNodesInRange(node.position, 15);
|
||||
foreach (FactoryNode propagateNode in nodes)
|
||||
{
|
||||
if (propagateNode.GetComponent<FComponentPowerPole>() == null)
|
||||
{
|
||||
propagateNode.powered = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (node.GetComponent<FComponentPowerPole>() != null)
|
||||
foreach (var connectedCompId in node.connectedComps)
|
||||
{
|
||||
FactoryNode connectedNode = GetNodeByCompId(connectedCompId.Value);
|
||||
if (connectedNode != null)
|
||||
{
|
||||
PropagatePowerFrom(connectedNode, visited);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void PlaceConveyor(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
var placeConveyor = op.PlaceConveyor;
|
||||
v++;
|
||||
uint nodeId = v;
|
||||
List<Vector3f> points = new();
|
||||
foreach(var point in placeConveyor.Points)
|
||||
{
|
||||
points.Add(new Vector3f(point));
|
||||
}
|
||||
FactoryNode node = new()
|
||||
{
|
||||
nodeId = nodeId,
|
||||
templateId = placeConveyor.TemplateId,
|
||||
mapId = placeConveyor.MapId,
|
||||
sceneNumId = GetOwner().sceneManager.GetCurScene().sceneNumId,
|
||||
nodeType = FCNodeType.BoxConveyor,
|
||||
position = new Vector3f(placeConveyor.Points[0]),
|
||||
direction = new(),
|
||||
directionIn = new Vector3f(placeConveyor.DirectionIn),
|
||||
directionOut = new Vector3f(placeConveyor.DirectionOut),
|
||||
worldPosition = null,
|
||||
points = points,
|
||||
guid = GetOwner().random.NextRand(),
|
||||
};
|
||||
|
||||
node.InitComponents(this);
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
|
||||
nodes.Add(node);
|
||||
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeId, op), seq);
|
||||
}
|
||||
private void CreateNode(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
v++;
|
||||
uint nodeId = v;
|
||||
CsdFactoryOpPlace place = op.Place;
|
||||
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[place.TemplateId];
|
||||
FactoryNode node = new()
|
||||
{
|
||||
nodeId = nodeId,
|
||||
templateId = place.TemplateId,
|
||||
mapId = place.MapId,
|
||||
sceneNumId = GetOwner().sceneManager.GetCurScene().sceneNumId,
|
||||
nodeType = table.GetNodeType(),
|
||||
position = new Vector3f(place.Position),
|
||||
direction = new Vector3f(place.Direction),
|
||||
worldPosition = new Vector3f(place.InteractiveParam.Position),
|
||||
guid = GetOwner().random.NextRand(),
|
||||
|
||||
};
|
||||
|
||||
node.InitComponents(this);
|
||||
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
|
||||
nodes.Add(node);
|
||||
node.SendEntity(GetOwner(), chapterId);
|
||||
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId, op), seq);
|
||||
|
||||
}
|
||||
|
||||
public FactoryChapter(string chapterId, ulong ownerId)
|
||||
{
|
||||
this.ownerId = ownerId;
|
||||
this.chapterId = chapterId;
|
||||
FactoryNode node = new()
|
||||
{
|
||||
nodeId = v,
|
||||
templateId = "__inventory__",
|
||||
nodeType = FCNodeType.Inventory,
|
||||
mapId = 0,
|
||||
deactive = true,
|
||||
guid = GetOwner().random.NextRand()
|
||||
};
|
||||
node.InitComponents(this);
|
||||
nodes.Add(node);
|
||||
}
|
||||
public Player GetOwner()
|
||||
{
|
||||
return Server.clients.Find(c => c.roleId == ownerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,14 +1,12 @@
|
||||
using Campofinale.Game.Factory.Components;
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Game.Entities;
|
||||
using Campofinale.Game.Factory.Components;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using MongoDB.Bson;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Factory
|
||||
@ -17,18 +15,41 @@ namespace Campofinale.Game.Factory
|
||||
{
|
||||
public Player player;
|
||||
public List<FactoryChapter> chapters = new();
|
||||
public ObjectId _id;
|
||||
|
||||
|
||||
public class FactoryData
|
||||
{
|
||||
public ulong roleId;
|
||||
public ObjectId _id;
|
||||
public List<FactoryChapter> chapters = new();
|
||||
}
|
||||
public FactoryManager(Player player)
|
||||
{
|
||||
|
||||
this.player = player;
|
||||
}
|
||||
public void Load()
|
||||
{
|
||||
//TODO Save
|
||||
chapters.Add(new FactoryChapter("domain_1", player.roleId));
|
||||
chapters.Add(new FactoryChapter("domain_2", player.roleId));
|
||||
FactoryData data = DatabaseManager.db.LoadFactoryData(player.roleId);
|
||||
if (data != null)
|
||||
{
|
||||
_id=data._id;
|
||||
chapters = data.chapters;
|
||||
}
|
||||
if(!ChapterExist("domain_1")) chapters.Add(new FactoryChapter("domain_1", player.roleId));
|
||||
if(!ChapterExist("domain_2")) chapters.Add(new FactoryChapter("domain_2", player.roleId));
|
||||
}
|
||||
public bool ChapterExist(string id)
|
||||
{
|
||||
return chapters.Find(c=>c.chapterId==id)!=null;
|
||||
}
|
||||
public void Save()
|
||||
{
|
||||
DatabaseManager.db.UpsertFactoryData(new FactoryData()
|
||||
{
|
||||
_id= _id,
|
||||
roleId=player.roleId,
|
||||
chapters=chapters
|
||||
});
|
||||
}
|
||||
public void ExecOp(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
@ -48,412 +69,38 @@ namespace Campofinale.Game.Factory
|
||||
player.Send(ScMsgId.ScFactoryOpRet, ret, seq);
|
||||
}
|
||||
}
|
||||
public void SendFactoryHsSync()
|
||||
{
|
||||
if (!player.Initialized) return;
|
||||
if (player.GetCurrentChapter() == "") return;
|
||||
List<FactoryNode> nodeUpdateList = new();
|
||||
foreach (var node in GetChapter(player.GetCurrentChapter()).nodes)
|
||||
{
|
||||
if (node != null)
|
||||
{
|
||||
if (node.position.DistanceXZ(player.position) < 150 && node.nodeBehaviour!=null)
|
||||
{
|
||||
nodeUpdateList.Add(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
player.Send(new PacketScFactoryHsSync(player,GetChapter(player.GetCurrentChapter()), nodeUpdateList));
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (!player.Initialized) return;
|
||||
foreach (FactoryChapter chapter in chapters)
|
||||
{
|
||||
chapter.Update();
|
||||
}
|
||||
|
||||
}
|
||||
public FactoryChapter GetChapter(string id)
|
||||
{
|
||||
return chapters.Find(c=>c.chapterId==id);
|
||||
}
|
||||
}
|
||||
public class FactoryChapter
|
||||
{
|
||||
public string chapterId;
|
||||
public ulong ownerId;
|
||||
public List<FactoryNode> nodes=new();
|
||||
public uint v = 1;
|
||||
public uint compV = 0;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (FactoryNode node in nodes)
|
||||
{
|
||||
node.Update(this);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public List<FactoryNode> GetNodesInRange(Vector3f pos,float range)
|
||||
{
|
||||
return nodes.FindAll(n => n.position.Distance(pos) <= range);
|
||||
}
|
||||
|
||||
public void ExecOp(CsFactoryOp op, ulong seq)
|
||||
{
|
||||
|
||||
switch (op.OpType)
|
||||
{
|
||||
case FactoryOpType.Place:
|
||||
CreateNode(op.Place, seq);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
public uint nextCompV()
|
||||
{
|
||||
compV++;
|
||||
return compV;
|
||||
}
|
||||
private void CreateNode(CsdFactoryOpPlace place, ulong seq)
|
||||
{
|
||||
v++;
|
||||
uint nodeId = v;
|
||||
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[place.TemplateId];
|
||||
FactoryNode node = new()
|
||||
{
|
||||
nodeId = nodeId,
|
||||
templateId = place.TemplateId,
|
||||
mapId = place.MapId,
|
||||
nodeType = table.GetNodeType(),
|
||||
position = new Vector3f(place.Position),
|
||||
direction = new Vector3f(place.Direction),
|
||||
guid = GetOwner().random.NextRand()
|
||||
};
|
||||
|
||||
node.InitComponents(this);
|
||||
nodes.Add(node);
|
||||
ScFactoryModifyChapterNodes edit = new()
|
||||
{
|
||||
ChapterId = chapterId,
|
||||
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
|
||||
|
||||
};
|
||||
GetOwner().Send(new PacketScFactorySyncChapter(GetOwner(), chapterId));
|
||||
edit.Nodes.Add(node.ToProto());
|
||||
Logger.Print(Newtonsoft.Json.JsonConvert.SerializeObject(edit, Newtonsoft.Json.Formatting.Indented));
|
||||
GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, edit);
|
||||
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId,FactoryOpType.Place),seq);
|
||||
}
|
||||
|
||||
public FactoryChapter(string chapterId,ulong ownerId)
|
||||
{
|
||||
this.ownerId = ownerId;
|
||||
this.chapterId = chapterId;
|
||||
FactoryNode node = new()
|
||||
{
|
||||
nodeId = v,
|
||||
templateId= "__inventory__",
|
||||
nodeType=FCNodeType.Inventory,
|
||||
mapId=0,
|
||||
deactive=true,
|
||||
guid = GetOwner().random.NextRand()
|
||||
};
|
||||
node.InitComponents(this);
|
||||
nodes.Add(node);
|
||||
}
|
||||
public Player GetOwner()
|
||||
{
|
||||
return Server.clients.Find(c => c.roleId == ownerId);
|
||||
}
|
||||
}
|
||||
public class FactoryNode
|
||||
{
|
||||
public uint nodeId;
|
||||
public FCNodeType nodeType;
|
||||
public string templateId;
|
||||
public Vector3f position=new();
|
||||
public Vector3f direction = new();
|
||||
public string instKey="";
|
||||
public bool deactive = false;
|
||||
public int mapId;
|
||||
public bool forcePowerOn = false;
|
||||
public List<FComponent> components = new();
|
||||
[BsonIgnore]
|
||||
public bool powered = false;
|
||||
[BsonIgnore]
|
||||
public uint connectedPowerNode = 0;
|
||||
public ulong guid;
|
||||
public void Update(FactoryChapter chapter)
|
||||
{
|
||||
if(!templateId.Contains("hub"))
|
||||
if (GetComponent<FComponentPowerPole>() != null)
|
||||
{
|
||||
FactoryNode curEnergyNode = chapter.nodes.Find(n => n.nodeId == connectedPowerNode && n.position.Distance(position) <= 20 && n.InPower());
|
||||
if (templateId != "power_pole_2")
|
||||
{
|
||||
FactoryNode energyNode = chapter.GetNodesInRange(position, 20).Find(n=>n.GetComponent< FComponentPowerPole>()!=null && n.InPower());
|
||||
if (energyNode != null && curEnergyNode==null && energyNode.connectedPowerNode!=nodeId)
|
||||
{
|
||||
powered= true;
|
||||
connectedPowerNode = energyNode.nodeId;
|
||||
chapter.GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, new ScFactoryModifyChapterNodes() { Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(), Nodes = { this.ToProto()} });
|
||||
}
|
||||
else
|
||||
{
|
||||
if (curEnergyNode == null && powered==true)
|
||||
{
|
||||
powered = false;
|
||||
connectedPowerNode = 0;
|
||||
chapter.GetOwner().Send(ScMsgId.ScFactoryModifyChapterNodes, new ScFactoryModifyChapterNodes() { Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(), Nodes = { this.ToProto() } });
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Check near
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool InPower()
|
||||
{
|
||||
if (forcePowerOn)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return powered;
|
||||
}
|
||||
public FComponent GetComponent<FComponent>() where FComponent : class
|
||||
{
|
||||
return components.Find(c => c is FComponent) as FComponent;
|
||||
}
|
||||
public FMesh GetMesh()
|
||||
{
|
||||
FMesh mesh = new FMesh();
|
||||
|
||||
if (ResourceManager.factoryBuildingTable.ContainsKey(templateId))
|
||||
{
|
||||
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[templateId];
|
||||
|
||||
double centerX = position.x + table.range.width / 2.0;
|
||||
double centerZ = position.z + table.range.depth / 2.0;
|
||||
|
||||
Vector3f p1 = new Vector3f(position.x, position.y, position.z);
|
||||
Vector3f p2 = new Vector3f(
|
||||
position.x + table.range.width,
|
||||
position.y + table.range.height,
|
||||
position.z + table.range.depth
|
||||
);
|
||||
|
||||
p1 = RotateAroundY(p1, new Vector3f((float)centerX, position.y, (float)centerZ), direction.y);
|
||||
p2 = RotateAroundY(p2, new Vector3f((float)centerX, position.y, (float)centerZ), direction.y);
|
||||
mesh.points.Add(p1);
|
||||
mesh.points.Add(p2);
|
||||
}
|
||||
return mesh;
|
||||
}
|
||||
private Vector3f RotateAroundY(Vector3f point, Vector3f origin, double angleDegrees)
|
||||
{
|
||||
double angleRadians = angleDegrees * (Math.PI / 180.0);
|
||||
double cosTheta = Math.Cos(angleRadians);
|
||||
double sinTheta = Math.Sin(angleRadians);
|
||||
|
||||
double dx = point.x - origin.x;
|
||||
double dz = point.z - origin.z;
|
||||
|
||||
double rotatedX = origin.x + (dx * cosTheta - dz * sinTheta);
|
||||
double rotatedZ = origin.z + (dx * sinTheta + dz * cosTheta);
|
||||
|
||||
return new Vector3f((float)rotatedX, point.y, (float)rotatedZ);
|
||||
}
|
||||
public ScdFacNode ToProto()
|
||||
{
|
||||
ScdFacNode node = new ScdFacNode()
|
||||
{
|
||||
InstKey = instKey,
|
||||
NodeId=nodeId,
|
||||
TemplateId=templateId,
|
||||
StableId= GetStableId(),
|
||||
IsDeactive= deactive,
|
||||
Power = new()
|
||||
{
|
||||
InPower= InPower(),
|
||||
NeedInPower=false,
|
||||
},
|
||||
|
||||
NodeType=(int)nodeType,
|
||||
Transform = new()
|
||||
{
|
||||
Position = position.ToProtoScd(),
|
||||
Direction=direction.ToProtoScd(),
|
||||
MapId=mapId,
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
if(templateId!="__inventory__")
|
||||
{
|
||||
node.Transform.Mesh = GetMesh().ToProto();
|
||||
node.Transform.WorldPosition = position.ToProto();
|
||||
node.Transform.WorldRotation = direction.ToProto();
|
||||
node.InteractiveObject = new()
|
||||
{
|
||||
|
||||
};
|
||||
node.Flag = 0;
|
||||
node.InstKey = "";
|
||||
}
|
||||
foreach(FComponent comp in components)
|
||||
{
|
||||
node.Components.Add(comp.ToProto());
|
||||
node.ComponentPos.Add((int)comp.GetComPos(), comp.compId);
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
public uint GetStableId()
|
||||
{
|
||||
return 10000+nodeId;
|
||||
}
|
||||
public FCComponentType GetMainCompType()
|
||||
{
|
||||
string nodeTypeName = nodeType.ToString();
|
||||
if (Enum.TryParse(nodeTypeName, out FCComponentType fromName))
|
||||
{
|
||||
return fromName;
|
||||
}
|
||||
return FCComponentType.Invalid;
|
||||
}
|
||||
public void InitComponents(FactoryChapter chapter)
|
||||
{
|
||||
switch (nodeType)
|
||||
{
|
||||
case FCNodeType.PowerPole:
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.PowerDiffuser:
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.TravelPole:
|
||||
components.Add(new FComponentTravelPole(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.Hub:
|
||||
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPortManager(chapter.nextCompV(),GetComponent<FComponentBusLoader>().compId).Init());
|
||||
forcePowerOn = true;
|
||||
break;
|
||||
case FCNodeType.SubHub:
|
||||
components.Add(new FComponentSubHub(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
|
||||
forcePowerOn = true;
|
||||
break;
|
||||
default:
|
||||
components.Add(new FComponent(chapter.nextCompV(), GetMainCompType()).Init());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
[BsonDiscriminator(Required = true)]
|
||||
[BsonKnownTypes(typeof(FComponentSelector))]
|
||||
|
||||
public class FComponent
|
||||
{
|
||||
public class FCompInventory
|
||||
{
|
||||
public ScdFacComInventory ToProto()
|
||||
{
|
||||
return new ScdFacComInventory()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
public uint compId;
|
||||
public FCComponentType type;
|
||||
public FCompInventory inventory;
|
||||
|
||||
public FComponent(uint id, FCComponentType t)
|
||||
{
|
||||
this.compId = id;
|
||||
this.type = t;
|
||||
}
|
||||
public FCComponentPos GetComPos()
|
||||
{
|
||||
|
||||
string compTypeName = type.ToString();
|
||||
if (Enum.TryParse(compTypeName, out FCComponentPos fromName))
|
||||
{
|
||||
return fromName;
|
||||
}
|
||||
switch (type)
|
||||
{
|
||||
case FCComponentType.PowerPole:
|
||||
return FCComponentPos.PowerPole;
|
||||
}
|
||||
return FCComponentPos.Invalid;
|
||||
}
|
||||
public ScdFacCom ToProto()
|
||||
{
|
||||
ScdFacCom proto = new ScdFacCom()
|
||||
{
|
||||
ComponentType = (int)type,
|
||||
ComponentId = compId,
|
||||
|
||||
};
|
||||
SetComponentInfo(proto);
|
||||
return proto;
|
||||
}
|
||||
|
||||
public virtual void SetComponentInfo(ScdFacCom proto)
|
||||
{
|
||||
if (inventory != null)
|
||||
{
|
||||
proto.Inventory = inventory.ToProto();
|
||||
}
|
||||
else if (type == FCComponentType.PowerPole)
|
||||
{
|
||||
proto.PowerPole = new()
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public virtual FComponent Init()
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case FCComponentType.Inventory:
|
||||
inventory = new();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
public class FMesh
|
||||
{
|
||||
public FCMeshType type;
|
||||
public List<Vector3f> points=new();
|
||||
public ScdFacMesh ToProto()
|
||||
{
|
||||
ScdFacMesh m = new ScdFacMesh()
|
||||
{
|
||||
MeshType = (int)type
|
||||
};
|
||||
foreach (Vector3f p in points)
|
||||
{
|
||||
m.Points.Add(new ScdVec3Int()
|
||||
{
|
||||
X = (int)p.x,
|
||||
Y = (int)p.y,
|
||||
Z = (int)p.z
|
||||
});
|
||||
}
|
||||
return m;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
598
Campofinale/Game/Factory/FactoryNode.cs
Normal file
598
Campofinale/Game/Factory/FactoryNode.cs
Normal file
@ -0,0 +1,598 @@
|
||||
using Campofinale.Game.Entities;
|
||||
using Campofinale.Game.Factory.Components;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource.Table;
|
||||
using Campofinale.Resource;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using Campofinale.Game.Factory.BuildingsBehaviour;
|
||||
using static Campofinale.Resource.ResourceManager.FactoryBuildingTable;
|
||||
using Newtonsoft.Json;
|
||||
using System.Drawing;
|
||||
using Campofinale.Game.Inventory;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Campofinale.Game.Factory
|
||||
{
|
||||
public class FactoryNode
|
||||
{
|
||||
public uint nodeId;
|
||||
public FCNodeType nodeType;
|
||||
public string templateId;
|
||||
public Vector3f position = new();
|
||||
public Vector3f direction = new();
|
||||
public Vector3f worldPosition = new();
|
||||
|
||||
public Vector3f directionIn;
|
||||
public Vector3f directionOut;
|
||||
public string instKey = "";
|
||||
public bool deactive = false;
|
||||
public int mapId;
|
||||
public int sceneNumId;
|
||||
public bool forcePowerOn = false;
|
||||
public List<FComponent> components = new();
|
||||
//Conveyor only
|
||||
public List<Vector3f> points;
|
||||
public bool powered = false;
|
||||
public bool lastPowered = false;
|
||||
public List<ConnectedComp> connectedComps = new();
|
||||
public ulong guid;
|
||||
public NodeBuildingBehaviour nodeBehaviour;
|
||||
public class ConnectedComp
|
||||
{
|
||||
public ulong Key;
|
||||
public ulong Value;
|
||||
public ConnectedComp(ulong key, ulong value)
|
||||
{
|
||||
this.Key = key;
|
||||
this.Value = value;
|
||||
}
|
||||
}
|
||||
public void Update(FactoryChapter chapter)
|
||||
{
|
||||
LevelScene scen = GetLevelData(sceneNumId);
|
||||
if (lastPowered != powered)
|
||||
{
|
||||
lastPowered = powered;
|
||||
chapter.GetOwner().Send(new PacketScFactoryModifyChapterNodes(chapter.GetOwner(), chapter.chapterId, this));
|
||||
}
|
||||
if (nodeBehaviour != null && !deactive)
|
||||
{
|
||||
nodeBehaviour.Update(chapter,this);
|
||||
}
|
||||
foreach (var comp in components.FindAll(c => c is FComponentPortManager))
|
||||
{
|
||||
var portmanager = (FComponentPortManager)comp;
|
||||
if (portmanager.customPos != FCComponentPos.PortOutManager)
|
||||
{
|
||||
UpdatePortManager(chapter, portmanager);
|
||||
}
|
||||
}
|
||||
foreach (var comp in components.FindAll(c => c is FComponentPortManager))
|
||||
{
|
||||
var portmanager = (FComponentPortManager)comp;
|
||||
if (portmanager.customPos == FCComponentPos.PortOutManager)
|
||||
{
|
||||
UpdatePortManager(chapter, portmanager);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public FactoryBuildingTable GetBuildingTable()
|
||||
{
|
||||
ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table);
|
||||
if (table == null)
|
||||
{
|
||||
table = new FactoryBuildingTable();
|
||||
}
|
||||
return table;
|
||||
}
|
||||
public void UpdatePortManager(FactoryChapter chapter,FComponentPortManager manager)
|
||||
{
|
||||
if (ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table))
|
||||
{
|
||||
List<FacPort> ports = new();
|
||||
if (manager.customPos == FCComponentPos.PortOutManager)
|
||||
{
|
||||
ports = GetTransformedPorts(table.outputPorts);
|
||||
List<FactoryNode> conveyors = chapter.nodes.FindAll(n => n.points != null);
|
||||
foreach (var port in ports)
|
||||
{
|
||||
Vector3f front = port.GetFront();
|
||||
FactoryNode node = conveyors.Find(c =>
|
||||
c.nodeType == FCNodeType.BoxConveyor &&
|
||||
c.points.Any(p => p.x == front.x && p.y == front.y && p.z == front.z));
|
||||
var compPort = manager.ports.Find(p => p.index == port.index);
|
||||
if (compPort != null)
|
||||
{
|
||||
if (node != null)
|
||||
{
|
||||
compPort.touchComId = node.GetComponent<FComponentBoxConveyor>().compId;
|
||||
}
|
||||
else
|
||||
{
|
||||
compPort.touchComId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//Output items
|
||||
foreach (var port in manager.ports)
|
||||
{
|
||||
FComponentBoxConveyor output = chapter.GetCompById<FComponentBoxConveyor>(port.touchComId);
|
||||
FComponentCache outputCache = chapter.GetCompById<FComponentCache>(port.ownerComId);
|
||||
FactoryNode conveyorNode = chapter.GetNodeByCompId(port.touchComId);
|
||||
if (outputCache != null && output != null && conveyorNode != null)
|
||||
{
|
||||
bool did = false;
|
||||
outputCache.items.ForEach(i =>
|
||||
{
|
||||
if (!did && i.count > 0)
|
||||
{
|
||||
ItemCount add = new ItemCount()
|
||||
{
|
||||
id = i.id,
|
||||
count = 1
|
||||
};
|
||||
|
||||
if (conveyorNode.AddConveyorItem(chapter,add))
|
||||
{
|
||||
did = true;
|
||||
outputCache.ConsumeItems(new List<ItemCount>() { add });
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ports = GetTransformedPorts(table.inputPorts);
|
||||
List<FactoryNode> conveyors = chapter.nodes.FindAll(n => n.points != null);
|
||||
foreach (var port in ports)
|
||||
{
|
||||
Vector3f back = port.GetBack();
|
||||
FactoryNode node = conveyors.Find(c =>
|
||||
c.nodeType == FCNodeType.BoxConveyor &&
|
||||
c.points.Any(p => p.x == back.x && p.y == back.y && p.z == back.z));
|
||||
var compPort = manager.ports.Find(p => p.index == port.index);
|
||||
|
||||
if (compPort != null)
|
||||
{
|
||||
if (node != null)
|
||||
{
|
||||
compPort.touchComId = node.GetComponent<FComponentBoxConveyor>().compId;
|
||||
}
|
||||
else
|
||||
{
|
||||
compPort.touchComId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Input items
|
||||
foreach (var port in manager.ports)
|
||||
{
|
||||
FComponentBoxConveyor input = chapter.GetCompById<FComponentBoxConveyor>(port.touchComId);
|
||||
FComponentCache inputCache = chapter.GetCompById<FComponentCache>(port.ownerComId);
|
||||
FactoryNode conveyorNode = chapter.GetNodeByCompId(port.touchComId);
|
||||
if (inputCache != null && input != null && conveyorNode != null)
|
||||
{
|
||||
bool did = false;
|
||||
ItemCount toRemove = null;
|
||||
foreach (var item in input.items)
|
||||
{
|
||||
if (!did && item.count > 0 && item.IsItemAtConveyorEnd(BlockCalculator.CalculateTotalBlocks(conveyorNode.points)))
|
||||
{
|
||||
|
||||
if (!inputCache.IsFull())
|
||||
{
|
||||
did = true;
|
||||
toRemove = item;
|
||||
inputCache.AddItem(item.id, item.count);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if(toRemove!=null)
|
||||
conveyorNode.RemoveConveyorItem(chapter,toRemove);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void RemoveConveyorItem(FactoryChapter chapter,ItemCount toRemove)
|
||||
{
|
||||
FComponentBoxConveyor conveyorComp = GetComponent<FComponentBoxConveyor>();
|
||||
conveyorComp.items.Remove(toRemove);
|
||||
chapter.GetOwner().Send(new PacketScFactoryHsSync(chapter.GetOwner(), chapter, new List<FactoryNode>() { this}));
|
||||
}
|
||||
|
||||
private bool AddConveyorItem(FactoryChapter chapter,ItemCount i)
|
||||
{
|
||||
float length=BlockCalculator.CalculateTotalBlocks(points);
|
||||
FComponentBoxConveyor conveyorComp = GetComponent<FComponentBoxConveyor>();
|
||||
if (conveyorComp != null)
|
||||
{
|
||||
if(conveyorComp.items.Count < (int)length)
|
||||
{
|
||||
long timestamp = i.tms - conveyorComp.lastPopTms;
|
||||
if(timestamp >= 2000)
|
||||
{
|
||||
conveyorComp.items.Add(i);
|
||||
i.tms = DateTime.UtcNow.ToUnixTimestampMilliseconds();
|
||||
conveyorComp.lastPopTms = i.tms;
|
||||
chapter.GetOwner().Send(new PacketScFactoryHsSync(chapter.GetOwner(), chapter, new List<FactoryNode>() { this }));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool InPower()
|
||||
{
|
||||
if (forcePowerOn)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return lastPowered;
|
||||
}
|
||||
public FComponent GetComponent<FComponent>() where FComponent : class
|
||||
{
|
||||
return components.Find(c => c is FComponent) as FComponent;
|
||||
}
|
||||
public FComponent GetComponent<FComponent>(uint compid) where FComponent : class
|
||||
{
|
||||
return components.Find(c => c is FComponent && c.compId==compid) as FComponent;
|
||||
}
|
||||
public List<FacPort> GetTransformedPorts(List<FacPort> originalPorts)
|
||||
{
|
||||
List<FacPort> transformedPorts = new List<FacPort>();
|
||||
|
||||
if (originalPorts == null || originalPorts.Count == 0)
|
||||
return transformedPorts;
|
||||
|
||||
FMesh mesh = GetMesh();
|
||||
if (mesh.points.Count < 2)
|
||||
return transformedPorts;
|
||||
|
||||
Vector3f objectPosition = mesh.points[0];
|
||||
float objectRotationY = direction.y % 360f;
|
||||
|
||||
FactoryBuildingTable table;
|
||||
if (!ResourceManager.factoryBuildingTable.TryGetValue(templateId, out table))
|
||||
return transformedPorts;
|
||||
|
||||
float width = table.range.width - 1;
|
||||
float depth = table.range.depth - 1;
|
||||
|
||||
foreach (FacPort originalPort in originalPorts)
|
||||
{
|
||||
FacPort transformedPort = new FacPort
|
||||
{
|
||||
index = originalPort.index,
|
||||
isOutput = originalPort.isOutput,
|
||||
isPipe = originalPort.isPipe,
|
||||
trans = new FacPort.FacPortTrans()
|
||||
};
|
||||
|
||||
Vector3f originalPos = originalPort.trans.position;
|
||||
Vector3f transformedPos = objectPosition;
|
||||
|
||||
switch ((int)objectRotationY)
|
||||
{
|
||||
case 0:
|
||||
transformedPos += originalPos;
|
||||
break;
|
||||
|
||||
case 90:
|
||||
transformedPos += new Vector3f(originalPos.z, originalPos.y, width - originalPos.x);
|
||||
break;
|
||||
|
||||
case 180:
|
||||
transformedPos += new Vector3f(width - originalPos.x, originalPos.y, depth - originalPos.z);
|
||||
break;
|
||||
|
||||
case 270:
|
||||
transformedPos += new Vector3f(depth - originalPos.z, originalPos.y, originalPos.x);
|
||||
break;
|
||||
}
|
||||
|
||||
transformedPort.trans.position = transformedPos;
|
||||
|
||||
transformedPort.trans.rotation = new Vector3f(
|
||||
originalPort.trans.rotation.x,
|
||||
(originalPort.trans.rotation.y + objectRotationY) % 360f,
|
||||
originalPort.trans.rotation.z
|
||||
);
|
||||
|
||||
transformedPorts.Add(transformedPort);
|
||||
}
|
||||
|
||||
return transformedPorts;
|
||||
}
|
||||
|
||||
public FMesh GetMesh()
|
||||
{
|
||||
FMesh mesh = new FMesh();
|
||||
if(points != null)
|
||||
{
|
||||
points.ForEach(p =>
|
||||
{
|
||||
mesh.points.Add(p);
|
||||
});
|
||||
mesh.type = FCMeshType.Line;
|
||||
return mesh;
|
||||
}
|
||||
if (ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table))
|
||||
{
|
||||
float width = table.range.width - 1;
|
||||
float height = table.range.height - 1;
|
||||
float depth = table.range.depth - 1;
|
||||
|
||||
Vector3f p1_final = new Vector3f();
|
||||
Vector3f p2_final = new Vector3f();
|
||||
|
||||
switch (direction.y)
|
||||
{
|
||||
case 0f:
|
||||
case 360f:
|
||||
default:
|
||||
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z);
|
||||
p2_final = p1_final + new Vector3f(width, height, depth);
|
||||
break;
|
||||
|
||||
case 90f:
|
||||
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z - width);
|
||||
p2_final = p1_final + new Vector3f(depth, height, width);
|
||||
break;
|
||||
|
||||
case 180f:
|
||||
p1_final = position + new Vector3f(table.range.x - width, table.range.y, table.range.z - depth);
|
||||
p2_final = p1_final + new Vector3f(width, height, depth);
|
||||
break;
|
||||
|
||||
case 270f:
|
||||
p1_final = position + new Vector3f(table.range.x - depth, table.range.y, table.range.z);
|
||||
p2_final = p1_final + new Vector3f(depth, height, width);
|
||||
break;
|
||||
}
|
||||
|
||||
mesh.points.Add(p1_final);
|
||||
mesh.points.Add(p2_final);
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
|
||||
public ScdFacNode ToProto()
|
||||
{
|
||||
ScdFacNode node = new ScdFacNode()
|
||||
{
|
||||
InstKey = instKey,
|
||||
NodeId = nodeId,
|
||||
TemplateId = templateId,
|
||||
StableId = GetStableId(),
|
||||
IsDeactive = deactive,
|
||||
|
||||
Power = new()
|
||||
{
|
||||
InPower = InPower(),
|
||||
NeedInPower = true,
|
||||
PowerCost= GetBuildingTable().bandwidth,
|
||||
PowerCostShow= GetBuildingTable().bandwidth,
|
||||
},
|
||||
|
||||
NodeType = (int)nodeType,
|
||||
Transform = new()
|
||||
{
|
||||
Position = position.ToProtoScd(),
|
||||
Direction = direction.ToProtoScd(),
|
||||
MapId = mapId,
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
if (templateId != "__inventory__")
|
||||
{
|
||||
if(nodeType != FCNodeType.BoxConveyor)
|
||||
{
|
||||
node.Transform.Mesh = GetMesh().ToProto();
|
||||
node.Transform.Position = position.ToProtoScd();
|
||||
node.Transform.WorldPosition = worldPosition.ToProto();
|
||||
node.Transform.WorldRotation = direction.ToProto();
|
||||
node.InteractiveObject = new()
|
||||
{
|
||||
ObjectId = guid,
|
||||
};
|
||||
node.Flag = 0;
|
||||
node.InstKey = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
node.Transform.Mesh = GetMesh().ToProto();
|
||||
node.Transform.Position = position.ToProtoScd();
|
||||
node.Transform.WorldPosition = null;
|
||||
node.Transform.WorldRotation = null;
|
||||
node.InteractiveObject =null;
|
||||
node.Transform.BcPortIn = new()
|
||||
{
|
||||
Direction = directionIn.ToProtoScd(),
|
||||
Position = points[0].ToProtoScd()
|
||||
};
|
||||
node.Transform.BcPortOut = new()
|
||||
{
|
||||
Direction = directionOut.ToProtoScd(),
|
||||
Position = points[points.Count-1].ToProtoScd()
|
||||
};
|
||||
node.Flag = 0;
|
||||
node.InstKey = "";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
foreach (FComponent comp in components)
|
||||
{
|
||||
node.Components.Add(comp.ToProto());
|
||||
node.ComponentPos.Add((int)comp.GetComPos(), comp.compId);
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
public uint GetStableId()
|
||||
{
|
||||
return 10000 + nodeId;
|
||||
}
|
||||
public FCComponentType GetMainCompType()
|
||||
{
|
||||
string nodeTypeName = nodeType.ToString();
|
||||
if (Enum.TryParse(nodeTypeName, out FCComponentType fromName))
|
||||
{
|
||||
return fromName;
|
||||
}
|
||||
return FCComponentType.Invalid;
|
||||
}
|
||||
public void InitComponents(FactoryChapter chapter)
|
||||
{
|
||||
switch (nodeType)
|
||||
{
|
||||
case FCNodeType.PowerPole:
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.PowerDiffuser:
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.Battle:
|
||||
components.Add(new FComponentBattle(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.Producer:
|
||||
if (templateId == "grinder_1")
|
||||
{
|
||||
nodeBehaviour = new NodeBuilding_Producer();
|
||||
}else if (templateId == "furnance_1")
|
||||
{
|
||||
nodeBehaviour = new NodeBuilding_ProducerFurnace();
|
||||
}
|
||||
if(nodeBehaviour!=null)
|
||||
nodeBehaviour.Init(chapter, this);
|
||||
break;
|
||||
case FCNodeType.BoxConveyor:
|
||||
components.Add(new FComponentBoxConveyor(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.TravelPole:
|
||||
components.Add(new FComponentTravelPole(chapter.nextCompV()).Init());
|
||||
break;
|
||||
case FCNodeType.Hub:
|
||||
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
|
||||
forcePowerOn = true;
|
||||
break;
|
||||
case FCNodeType.SubHub:
|
||||
components.Add(new FComponentSubHub(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
|
||||
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
|
||||
forcePowerOn = true;
|
||||
break;
|
||||
default:
|
||||
components.Add(new FComponent(chapter.nextCompV(), GetMainCompType()).Init());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SendEntity(Player player, string chapterId)
|
||||
{
|
||||
Entity exist = player.sceneManager.GetCurScene().entities.Find(e => e.guid == guid);
|
||||
if (exist != null)
|
||||
{
|
||||
exist.Position = worldPosition;
|
||||
exist.Rotation = direction;
|
||||
ScMoveObjectMove move = new()
|
||||
{
|
||||
ServerNotify = true,
|
||||
MoveInfo =
|
||||
{
|
||||
new MoveObjectMoveInfo()
|
||||
{
|
||||
Objid = guid,
|
||||
SceneNumId=sceneNumId,
|
||||
MotionInfo = new()
|
||||
{
|
||||
Position=exist.Position.ToProto(),
|
||||
Rotation=exist.Rotation.ToProto(),
|
||||
Speed=new Vector()
|
||||
{
|
||||
|
||||
},
|
||||
State=MotionState.MotionNone
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
player.Send(ScMsgId.ScMoveObjectMove, move);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (interactiveFacWrapperTable.ContainsKey(templateId))
|
||||
{
|
||||
EntityInteractive e = new(interactiveFacWrapperTable[templateId].interactiveTemplateId, player.roleId, worldPosition, direction, sceneNumId, guid);
|
||||
e.InitDefaultProperties();
|
||||
e.SetPropValue(nodeId, "factory_inst_id");
|
||||
|
||||
player.sceneManager.GetCurScene().entities.Add(e);
|
||||
player.sceneManager.GetCurScene().SpawnEntity(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class FMesh
|
||||
{
|
||||
public FCMeshType type;
|
||||
public List<Vector3f> points = new();
|
||||
public ScdFacMesh ToProto()
|
||||
{
|
||||
ScdFacMesh m = new ScdFacMesh()
|
||||
{
|
||||
MeshType = (int)type
|
||||
};
|
||||
foreach (Vector3f p in points)
|
||||
{
|
||||
m.Points.Add(new ScdVec3Int()
|
||||
{
|
||||
X = (int)p.x,
|
||||
Y = (int)p.y,
|
||||
Z = (int)p.z
|
||||
});
|
||||
}
|
||||
return m;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,12 +1,6 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Gacha
|
||||
@ -16,7 +10,7 @@ namespace Campofinale.Game.Gacha
|
||||
|
||||
public Player player;
|
||||
internal ulong upSeqId;
|
||||
const double fiftyfifty = 0.45; // 50% (make it less than real 50, because the randomness make win fifty fifty every time
|
||||
const double fiftyfifty = 0.50;
|
||||
|
||||
private static readonly Random random = new Random();
|
||||
public GachaManager(Player player)
|
||||
@ -176,7 +170,6 @@ namespace Campofinale.Game.Gacha
|
||||
RewardIds =
|
||||
{
|
||||
$"reward_{transaction.rarity}starChar_weaponCoin",
|
||||
|
||||
},
|
||||
|
||||
});
|
||||
@ -220,11 +213,7 @@ namespace Campofinale.Game.Gacha
|
||||
}
|
||||
else
|
||||
{
|
||||
int index = random.Next(0,items.Count); // Miglior randomizzazione
|
||||
// index = (int)((1 - Math.Pow(random.NextDouble(), 2)) * (items.Count - 1));
|
||||
|
||||
// Se vuoi evitare di prendere spesso i primi 2-3 elementi:
|
||||
// index = (int)Math.Pow(random.NextDouble(), 1.5) * items.Count;
|
||||
int index = random.Next(0,items.Count);
|
||||
if (index > items.Count-1)
|
||||
{
|
||||
index = items.Count-1;
|
||||
|
||||
@ -1,10 +1,5 @@
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MongoDB.Bson.Serialization.IdGenerators;
|
||||
|
||||
namespace Campofinale.Game.Gacha
|
||||
|
||||
@ -1,16 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Game
|
||||
namespace Campofinale.Game
|
||||
{
|
||||
public static class GameConstants
|
||||
{
|
||||
//TODO, have to check if this is really userful for support different platform or if android version doesn't need the GAME_VERSION_ASSET_URL (probably not?)
|
||||
//So, in case is useful only if the android build it's different than 0.5.28
|
||||
/*public static List<GameVersionConst> GAME_VERSIONS = new()
|
||||
{
|
||||
new GameVersionConst("0.5.28"), //Windows CBT2
|
||||
new GameVersionConst("0.5.5"), //Android CBT2
|
||||
|
||||
};*/
|
||||
|
||||
//Not used on top ^
|
||||
public static string GAME_VERSION = "0.5.28"; //CBT 2
|
||||
public static string GAME_VERSION_ANDROID = "0.5.5"; //CBT 2 ANDROID
|
||||
public static string GAME_VERSION_ASSET_URL = "https://beyond.hg-cdn.com/uXUuLlNbIYmMMTlN/0.5/update/6/1/Windows/0.5.28_U1mgxrslUitdn3hb/files";//CBT 2
|
||||
public static int MAX_TEAMS_NUMBER = 5; //Not used yet
|
||||
public static (long, string) SERVER_UID = (99, "99"); //Not used yet, no friend chat in current Beta
|
||||
}
|
||||
|
||||
/* public class GameVersionConst
|
||||
{
|
||||
public string GAME_VERSION = "0.5.28";
|
||||
public string GAME_VERSION_ASSET_URL = "https://beyond.hg-cdn.com/uXUuLlNbIYmMMTlN/0.5/update/6/1/Windows/0.5.28_U1mgxrslUitdn3hb/files";//CBT 2
|
||||
public GameVersionConst() { }
|
||||
|
||||
public GameVersionConst(string version)
|
||||
{
|
||||
this.GAME_VERSION = version;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
272
Campofinale/Game/Inventory/InventoryList.cs
Normal file
272
Campofinale/Game/Inventory/InventoryList.cs
Normal file
@ -0,0 +1,272 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Packets.Sc;
|
||||
|
||||
namespace Campofinale.Game.Inventory
|
||||
{
|
||||
public class InventoryList
|
||||
{
|
||||
public List<Item> items = new();
|
||||
public Dictionary<int, Item> bag = new();
|
||||
public int maxBagSize = 30;
|
||||
|
||||
public Player player;
|
||||
public InventoryList(Player player)
|
||||
{
|
||||
this.player = player;
|
||||
}
|
||||
public enum FindType
|
||||
{
|
||||
Items,
|
||||
FactoryDepots,
|
||||
Bag
|
||||
}
|
||||
public void UpdateInventoryPacket()
|
||||
{
|
||||
|
||||
}
|
||||
public void UpdateBagInventoryPacket()
|
||||
{
|
||||
player.Send(new PacketScItemBagScopeSync(this.player,Resource.ItemValuableDepotType.Invalid));
|
||||
|
||||
}
|
||||
private void AddToBagAvailableSlot(Item item)
|
||||
{
|
||||
for (int i = 0; i < maxBagSize; i++)
|
||||
{
|
||||
if (!bag.ContainsKey(i))
|
||||
{
|
||||
bag.Add(i, item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
///
|
||||
///<summary>Add a item directly to the bag if there is enough space or increment current stack value</summary>
|
||||
///
|
||||
public bool AddToBag(Item item)
|
||||
{
|
||||
Item existOne = Find(i=>i.id == item.id && i.amount < item.GetItemTable().maxStackCount,FindType.Bag);
|
||||
if (existOne != null)
|
||||
{
|
||||
|
||||
if(existOne.amount+item.amount > item.GetItemTable().maxStackCount)
|
||||
{
|
||||
int max = existOne.GetItemTable().maxStackCount;
|
||||
int toAddInNewSlotAmount = existOne.amount + item.amount - max;
|
||||
item.amount = toAddInNewSlotAmount;
|
||||
if (SlotAvailableInBag())
|
||||
{
|
||||
existOne.amount = max;
|
||||
AddToBagAvailableSlot(item);
|
||||
UpdateBagInventoryPacket();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
existOne.amount += item.amount;
|
||||
UpdateBagInventoryPacket();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bag.Count < maxBagSize)
|
||||
{
|
||||
AddToBagAvailableSlot(item);
|
||||
UpdateBagInventoryPacket();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool SlotAvailableInBag()
|
||||
{
|
||||
bool availableSlot = false;
|
||||
for (int i = 0; i < maxBagSize; i++)
|
||||
{
|
||||
if (!bag.ContainsKey(i))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return availableSlot;
|
||||
}
|
||||
public Item FindInAll(Predicate<Item> match)
|
||||
{
|
||||
var item = items.Find(match);
|
||||
if (item != null)
|
||||
{
|
||||
return item;
|
||||
}
|
||||
var itemB = bag.Values.ToList().Find(match);
|
||||
if (itemB != null)
|
||||
{
|
||||
return itemB;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public Item Find(Predicate<Item> match,FindType findType = FindType.Items)
|
||||
{
|
||||
switch (findType)
|
||||
{
|
||||
case FindType.Items:
|
||||
var item = items.Find(match);
|
||||
if (item != null)
|
||||
{
|
||||
return item;
|
||||
}
|
||||
break;
|
||||
case FindType.FactoryDepots:
|
||||
//TODO
|
||||
break;
|
||||
case FindType.Bag:
|
||||
var itemB = bag.Values.ToList().Find(match);
|
||||
if (itemB != null)
|
||||
{
|
||||
return itemB;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public List<Item> FindAll(Predicate<Item> match, FindType findType = FindType.Items)
|
||||
{
|
||||
switch (findType)
|
||||
{
|
||||
case FindType.Items:
|
||||
return items.FindAll(match);
|
||||
break;
|
||||
case FindType.FactoryDepots:
|
||||
//TODO
|
||||
break;
|
||||
case FindType.Bag:
|
||||
var itemB = bag.Values.ToList().FindAll(match);
|
||||
if (itemB != null)
|
||||
{
|
||||
return itemB;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
///<summary>
|
||||
///Add an item to the inventory (or increment it's amount if it's not an instance type, else add a new one or add to bag if it's a Factory item
|
||||
///</summary>
|
||||
public Item Add(Item item)
|
||||
{
|
||||
if (item.StorageSpace() == Resource.ItemStorageSpace.BagAndFactoryDepot)
|
||||
{
|
||||
AddToBag(item);
|
||||
return null;
|
||||
}
|
||||
if (item.InstanceType())
|
||||
{
|
||||
items.Add(item);
|
||||
DatabaseManager.db.UpsertItem(item);
|
||||
return item;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item exist=Find(i=>i.id==item.id);
|
||||
if (exist != null)
|
||||
{
|
||||
exist.amount += item.amount;
|
||||
DatabaseManager.db.UpsertItem(exist);
|
||||
return exist;
|
||||
}
|
||||
else
|
||||
{
|
||||
items.Add(item);
|
||||
DatabaseManager.db.UpsertItem(item);
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Get the item amount from all depots
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public int GetItemAmount(string id)
|
||||
{
|
||||
int amt = 0;
|
||||
Item item=Find(i=>i.id==id);
|
||||
if (item != null)
|
||||
{
|
||||
amt += item.amount;
|
||||
}
|
||||
List<Item> bagItems = FindAll(i=>i.id==id,FindType.Bag);
|
||||
foreach (Item bagItem in bagItems)
|
||||
{
|
||||
amt += bagItem.amount;
|
||||
}
|
||||
|
||||
return amt;
|
||||
}
|
||||
public void Remove(Item item)
|
||||
{
|
||||
if (items.Remove(item))
|
||||
{
|
||||
this.player.Send(new PacketScItemBagScopeModify(this.player, item));
|
||||
DatabaseManager.db.DeleteItem(item);
|
||||
}
|
||||
else if (RemoveFromBag(item))
|
||||
{
|
||||
UpdateBagInventoryPacket();
|
||||
}
|
||||
}
|
||||
|
||||
private bool RemoveFromBag(Item item)
|
||||
{
|
||||
for (int i = 0; i < maxBagSize; i++)
|
||||
{
|
||||
Item bagItem = null;
|
||||
if (bag.ContainsKey(i))
|
||||
{
|
||||
bagItem = bag[i];
|
||||
if (bagItem.guid == item.guid)
|
||||
{
|
||||
bag.Remove(i);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Move item from bag grid to another position
|
||||
/// </summary>
|
||||
/// <param name="fromGrid"></param>
|
||||
/// <param name="toGrid"></param>
|
||||
public void MoveBagItem(int fromGrid, int toGrid)
|
||||
{
|
||||
Item item1 = bag[fromGrid];
|
||||
Item item2 = null;
|
||||
if (bag.ContainsKey(toGrid))
|
||||
{
|
||||
item2 = bag[toGrid];
|
||||
}
|
||||
bag[toGrid] = item1;
|
||||
if (item2 != null)
|
||||
{
|
||||
bag[fromGrid] = item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
bag.Remove(fromGrid);
|
||||
}
|
||||
UpdateBagInventoryPacket();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,13 +1,6 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Resource;
|
||||
using Google.Protobuf.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
|
||||
namespace Campofinale.Game.Inventory
|
||||
@ -15,7 +8,7 @@ namespace Campofinale.Game.Inventory
|
||||
public class InventoryManager
|
||||
{
|
||||
public Player owner;
|
||||
public List<Item> items= new List<Item>();
|
||||
public InventoryList items;
|
||||
|
||||
public int item_diamond_amt
|
||||
{
|
||||
@ -36,12 +29,12 @@ namespace Campofinale.Game.Inventory
|
||||
|
||||
public Item GetItemById(string id)
|
||||
{
|
||||
return items.Find(i => i.id == id);
|
||||
return items.FindInAll(i => i.id == id);
|
||||
}
|
||||
public InventoryManager(Player o) {
|
||||
|
||||
owner = o;
|
||||
|
||||
items=new(o);
|
||||
}
|
||||
public void AddRewards(string rewardTemplateId, Vector3f pos, int sourceType=1)
|
||||
{
|
||||
@ -70,8 +63,12 @@ namespace Campofinale.Game.Inventory
|
||||
{
|
||||
id=bundle.id
|
||||
};
|
||||
|
||||
if (!item.InstanceType())
|
||||
if(bundle.id == "item_daily_activation")
|
||||
{
|
||||
owner.adventureBookManager.data.dailyActivation += bundle.count;
|
||||
continue;
|
||||
}
|
||||
if (!item.InstanceType() || sourceType == 0)
|
||||
{
|
||||
item = AddItem(bundle.id, bundle.count);
|
||||
end.RewardVirtualList.Add(new RewardItem()
|
||||
@ -110,46 +107,25 @@ namespace Campofinale.Game.Inventory
|
||||
}
|
||||
public void Save()
|
||||
{
|
||||
foreach (Item item in items)
|
||||
foreach (Item item in items.items)
|
||||
{
|
||||
DatabaseManager.db.UpsertItem(item);
|
||||
}
|
||||
}
|
||||
public void Load()
|
||||
{
|
||||
items = DatabaseManager.db.LoadInventoryItems(owner.roleId);
|
||||
items.items = DatabaseManager.db.LoadInventoryItems(owner.roleId);
|
||||
}
|
||||
public Item AddItem(string id, int amt)
|
||||
public Item AddItem(string id, int amt, bool notify=false)
|
||||
{
|
||||
Item it = new()
|
||||
Item item = new Item(owner.roleId, id, amt);
|
||||
|
||||
Item itemNew = items.Add(item);
|
||||
if (notify && itemNew != null)
|
||||
{
|
||||
id = id,
|
||||
};
|
||||
if(!it.InstanceType())
|
||||
{
|
||||
|
||||
Item item = items.Find(i=>i.id == id);
|
||||
if (item != null)
|
||||
{
|
||||
// Logger.Print(id + ": " + amt+" added to existing");
|
||||
item.amount += amt;
|
||||
return item;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Logger.Print(id + ": " + amt + " added to new");
|
||||
item = new Item(owner.roleId, id, amt);
|
||||
items.Add(item);
|
||||
return item;
|
||||
}
|
||||
this.owner.Send(new PacketScItemBagScopeModify(this.owner, itemNew));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Logger.Print(id + ": " + amt + " added to new as instance");
|
||||
Item item = new Item(owner.roleId, id, amt);
|
||||
items.Add(item);
|
||||
return item;
|
||||
}
|
||||
return item;
|
||||
}
|
||||
public void RemoveItem(Item item,int amt)
|
||||
{
|
||||
@ -157,9 +133,46 @@ namespace Campofinale.Game.Inventory
|
||||
if(item.amount <= 0)
|
||||
{
|
||||
items.Remove(item);
|
||||
DatabaseManager.db.DeleteItem(item);
|
||||
}
|
||||
this.owner.Send(new PacketScItemBagScopeModify(this.owner, item));
|
||||
else
|
||||
{
|
||||
this.owner.Send(new PacketScItemBagScopeModify(this.owner, item));
|
||||
items.UpdateBagInventoryPacket();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ConsumeItem(string id, int amt)
|
||||
{
|
||||
Item item=items.FindInAll(i=>i.id== id);
|
||||
if (item != null)
|
||||
{
|
||||
if(item.amount >= amt)
|
||||
{
|
||||
item.amount -= amt;
|
||||
|
||||
if(item.amount < 1)
|
||||
{
|
||||
items.Remove(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.owner.Send(new PacketScItemBagScopeModify(this.owner, item));
|
||||
items.UpdateBagInventoryPacket();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
int toConsume = amt - item.amount;
|
||||
item.amount = 0;
|
||||
items.Remove(item);
|
||||
return ConsumeItem(id, toConsume);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public bool ConsumeItems(MapField<string, ulong> costItemId2Count)
|
||||
{
|
||||
@ -179,16 +192,8 @@ namespace Campofinale.Game.Inventory
|
||||
bool found = true;
|
||||
foreach (ItemInfo item in items)
|
||||
{
|
||||
Item i= GetItemById(item.ResId);
|
||||
if (i != null)
|
||||
{
|
||||
if(i.amount < item.ResCount)
|
||||
{
|
||||
found = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
int amount = this.items.GetItemAmount(item.ResId);
|
||||
if(amount < item.ResCount)
|
||||
{
|
||||
found = false;
|
||||
break;
|
||||
@ -196,14 +201,7 @@ namespace Campofinale.Game.Inventory
|
||||
}
|
||||
foreach (ItemInfo item in items)
|
||||
{
|
||||
Item i = GetItemById(item.ResId);
|
||||
if (i != null)
|
||||
{
|
||||
if (i.amount >= item.ResCount)
|
||||
{
|
||||
RemoveItem(i,item.ResCount);
|
||||
}
|
||||
}
|
||||
ConsumeItem(item.ResId, item.ResCount);
|
||||
}
|
||||
return found;
|
||||
}
|
||||
@ -211,13 +209,37 @@ namespace Campofinale.Game.Inventory
|
||||
public Dictionary<uint, int> GetInventoryChapter(string chapterId)
|
||||
{
|
||||
Dictionary<uint, int> dir= new Dictionary<uint, int>();
|
||||
List<Item> citems = items.FindAll(i=>!i.InstanceType());
|
||||
/*List<Item> citems = items.FindAll(i=>!i.InstanceType());
|
||||
foreach (Item item in citems)
|
||||
{
|
||||
dir.Add((uint)ResourceManager.strIdNumTable.item_id.dic[item.id], item.amount);
|
||||
}
|
||||
}*/
|
||||
|
||||
return dir;
|
||||
}
|
||||
|
||||
public void DropItemsBag(CsItemBagAbandonInBag req)
|
||||
{
|
||||
if(req.TargetObjectId == 0)
|
||||
{
|
||||
foreach (var i in req.GridCut)
|
||||
{
|
||||
Item item = items.bag[i.Key];
|
||||
item.amount -= i.Value;
|
||||
if(item.amount <= 0)
|
||||
{
|
||||
items.bag.Remove(i.Key);
|
||||
}
|
||||
owner.sceneManager.CreateDrop(owner.position, new RewardTable.ItemBundle()
|
||||
{
|
||||
count=i.Value,
|
||||
id=item.id,
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
items.UpdateBagInventoryPacket();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,6 +48,10 @@ namespace Campofinale.Game.Inventory
|
||||
this.level = level;
|
||||
guid = GetOwner().random.Next();
|
||||
}
|
||||
public ItemStorageSpace StorageSpace()
|
||||
{
|
||||
return ResourceManager.itemTypeTable[GetItemTable().type].storageSpace;
|
||||
}
|
||||
public ulong GetDefaultLevel()
|
||||
{
|
||||
switch (ItemType)
|
||||
@ -68,10 +72,15 @@ namespace Campofinale.Game.Inventory
|
||||
}
|
||||
public ItemValuableDepotType ItemType
|
||||
{
|
||||
get{
|
||||
get
|
||||
{
|
||||
return ResourceManager.GetItemTable(id).valuableTabType;
|
||||
}
|
||||
}
|
||||
public ItemTable GetItemTable()
|
||||
{
|
||||
return ResourceManager.GetItemTable(id);
|
||||
}
|
||||
public virtual ScdItemGrid ToProto()
|
||||
{
|
||||
try
|
||||
@ -92,7 +101,7 @@ namespace Campofinale.Game.Inventory
|
||||
GemId = guid,
|
||||
TemplateId= ResourceManager.GetItemTemplateId(id),
|
||||
WeaponId= GetOwner().inventoryManager.items.Find(i=>i.attachGemId==guid)!=null ? GetOwner().inventoryManager.items.Find(i => i.attachGemId == guid).guid: 0,
|
||||
|
||||
|
||||
},
|
||||
IsLock = locked
|
||||
}
|
||||
@ -131,14 +140,15 @@ namespace Campofinale.Game.Inventory
|
||||
Inst = new()
|
||||
{
|
||||
InstId = guid,
|
||||
|
||||
|
||||
Equip = new()
|
||||
{
|
||||
|
||||
|
||||
EquipCharId = GetOwner().chars.Find(c => c.IsEquipped(guid)) != null ? GetOwner().chars.Find(c => c.IsEquipped(guid)).guid : 0,
|
||||
Equipid = guid,
|
||||
Templateid = ResourceManager.GetItemTemplateId(id),
|
||||
|
||||
|
||||
},
|
||||
IsLock = locked
|
||||
}
|
||||
@ -231,6 +241,7 @@ namespace Campofinale.Game.Inventory
|
||||
|
||||
};
|
||||
GetOwner().Send(ScMsgId.ScWeaponAddExp, levelUp);
|
||||
|
||||
GetOwner().Send(new PacketScSyncWallet(GetOwner()));
|
||||
}
|
||||
}
|
||||
@ -248,6 +259,10 @@ namespace Campofinale.Game.Inventory
|
||||
return false;
|
||||
case ItemValuableDepotType.MissionItem:
|
||||
return true;
|
||||
case ItemValuableDepotType.Factory:
|
||||
return false;
|
||||
case ItemValuableDepotType.CommercialItem:
|
||||
return false;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -1,11 +1,6 @@
|
||||
using Campofinale.Resource;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MongoDB.Bson.Serialization.IdGenerators;
|
||||
|
||||
namespace Campofinale.Game
|
||||
|
||||
25
Campofinale/Game/MissionSys/GameMission.cs
Normal file
25
Campofinale/Game/MissionSys/GameMission.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Game.MissionSys
|
||||
{
|
||||
public class GameMission
|
||||
{
|
||||
public string missionId;
|
||||
public MissionState state;
|
||||
|
||||
public GameMission()
|
||||
{
|
||||
|
||||
}
|
||||
public GameMission(string id, MissionState state = MissionState.Available)
|
||||
{
|
||||
missionId = id;
|
||||
this.state = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
24
Campofinale/Game/MissionSys/GameQuest.cs
Normal file
24
Campofinale/Game/MissionSys/GameQuest.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using Campofinale.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Game.MissionSys
|
||||
{
|
||||
public class GameQuest
|
||||
{
|
||||
public string questId;
|
||||
public QuestState state;
|
||||
public GameQuest()
|
||||
{
|
||||
|
||||
}
|
||||
public GameQuest(string id, QuestState state = QuestState.Available)
|
||||
{
|
||||
questId = id;
|
||||
this.state = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
271
Campofinale/Game/MissionSys/MissionSystem.cs
Normal file
271
Campofinale/Game/MissionSys/MissionSystem.cs
Normal file
@ -0,0 +1,271 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using Campofinale.Resource.Table;
|
||||
using static System.Runtime.InteropServices.JavaScript.JSType;
|
||||
|
||||
namespace Campofinale.Game.MissionSys
|
||||
{
|
||||
public class MissionSystem
|
||||
{
|
||||
public Player owner;
|
||||
public List<GameMission> missions=new();
|
||||
public List<GameQuest> quests=new();
|
||||
public string curMission = "e0m0";
|
||||
|
||||
public MissionSystem(Player o)
|
||||
{
|
||||
owner = o;
|
||||
}
|
||||
public ScSyncAllMission ToProto()
|
||||
{
|
||||
if (!Server.config.serverOptions.missionsEnabled)
|
||||
{
|
||||
string json1 = File.ReadAllText("44_ScSyncAllMission.json");
|
||||
ScSyncAllMission m = Newtonsoft.Json.JsonConvert.DeserializeObject<ScSyncAllMission>(json1);
|
||||
m.TrackMissionId = "";
|
||||
return m;
|
||||
}
|
||||
ScSyncAllMission sync = new ScSyncAllMission();
|
||||
sync.TrackMissionId = curMission;
|
||||
missions.ForEach(m =>
|
||||
{
|
||||
if(!sync.Missions.ContainsKey(m.missionId))
|
||||
sync.Missions.Add(m.missionId, new Mission()
|
||||
{
|
||||
MissionId = m.missionId,
|
||||
MissionState = (int)m.state,
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
quests.ForEach(q =>
|
||||
{
|
||||
Quest quest=new Quest()
|
||||
{
|
||||
QuestId = q.questId,
|
||||
QuestState = (int)q.state,
|
||||
|
||||
};
|
||||
var data = GetQuestData(q.questId);
|
||||
data.objectiveList.ForEach(o =>
|
||||
{
|
||||
quest.QuestObjectives.Add(new QuestObjective()
|
||||
{
|
||||
ConditionId = o.condition.uniqueId,
|
||||
Values =
|
||||
{
|
||||
{o.condition.uniqueId,0 }
|
||||
}
|
||||
});
|
||||
});
|
||||
sync.CurQuests.Add(q.questId, quest);
|
||||
|
||||
});
|
||||
return sync;
|
||||
}
|
||||
public MissionDataTable.QuestInfo GetQuestData(string id)
|
||||
{
|
||||
MissionDataTable.QuestInfo quest = null;
|
||||
foreach(MissionDataTable m in ResourceManager.missionDataTable)
|
||||
{
|
||||
if(m.questDic.TryGetValue(id, out quest))
|
||||
{
|
||||
return quest;
|
||||
}
|
||||
};
|
||||
|
||||
return quest;
|
||||
}
|
||||
public void Save()
|
||||
{
|
||||
DatabaseManager.db.UpsertMissionData(new MissionData()
|
||||
{
|
||||
roleId=owner.roleId,
|
||||
curMission=curMission,
|
||||
missions=missions,
|
||||
quests=quests,
|
||||
});
|
||||
}
|
||||
public void Load()
|
||||
{
|
||||
MissionData data= DatabaseManager.db.LoadMissionData(owner.roleId);
|
||||
if (data != null)
|
||||
{
|
||||
curMission = data.curMission;
|
||||
missions = data.missions;
|
||||
quests = data.quests;
|
||||
}
|
||||
}
|
||||
public void AddMission(string id,MissionState state = MissionState.Available, bool notify=false)
|
||||
{
|
||||
MissionDataTable data = ResourceManager.missionDataTable.Find(m=>m.missionId == id);
|
||||
if (data != null)
|
||||
{
|
||||
missions.Add(new GameMission(id, state));
|
||||
if (notify)
|
||||
{
|
||||
|
||||
ScMissionStateUpdate s = new()
|
||||
{
|
||||
MissionId = data.missionId,
|
||||
MissionState = (int)state,
|
||||
SucceedId=-1,
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
foreach (var q in data.questDic.Values)
|
||||
{
|
||||
AddQuest(q, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
public GameQuest GetQuestById(string id)
|
||||
{
|
||||
return quests.Find(q => q.questId == id);
|
||||
}
|
||||
public void AddQuest(MissionDataTable.QuestInfo data,bool notify=false)
|
||||
{
|
||||
GameQuest quest = GetQuestById(data.questId);
|
||||
if (quest == null)
|
||||
{
|
||||
quest = new GameQuest(data.questId);
|
||||
quest.state = QuestState.Available;
|
||||
if (notify)
|
||||
{
|
||||
ScQuestObjectivesUpdate upd = new()
|
||||
{
|
||||
QuestId = data.questId,
|
||||
|
||||
};
|
||||
data.objectiveList.ForEach(o =>
|
||||
{
|
||||
upd.QuestObjectives.Add(new QuestObjective()
|
||||
{
|
||||
ConditionId=o.condition.uniqueId,
|
||||
Values =
|
||||
{
|
||||
{o.condition.uniqueId,0 }
|
||||
}
|
||||
});
|
||||
});
|
||||
ScQuestStateUpdate update = new()
|
||||
{
|
||||
QuestId = quest.questId,
|
||||
QuestState = (int)quest.state,
|
||||
RoleBaseInfo = owner.GetRoleBaseInfo()
|
||||
};
|
||||
owner.Send(ScMsgId.ScQuestStateUpdate, update);
|
||||
owner.Send(ScMsgId.ScQuestObjectivesUpdate, upd);
|
||||
}
|
||||
|
||||
quests.Add(quest);
|
||||
}
|
||||
}
|
||||
public void ProcessQuest(string id)
|
||||
{
|
||||
GameQuest quest = GetQuestById(id);
|
||||
if (quest != null)
|
||||
{
|
||||
|
||||
quest.state = QuestState.Processing;
|
||||
var data = GetQuestData(id);
|
||||
ScQuestStateUpdate update = new()
|
||||
{
|
||||
QuestId = quest.questId,
|
||||
QuestState = (int)quest.state,
|
||||
RoleBaseInfo = owner.GetRoleBaseInfo()
|
||||
};
|
||||
ScQuestObjectivesUpdate upd = new()
|
||||
{
|
||||
QuestId = data.questId,
|
||||
|
||||
};
|
||||
data.objectiveList.ForEach(o =>
|
||||
{
|
||||
upd.QuestObjectives.Add(new QuestObjective()
|
||||
{
|
||||
ConditionId = o.condition.uniqueId,
|
||||
Values =
|
||||
{
|
||||
{o.condition.uniqueId,0 }
|
||||
}
|
||||
});
|
||||
});
|
||||
owner.Send(ScMsgId.ScQuestObjectivesUpdate, upd);
|
||||
owner.Send(ScMsgId.ScQuestStateUpdate, update);
|
||||
|
||||
}
|
||||
}
|
||||
public void CompleteQuest(string id)
|
||||
{
|
||||
GameQuest quest = GetQuestById(id);
|
||||
if (quest != null)
|
||||
{
|
||||
quest.state = QuestState.Completed;
|
||||
var data = GetQuestData(id);
|
||||
ScQuestStateUpdate update = new()
|
||||
{
|
||||
QuestId = quest.questId,
|
||||
QuestState=(int)quest.state,
|
||||
};
|
||||
ScQuestObjectivesUpdate upd = new()
|
||||
{
|
||||
QuestId = data.questId,
|
||||
|
||||
};
|
||||
data.objectiveList.ForEach(o =>
|
||||
{
|
||||
upd.QuestObjectives.Add(new QuestObjective()
|
||||
{
|
||||
ConditionId = o.condition.uniqueId,
|
||||
IsComplete=true,
|
||||
Values =
|
||||
{
|
||||
{o.condition.uniqueId,1 }
|
||||
}
|
||||
});
|
||||
});
|
||||
owner.Send(ScMsgId.ScQuestObjectivesUpdate, upd);
|
||||
owner.Send(ScMsgId.ScQuestStateUpdate, update);
|
||||
quests.Remove(quest);
|
||||
}
|
||||
}
|
||||
|
||||
public void TrackMission(string v)
|
||||
{
|
||||
curMission = v;
|
||||
owner.Send(ScMsgId.ScTrackMissionChange, new ScTrackMissionChange()
|
||||
{
|
||||
MissionId = curMission,
|
||||
});
|
||||
}
|
||||
|
||||
public void CompleteMission(string v)
|
||||
{
|
||||
if(curMission == v)
|
||||
{
|
||||
TrackMission("");
|
||||
}
|
||||
GameMission mission = missions.Find(m => m.missionId == v);
|
||||
MissionDataTable data = ResourceManager.missionDataTable.Find(m => m.missionId == v);
|
||||
if (mission != null && data != null)
|
||||
{
|
||||
mission.state=MissionState.Completed;
|
||||
ScMissionStateUpdate s = new()
|
||||
{
|
||||
MissionId = mission.missionId,
|
||||
MissionState = (int)mission.state,
|
||||
SucceedId = -1,
|
||||
|
||||
};
|
||||
owner.Send(ScMsgId.ScMissionStateUpdate, s);
|
||||
//TODO rewards
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@ -2,17 +2,16 @@
|
||||
using Campofinale.Game.Inventory;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Resource;
|
||||
using Campofinale.Resource.Dynamic;
|
||||
using Campofinale.Resource.Table;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using SharpCompress.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Diagnostics;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.Dynamic.SpawnerConfig;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using static Campofinale.Resource.ResourceManager.LevelScene.LevelData;
|
||||
using static Campofinale.Resource.ResourceManager.LevelScene.LevelData.LevelFunctionAreaData;
|
||||
|
||||
namespace Campofinale.Game
|
||||
{
|
||||
@ -28,8 +27,18 @@ namespace Campofinale.Game
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (GetCurScene()!=null)
|
||||
GetCurScene().UpdateShowEntities();
|
||||
if (GetCurScene() != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
GetCurScene().UpdateShowEntities();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public Entity GetEntity(ulong guid)
|
||||
{
|
||||
@ -49,7 +58,7 @@ namespace Campofinale.Game
|
||||
public void LoadCurrentTeamEntities()
|
||||
{
|
||||
globalEntities.RemoveAll(e => e is EntityCharacter);
|
||||
foreach (Character.Character chara in player.GetCurTeam())
|
||||
foreach (Char.Character chara in player.GetCurTeam())
|
||||
{
|
||||
EntityCharacter ch = new(chara.guid, player.roleId);
|
||||
globalEntities.Add(ch);
|
||||
@ -95,43 +104,40 @@ namespace Campofinale.Game
|
||||
|
||||
if (scene != null)
|
||||
{
|
||||
if(GetEntity(guid) is EntityMonster)
|
||||
Entity entity = GetEntity(guid);
|
||||
if (entity != null)
|
||||
{
|
||||
EntityMonster monster = (EntityMonster)GetEntity(guid);
|
||||
CreateDrop(monster.Position, new RewardTable.ItemBundle()
|
||||
entity.OnDie();
|
||||
if (killClient)
|
||||
{
|
||||
id = "item_gem_rarity_3",
|
||||
count=1
|
||||
});
|
||||
LevelScene lv_scene = ResourceManager.GetLevelData(GetEntity(guid).sceneNumId);
|
||||
LevelEnemyData d = lv_scene.levelData.enemies.Find(l => l.levelLogicId == monster.guid);
|
||||
if (d != null)
|
||||
{
|
||||
if (!d.respawnable)
|
||||
ScSceneDestroyEntity destroy = new()
|
||||
{
|
||||
player.noSpawnAnymore.Add(monster.guid);
|
||||
Id = guid,
|
||||
Reason = reason,
|
||||
SceneNumId = GetEntity(guid).sceneNumId,
|
||||
};
|
||||
player.Send(Protocol.ScMsgId.ScSceneDestroyEntity, destroy);
|
||||
|
||||
}
|
||||
if (entity is EntityMonster monster)
|
||||
{
|
||||
LevelScene lv_scene = ResourceManager.GetLevelData(entity.sceneNumId);
|
||||
LevelEnemyData d = lv_scene.levelData.enemies.Find(l => l.levelLogicId == monster.guid);
|
||||
if (d != null)
|
||||
{
|
||||
if (!d.respawnable)
|
||||
{
|
||||
player.noSpawnAnymore.Add(monster.guid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (killClient)
|
||||
{
|
||||
ScSceneDestroyEntity destroy = new()
|
||||
if (scenes.Find(s => s.sceneNumId == entity.sceneNumId) != null)
|
||||
{
|
||||
Id = guid,
|
||||
Reason = reason,
|
||||
SceneNumId = GetEntity(guid).sceneNumId,
|
||||
};
|
||||
player.Send(Protocol.ScMsgId.ScSceneDestroyEntity, destroy);
|
||||
}
|
||||
if (GetEntity(guid) != null)
|
||||
{
|
||||
if(scenes.Find(s => s.sceneNumId == GetEntity(guid).sceneNumId) != null)
|
||||
{
|
||||
scenes.Find(s => s.sceneNumId == GetEntity(guid).sceneNumId).entities.Remove(GetEntity(guid));
|
||||
scenes.Find(s => s.sceneNumId == entity.sceneNumId).entities.Remove(entity);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
public void CreateDrop(Vector3f pos,ResourceManager.RewardTable.ItemBundle bundle)
|
||||
@ -222,18 +228,22 @@ namespace Campofinale.Game
|
||||
{
|
||||
return scenes.Find(s=>s.sceneNumId == sceneNumId).guid;
|
||||
}
|
||||
//TODO Save and get
|
||||
public void Load()
|
||||
{
|
||||
foreach (var level in ResourceManager.levelDatas)
|
||||
{
|
||||
if(scenes.Find(s=>s.sceneNumId==level.idNum) == null)
|
||||
int grade = 1;
|
||||
if (ResourceManager.levelGradeTable.ContainsKey(level.id))
|
||||
{
|
||||
grade = ResourceManager.levelGradeTable[level.id].grades.Last().grade;
|
||||
}
|
||||
if (scenes.Find(s=>s.sceneNumId==level.idNum) == null)
|
||||
scenes.Add(new Scene()
|
||||
{
|
||||
guid = (ulong)player.random.Next(),
|
||||
ownerId=player.roleId,
|
||||
sceneNumId=level.idNum,
|
||||
|
||||
grade= grade
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -244,13 +254,17 @@ namespace Campofinale.Game
|
||||
{
|
||||
if (scene != null)
|
||||
{
|
||||
scene.alreadyLoaded = false;
|
||||
scene.Unload();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LevelScript
|
||||
{
|
||||
public ulong scriptId;
|
||||
public int state;
|
||||
public Dictionary<string, ScriptProperty> properties = new();
|
||||
}
|
||||
public class Scene
|
||||
{
|
||||
public ulong ownerId;
|
||||
@ -260,7 +274,11 @@ namespace Campofinale.Game
|
||||
[BsonIgnore,JsonIgnore]
|
||||
public List<Entity> entities = new();
|
||||
[BsonIgnore, JsonIgnore]
|
||||
public bool alreadyLoaded = false;
|
||||
public List<ulong> activeScripts = new();
|
||||
|
||||
public List<LevelScript> scripts = new();
|
||||
public int grade = 1;
|
||||
|
||||
public int GetCollection(string id)
|
||||
{
|
||||
if (collections.ContainsKey(id))
|
||||
@ -285,12 +303,14 @@ namespace Campofinale.Game
|
||||
{
|
||||
return entities.FindAll(c => c is not EntityCharacter);
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
List<ulong> guids = new();
|
||||
foreach(Entity e in entities)
|
||||
foreach(Entity e in GetEntityExcludingChar().FindAll(e => e.spawned))
|
||||
{
|
||||
guids.Add(e.guid);
|
||||
e.spawned = false;
|
||||
}
|
||||
entities.Clear();
|
||||
GetOwner().Send(new PacketScObjectLeaveView(GetOwner(), guids));
|
||||
@ -301,14 +321,27 @@ namespace Campofinale.Game
|
||||
}
|
||||
public void Load()
|
||||
{
|
||||
if (info().isSeamless && alreadyLoaded) return;
|
||||
alreadyLoaded = true;
|
||||
if (grade == 0)
|
||||
{
|
||||
grade = 1;
|
||||
}
|
||||
Unload();
|
||||
LevelScene lv_scene = ResourceManager.GetLevelData(sceneNumId);
|
||||
|
||||
|
||||
LevelGradeInfo sceneGrade = null;
|
||||
LevelGradeTable table = null;
|
||||
ResourceManager.levelGradeTable.TryGetValue(lv_scene.id, out table);
|
||||
if (table != null)
|
||||
{
|
||||
sceneGrade=table.grades.Find(g=>g.grade==grade);
|
||||
}
|
||||
if (sceneGrade == null)
|
||||
{
|
||||
sceneGrade = new();
|
||||
}
|
||||
lv_scene.levelData.interactives.ForEach(en =>
|
||||
{
|
||||
if (en.defaultHide || GetOwner().noSpawnAnymore.Contains(en.levelLogicId))
|
||||
if (GetOwner().noSpawnAnymore.Contains(en.levelLogicId) && sceneNumId != 87)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -325,7 +358,7 @@ namespace Campofinale.Game
|
||||
});
|
||||
lv_scene.levelData.factoryRegions.ForEach(en =>
|
||||
{
|
||||
if (en.defaultHide || GetOwner().noSpawnAnymore.Contains(en.levelLogicId))
|
||||
if (GetOwner().noSpawnAnymore.Contains(en.levelLogicId) && sceneNumId!=87)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -336,23 +369,27 @@ namespace Campofinale.Game
|
||||
levelLogicId = en.levelLogicId,
|
||||
type = en.entityType,
|
||||
};
|
||||
|
||||
entities.Add(entity);
|
||||
});
|
||||
lv_scene.levelData.enemies.ForEach(en =>
|
||||
{
|
||||
if(en.defaultHide || GetOwner().noSpawnAnymore.Contains(en.levelLogicId)) return;
|
||||
EntityMonster entity = new(en.entityDataIdKey,en.level,ownerId,en.position,en.rotation, sceneNumId, en.levelLogicId)
|
||||
if(GetOwner().noSpawnAnymore.Contains(en.levelLogicId) && sceneNumId != 87) return;
|
||||
|
||||
EntityMonster entity = new(en.entityDataIdKey,sceneGrade.monsterBaseLevel+ en.level,ownerId,en.position,en.rotation, sceneNumId, en.levelLogicId)
|
||||
{
|
||||
type=en.entityType,
|
||||
belongLevelScriptId=en.belongLevelScriptId,
|
||||
levelLogicId = en.levelLogicId
|
||||
levelLogicId = en.levelLogicId,
|
||||
|
||||
};
|
||||
entity.defaultHide=en.defaultHide;
|
||||
entities.Add(entity);
|
||||
});
|
||||
lv_scene.levelData.npcs.ForEach(en =>
|
||||
{
|
||||
if (en.defaultHide) return;
|
||||
if (en.npcGroupId.Contains("chr")) return;
|
||||
|
||||
if (en.npcGroupId.Contains("chr") && sceneNumId == 98) return;
|
||||
EntityNpc entity = new(en.entityDataIdKey,ownerId,en.position,en.rotation, sceneNumId, en.levelLogicId)
|
||||
{
|
||||
belongLevelScriptId = en.belongLevelScriptId,
|
||||
@ -360,45 +397,140 @@ namespace Campofinale.Game
|
||||
type = en.entityType,
|
||||
|
||||
};
|
||||
entity.defaultHide = en.defaultHide;
|
||||
entities.Add(entity);
|
||||
});
|
||||
/*GetEntityExcludingChar().ForEach(e =>
|
||||
GetOwner().factoryManager.chapters.ForEach(ch =>
|
||||
{
|
||||
GetOwner().Send(new PacketScObjectEnterView(GetOwner(),new List<Entity>() { e}));
|
||||
});*/
|
||||
ch.nodes.ForEach(n =>
|
||||
{
|
||||
if (n.sceneNumId == sceneNumId)
|
||||
{
|
||||
n.SendEntity(GetOwner(), ch.chapterId);
|
||||
}
|
||||
});
|
||||
});
|
||||
UpdateShowEntities();
|
||||
|
||||
|
||||
}
|
||||
public void UpdateShowEntities()
|
||||
|
||||
public void SpawnEntity(Entity en,bool spawnedCheck=true)
|
||||
{
|
||||
foreach(Entity en in GetEntityExcludingChar())
|
||||
en.spawned = true;
|
||||
GetOwner().Send(new PacketScObjectEnterView(GetOwner(), new List<Entity>() { en }));
|
||||
}
|
||||
public bool GetActiveScript(ulong id)
|
||||
{
|
||||
LevelScript script = scripts.Find(s => s.scriptId == id);
|
||||
if (script != null)
|
||||
{
|
||||
if (en.Position.Distance(GetOwner().position) < 200)
|
||||
return script.state > 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//Bug on scene 101: spawning entities in this way make the game break if you try to load another scene from scene 101
|
||||
public async void UpdateShowEntities()
|
||||
{
|
||||
List<Entity> toSpawn = new();
|
||||
List<Entity> toCheck = GetEntityExcludingChar().FindAll(e => e.spawned == false);
|
||||
toCheck.Sort((a, b) => a.Position.Distance(GetOwner().position).CompareTo(b.Position.Distance(GetOwner().position)));
|
||||
foreach (Entity e in toCheck)
|
||||
{
|
||||
if(e.Position.Distance(GetOwner().position) > 300 && sceneNumId != 87)
|
||||
{
|
||||
if (!en.spawned)
|
||||
{
|
||||
en.spawned = true;
|
||||
GetOwner().Send(new PacketScObjectEnterView(GetOwner(), new List<Entity>() { en }));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if(e.spawned==false)
|
||||
{
|
||||
if (en.spawned)
|
||||
if (!e.defaultHide)
|
||||
{
|
||||
|
||||
en.spawned = false;
|
||||
GetOwner().Send(new PacketScObjectLeaveView(GetOwner(), new List<ulong>() { en.guid }));
|
||||
en.Position=en.BornPos;
|
||||
en.Rotation = en.Rotation;
|
||||
if (GetActiveScript(e.belongLevelScriptId))
|
||||
{
|
||||
toSpawn.Add(e);
|
||||
e.spawned = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
if (toSpawn.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < toSpawn.Count; i += 5)
|
||||
{
|
||||
int chunkSize = Math.Min(5, toSpawn.Count - i);
|
||||
var chunk = toSpawn.GetRange(i, chunkSize);
|
||||
|
||||
GetOwner().Send(new PacketScObjectEnterView(GetOwner(), chunk));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Player GetOwner()
|
||||
{
|
||||
return Server.clients.Find(c => c.roleId == ownerId);
|
||||
}
|
||||
public void SpawnEnemyByScriptId(ulong id)
|
||||
{
|
||||
GetEntityExcludingChar().FindAll(e => e.belongLevelScriptId == id).ForEach(e =>
|
||||
{
|
||||
e.spawned = true;
|
||||
});
|
||||
GetOwner().Send(new PacketScObjectEnterView(GetOwner(), GetEntityExcludingChar().FindAll(e => e.belongLevelScriptId == id)));
|
||||
}
|
||||
public void SpawnEnemy(ulong v, bool scriptSpawn=false)
|
||||
{
|
||||
LevelScene lv_scene = ResourceManager.GetLevelData(sceneNumId);
|
||||
LevelEnemyData en = lv_scene.levelData.enemies.Find(e=>e.levelLogicId == v);
|
||||
if(en!=null)
|
||||
{
|
||||
EntityMonster entity = new(en.entityDataIdKey, en.level, ownerId, en.position, en.rotation, sceneNumId, en.levelLogicId)
|
||||
{
|
||||
type = en.entityType,
|
||||
belongLevelScriptId = en.belongLevelScriptId,
|
||||
levelLogicId = en.levelLogicId,
|
||||
};
|
||||
entities.Add(entity);
|
||||
Logger.Print($"Enemy Id {v} found on scene {sceneNumId}:{lv_scene.mapIdStr}");
|
||||
SpawnEntity(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.PrintWarn($"Enemy Id {v} not found on scene {sceneNumId}:{lv_scene.mapIdStr}");
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnWaveEnemy(ulong spawnerId, int waveId)
|
||||
{
|
||||
LevelSpawnerData data=info().levelData.spawners.Find(s => s.spawnerId == spawnerId);
|
||||
if (data!=null)
|
||||
{
|
||||
SpawnerConfig config = spawnerConfigs.Find(s => s.configId == data.configId);
|
||||
if (config != null)
|
||||
{
|
||||
foreach(var group in config.waveMap[$"{waveId}"].groupMap.Values)
|
||||
{
|
||||
foreach (var act in group.actionMap.Values)
|
||||
{
|
||||
EnemyLibraryData enemyData = config.enemyLibrary.Find(e=>e.key==act.libraryKey);
|
||||
if (enemyData != null)
|
||||
{
|
||||
entities.Add(new EntityMonster(enemyData.enemyId, enemyData.enemyLevel, ownerId, act.position, act.rotation, sceneNumId)
|
||||
{
|
||||
|
||||
defaultHide = false,
|
||||
spawned = false,
|
||||
belongLevelScriptId = data.belongLevelScriptId
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,5 @@
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using MongoDB.Bson.Serialization.IdGenerators;
|
||||
using Campofinale.Resource;
|
||||
|
||||
@ -46,6 +40,7 @@ namespace Campofinale.Game.Spaceship
|
||||
IsWorking = isWorking,
|
||||
PhysicalStrength = physicalStrength,
|
||||
StationedRoomId = stationedRoomId,
|
||||
|
||||
Skills =
|
||||
{
|
||||
new ScdSpaceshipCharSkill()
|
||||
|
||||
@ -1,15 +1,6 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Game.Inventory;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MongoDB.Bson.Serialization.IdGenerators;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using Campofinale.Resource;
|
||||
using Campofinale.Resource.Table;
|
||||
|
||||
namespace Campofinale.Game.Spaceship
|
||||
{
|
||||
@ -84,6 +75,39 @@ namespace Campofinale.Game.Spaceship
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GiftToChar(CsSpaceshipPresentGiftToChar req)
|
||||
{
|
||||
SpaceshipChar chara = GetChar(req.CharId);
|
||||
if (chara != null)
|
||||
{
|
||||
foreach (var item in req.Gifts)
|
||||
{
|
||||
GiftItemTable giftItem = ResourceManager.giftItemTable[item.Id];
|
||||
chara.favorability += giftItem.favorablePoint * item.Count;
|
||||
//TODO item consume
|
||||
}
|
||||
ScSpaceshipPresentGiftToChar confirm = new()
|
||||
{
|
||||
CurFav = chara.favorability,
|
||||
CharId = chara.id,
|
||||
RecvGiftCnt = req.Gifts.Count,
|
||||
};
|
||||
//TODO packet class
|
||||
/*ScSpaceshipCharFavorabilityChange change = new()
|
||||
{
|
||||
ChangeInfos =
|
||||
{
|
||||
new SpaceshipCharFavorabilityChangeInfo()
|
||||
{
|
||||
CharId = chara.id,
|
||||
CurFav=chara.favorability,
|
||||
}
|
||||
}
|
||||
};*/
|
||||
owner.Send(Protocol.ScMsgId.ScSpaceshipPresentGiftToChar, confirm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -1,10 +1,5 @@
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using Campofinale.Resource;
|
||||
using MongoDB.Bson.Serialization.IdGenerators;
|
||||
|
||||
@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Game
|
||||
namespace Campofinale.Game
|
||||
{
|
||||
public class Team
|
||||
{
|
||||
|
||||
@ -1,18 +1,6 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Game;
|
||||
using Campofinale.Game.Gacha;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
using Campofinale.Game;
|
||||
using HttpServerLite;
|
||||
using MongoDB.Bson.IO;
|
||||
using SQLite;
|
||||
using SQLiteNetExtensions.Extensions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Channels;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Game.Gacha.GachaManager;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Campofinale.Http
|
||||
{
|
||||
@ -65,11 +53,10 @@ namespace Campofinale.Http
|
||||
await data(ctx);
|
||||
|
||||
}
|
||||
|
||||
[StaticRoute(HttpServerLite.HttpMethod.POST, "/u8/pay/getAllProductList")]
|
||||
public static async Task getAllProductList(HttpContext ctx)
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/serverStatus")]
|
||||
public static async Task serverStatus(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"productList\":[]}";
|
||||
string resp = "{\"maxPlayers\":" + Server.config.serverOptions.maxPlayers + ", \"players\":" + Server.clients.Count + ", \"status\":\"Online\", \"gameVersion\": \"" + GameConstants.GAME_VERSION + "\", \"serverVersion\": \"" + Server.ServerVersion + "\"}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
@ -77,6 +64,53 @@ namespace Campofinale.Http
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
public class U8ProductInfo
|
||||
{
|
||||
public string app_id;
|
||||
public string channel_id;
|
||||
public int world_id;
|
||||
public int store_id;
|
||||
public string product_id;
|
||||
public string desc;
|
||||
public string name;
|
||||
public int type;
|
||||
public long price;
|
||||
public string extra_data;
|
||||
public string appstore_id;
|
||||
public string channel_product_id;
|
||||
}
|
||||
public class U8ProductListData
|
||||
{
|
||||
public List<U8ProductInfo> productList = new();
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.POST, "/u8/pay/getAllProductList")]
|
||||
public static async Task getAllProductList(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"productList\":[]}";
|
||||
U8ProductListData rsp = new();
|
||||
rsp.productList.Add(new U8ProductInfo()
|
||||
{
|
||||
appstore_id="0",
|
||||
app_id="1",
|
||||
channel_id="1",
|
||||
channel_product_id="1",
|
||||
desc="Test",
|
||||
name="Test",
|
||||
price=10,
|
||||
type=0,
|
||||
product_id="1",
|
||||
store_id=1,
|
||||
world_id=0,
|
||||
|
||||
});
|
||||
resp = JsonConvert.SerializeObject(rsp);
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
//WINDOWS
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/game/get_latest")]
|
||||
public static async Task get_latest(HttpContext ctx)
|
||||
{
|
||||
@ -89,6 +123,18 @@ namespace Campofinale.Http
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
//ANDROID
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/game/get_latest_game_info")]
|
||||
public static async Task get_latest_game_info(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"version\":\""+ GameConstants.GAME_VERSION_ANDROID + "\",\"action\":0,\"update_type\":0,\"update_info\":{\"package\":null,\"patch\":null,\"custom_info\":\"\",\"source_package\":null},\"client_version\":\"\"}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/1003/prod-cbt/default/default/network_config")]
|
||||
public static async Task network_config(HttpContext ctx)
|
||||
{
|
||||
@ -100,21 +146,11 @@ namespace Campofinale.Http
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/default/network_config")]
|
||||
public static async Task network_config_cn(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"asset\":\"https://beyond.hg-cdn.com/asset/\",\"hgage\":\"\",\"sdkenv\":\"2\",\"u8root\":\"https://u8.gryphline.com/u8\",\"appcode\":4,\"channel\":\"prod\",\"netlogid\":\"GFz8RRMDN45w\",\"gameclose\":false,\"netlogurl\":\"http://native-log-collect.gryphline.com:32000/\",\"accounturl\":\"https://binding-api-account-prod.gryphline.com\",\"launcherurl\":\"https://launcher.gryphline.com\"}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/1003/prod-cbt/default/Windows/game_config")]
|
||||
public static async Task game_config(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"mockLogin\": false, \"selectSrv\": false, \"enableHotUpdate\": false, \"enableEntitySpawnLog\": false}";
|
||||
string resp = "{\"mockLogin\": false, \"selectSrv\": false, \"enableHotUpdate\": false, \"enableEntitySpawnLog\": false, \"enableCBT2AccessForbidden\": false}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
@ -122,13 +158,15 @@ namespace Campofinale.Http
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/Windows/game_config")]
|
||||
public static async Task game_config_cn(HttpContext ctx)
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/1003/prod-cbt/default/Windows/res_version")]
|
||||
public static async Task os_windows_res_version(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"mockLogin\": false, \"selectSrv\": false, \"enableHotUpdate\": false, \"enableEntitySpawnLog\": false}";
|
||||
|
||||
string resp = "{\"version\": \"2089329-32\", \"kickFlag\": true}";
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
@ -151,7 +189,25 @@ namespace Campofinale.Http
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/app/v1/config")]
|
||||
public static async Task config_check(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"data\":{\"agreementUrl\":{\"register\":\"https://user.gryphline.com/{language}/protocol/plain/terms_of_service\",\"privacy\":\"https://user.gryphline.com/{language}/protocol/plain/privacy_policy\",\"unbind\":\"https://user.gryphline.com/{language}/protocol/plain/endfield/privacy_policy\",\"account\":\"https://user.gryphline.com/{language}/protocol/plain/terms_of_service\",\"game\":\"https://user.gryphline.com/{language}/protocol/plain/endfield/privacy_policy\"},\"app\":{\"googleAndroidClientId\":\"\",\"googleIosClientId\":\"\",\"enableAutoLogin\":true,\"enablePayment\":true,\"enableGuestRegister\":false,\"needShowName\":true,\"displayName\":{\"en-us\":\"Arknights: Endfield\",\"ja-jp\":\"アークナイツ:エンドフィールド\",\"ko-kr\":\"명일방주:엔드필드\",\"zh-cn\":\"明日方舟:终末地\",\"zh-tw\":\"明日方舟:終末地\"},\"unbindAgreement\":[],\"unbindLimitedDays\":30,\"unbindCoolDownDays\":14,\"customerServiceUrl\":\"https://gryphline.helpshift.com/hc/{language}/4-arknights-endfield\",\"enableUnbindGrant\":false},\"customerServiceUrl\":\"https://gryphline.helpshift.com/hc/{language}/4-arknights-endfield\",\"thirdPartyRedirectUrl\":\"https://web-api.gryphline.com/callback/thirdPartyAuth.html\",\"scanUrl\":{\"login\":\"yj://scan_login\"},\"loginChannels\":[],\"userCenterUrl\":\"https://user.gryphline.com/pcSdk/userInfo?language={language}\"},\"msg\":\"OK\",\"status\":0,\"type\":\"A\"}";
|
||||
string appCode = ctx.Request.Query.Elements["appCode"];
|
||||
|
||||
|
||||
string resp = "{\"data\":{\"agreementUrl\":{\"register\":\"https://user.gryphline.com/{language}/protocol/plain/terms_of_service\",\"privacy\":\"https://user.gryphline.com/{language}/protocol/plain/privacy_policy\",\"unbind\":\"https://user.gryphline.com/{language}/protocol/plain/endfield/privacy_policy\",\"account\":\"https://user.gryphline.com/{language}/protocol/plain/terms_of_service\",\"game\":\"https://user.gryphline.com/{language}/protocol/plain/endfield/privacy_policy\"},\"app\":{\"googleAndroidClientId\":\"\",\"googleIosClientId\":\"\",\"enableAutoLogin\":true,\"enablePayment\":true,\"enableGuestRegister\":true,\"needShowName\":true,\"displayName\":{\"en-us\":\"Arknights: Endfield\",\"ja-jp\":\"アークナイツ:エンドフィールド\",\"ko-kr\":\"명일방주:엔드필드\",\"zh-cn\":\"明日方舟:终末地\",\"zh-tw\":\"明日方舟:終末地\"},\"unbindAgreement\":[],\"unbindLimitedDays\":30,\"unbindCoolDownDays\":14,\"customerServiceUrl\":\"https://gryphline.helpshift.com/hc/{language}/4-arknights-endfield\",\"enableUnbindGrant\":false},\"customerServiceUrl\":\"https://gryphline.helpshift.com/hc/{language}/4-arknights-endfield\",\"thirdPartyRedirectUrl\":\"https://web-api.gryphline.com/callback/thirdPartyAuth.html\",\"scanUrl\":{\"login\":\"yj://scan_login\"},\"loginChannels\":[],\"userCenterUrl\":\"https://user.gryphline.com/pcSdk/userInfo?language={language}\"},\"msg\":\"OK\",\"status\":0,\"type\":\"A\"}";
|
||||
|
||||
if(appCode == "a65356244d22261b")
|
||||
{
|
||||
resp = "{ \"data\": { \"antiAddiction\": { \"minorPeriodEnd\": 21, \"minorPeriodStart\": 20 }, \"payment\": [ { \"key\": \"alipay\", \"recommend\": true }, { \"key\": \"wechat\", \"recommend\": false }, { \"key\": \"pcredit\", \"recommend\": false } ], \"customerServiceUrl\": \"https://chat.hypergryph.com/chat/h5/v2/index.html?sysnum=889ee281e3564ddf883942fe85764d44&channelid=2\", \"cancelDeactivateUrl\": \"https://user-stable.hypergryph.com/cancellation\", \"agreementUrl\": { \"game\": \"https://hg-protocol-static-web-stable.hypergryph.net/protocol/plain/ak/index\", \"unbind\": \"https://hg-protocol-static-web-stable.hypergryph.net/protocol/plain/ak/cancellation\", \"gameService\": \"https://hg-protocol-static-web-stable.hypergryph.net/protocol/plain/ak/service\", \"account\": \"https://user.hypergryph.com/protocol/plain/index\", \"privacy\": \"https://user.hypergryph.com/protocol/plain/privacy\", \"register\": \"https://user.hypergryph.com/protocol/plain/registration\", \"updateOverview\": \"https://user.hypergryph.com/protocol/plain/overview_of_changes\", \"childrenPrivacy\": \"https://user.hypergryph.com/protocol/plain/children_privacy\" }, \"app\": { \"enablePayment\": true, \"enableAutoLogin\": true, \"enableAuthenticate\": true, \"enableAntiAddiction\": true, \"enableUnbindGrant\": true, \"wechatAppId\": \"wxeea7cc50e03edb28\", \"alipayAppId\": \"2021004129658342\", \"oneLoginAppId\": \"496b284079be97612a46266a9fdbfbd7\", \"enablePaidApp\": false, \"appName\": \"明日方舟终末地\", \"appAmount\": 600, \"needShowName\": true, \"customerServiceUrl\": \"https://web-biz-platform-cs-center-stable.hypergryph.net/hg/?hg_token={hg_token}&source_from=sdk\", \"needAntiAddictionAlert\": true, \"enableScanLogin\": false, \"deviceCheckMode\": 0, \"enableGiftCode\": false }, \"scanUrl\": { \"login\": \"hypergryph://scan_login\" }, \"userCenterUrl\": \"https://user-center-account-stable.hypergryph.net/pcSdk/userInfo\" }, \"msg\": \"OK\", \"status\": 0, \"type\": \"A\"}";
|
||||
}
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/general/v1/server_time")]
|
||||
public static async Task server_time(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"data\":{\"serverTime\":1748021408,\"isHoliday\":true},\"msg\":\"OK\",\"status\":0,\"type\":\"A\"}";
|
||||
|
||||
|
||||
|
||||
@ -169,35 +225,8 @@ namespace Campofinale.Http
|
||||
public string password;
|
||||
}
|
||||
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/Windows/res_version")]
|
||||
public static async Task cn_res_version(HttpContext ctx)
|
||||
{
|
||||
|
||||
string resp = "{\"version\": \"2089329-32\", \"kickFlag\": true}";
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/default/server_config_China")]
|
||||
public static async Task server_config_China(HttpContext ctx)
|
||||
{
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
Console.WriteLine(requestBody);
|
||||
string resp = "{\"addr\": \"" + Server.config.gameServer.accessAddress + "\", \"port\": " + Server.config.gameServer.accessPort + "}";
|
||||
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
|
||||
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/1003/prod-cbt/default/default/server_config_EUAndUS")]
|
||||
public static async Task server_config_EUAndUS(HttpContext ctx)
|
||||
{
|
||||
@ -259,7 +288,32 @@ namespace Campofinale.Http
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
|
||||
|
||||
//ANDROID
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/1003/prod-cbt/default/Android/res_version")]
|
||||
public static async Task os_android_res_version(HttpContext ctx)
|
||||
{
|
||||
|
||||
string resp = "{\"version\": \"2413221-312\", \"kickFlag\": false}";
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/1003/prod-cbt/default/Android/game_config")]
|
||||
public static async Task game_config_os_android(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"mockLogin\": false, \"selectSrv\": false, \"enableHotUpdate\": true, \"enableNpcOptimize\": false, \"enableEntitySpawnLog\": false, \"enableCBT2AccessForbidden\": false, \"enableMobileFullScreenWaterMark\": false}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
|
||||
public static async Task data(HttpContext ctx)
|
||||
{
|
||||
string fileId = ctx.Request.Url.Elements.LastOrDefault();
|
||||
|
||||
90
Campofinale/Http/DispatchCN.cs
Normal file
90
Campofinale/Http/DispatchCN.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using HttpServerLite;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Campofinale.Http
|
||||
{
|
||||
internal class DispatchCN
|
||||
{
|
||||
//SERVER
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/default/server_config_China")]
|
||||
public static async Task server_config_China(HttpContext ctx)
|
||||
{
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
Console.WriteLine(requestBody);
|
||||
string resp = "{\"addr\": \"" + Server.config.gameServer.accessAddress + "\", \"port\": " + Server.config.gameServer.accessPort + "}";
|
||||
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
//DEFAULT
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/default/network_config")]
|
||||
public static async Task network_config_cn(HttpContext ctx)
|
||||
{
|
||||
string resp = "{ \"asset\": \"https://beyond.hycdn.cn/asset/\", \"hgage\": \"https://web.hycdn.cn/endfield/protocol/cadpa-age.txt\", \"sdkenv\": \"2\", \"u8root\": \"https://as.hypergryph.com/u8\", \"appcode\": 4, \"channel\": \"prod\", \"netlogid\": \"56RqF5G2gU9j\", \"gameclose\": false, \"netlogurl\": \"http://native-log-collect.hypergryph.com:32000\", \"accounturl\": \"https://binding-api-account-prod.hypergryph.com\", \"launcherurl\": \"https://launcher.hypergryph.com\"}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
//WINDOWS
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/Windows/res_version")]
|
||||
public static async Task cn_res_version(HttpContext ctx)
|
||||
{
|
||||
|
||||
string resp = "{\"version\": \"2089329-32\", \"kickFlag\": false}";
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/Windows/game_config")]
|
||||
public static async Task game_config_cn_windows(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"mockLogin\": false, \"selectSrv\": false, \"enableHotUpdate\": true, \"enableEntitySpawnLog\": false, \"enableCBT2AccessForbidden\": false}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
//ANDROID
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/Android/res_version")]
|
||||
public static async Task cn_android_res_version(HttpContext ctx)
|
||||
{
|
||||
|
||||
string resp = "{\"version\": \"2377591-182\", \"kickFlag\": false}";
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/api/remote_config/get_remote_config/3/prod-cbt/default/Android/game_config")]
|
||||
public static async Task game_config_cn_android(HttpContext ctx)
|
||||
{
|
||||
string resp = "{\"mockLogin\": false, \"selectSrv\": false, \"enableHotUpdate\": true, \"enableNpcOptimize\": false, \"enableEntitySpawnLog\": false, \"enableCBT2AccessForbidden\": false, \"enableMobileFullScreenWaterMark\": false}";
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
145
Campofinale/Http/GateBulletin.cs
Normal file
145
Campofinale/Http/GateBulletin.cs
Normal file
@ -0,0 +1,145 @@
|
||||
using Campofinale.Database;
|
||||
using HttpServerLite;
|
||||
using MongoDB.Driver;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using static Campofinale.Http.GateBulletin.DetailRsp;
|
||||
using static Campofinale.Http.GateBulletin.DetailRsp.DetailData;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
|
||||
namespace Campofinale.Http
|
||||
{
|
||||
public class GateBulletin
|
||||
{
|
||||
//http://192.168.1.3:5000/bulletin/aggregate?lang=en-us&platform=Windows&server=EUAndUS&type=0&code=endfield_cbt2_overseas&hideDetail=1
|
||||
public class AggregateRsp
|
||||
{
|
||||
public int code = 0;
|
||||
public string msg = "";
|
||||
|
||||
public Data data = new Data();
|
||||
public class Data
|
||||
{
|
||||
public string topicCid = "2113";
|
||||
public int type = 1;
|
||||
public string platform = "Windows";
|
||||
public string server = "#DEFAULT";
|
||||
public string channel = "#DEFAULT";
|
||||
public string lang = "en";
|
||||
public string key = "1:Windows:#DEFAULT:#DEFAULT:en";
|
||||
public string version = "d41d8cd98f00b204e9800998ecf8427e";
|
||||
public List<string> onlineList = new();
|
||||
public List<string> popupList = new();
|
||||
public int popupVersion;
|
||||
public int updatedAt = 0;
|
||||
public List<BulletinEntry> list = new();
|
||||
|
||||
public class BulletinEntry
|
||||
{
|
||||
public string cid;
|
||||
public string type;
|
||||
|
||||
public string tab;
|
||||
public string title;
|
||||
public int startAt;
|
||||
public string? tag;
|
||||
public int? sort;
|
||||
}
|
||||
}
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/bulletin/aggregate")]
|
||||
public static async Task bulletin_aggregate(HttpContext ctx)
|
||||
{
|
||||
string resp = "{}";
|
||||
AggregateRsp rsp = new();
|
||||
rsp.data.list.Add(new AggregateRsp.Data.BulletinEntry()
|
||||
{
|
||||
cid = "1",
|
||||
title = "Endfield Private Server",
|
||||
type = "news",
|
||||
tab = "news",
|
||||
sort = 0,
|
||||
tag = "campaign",
|
||||
startAt = 0,
|
||||
});
|
||||
rsp.data.list.Add(new AggregateRsp.Data.BulletinEntry()
|
||||
{
|
||||
cid = "2",
|
||||
title = "Informations",
|
||||
type = "news",
|
||||
tab = "news",
|
||||
sort = 1,
|
||||
tag = "campaign",
|
||||
startAt = 0,
|
||||
});
|
||||
resp = JsonConvert.SerializeObject(rsp);
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
public class DetailRsp
|
||||
{
|
||||
public int code = 0;
|
||||
public string msg = "";
|
||||
public DetailData data=new();
|
||||
|
||||
|
||||
public class DetailData
|
||||
{
|
||||
public string title = "Test";
|
||||
public string header = "Test";
|
||||
public TextData data = new();
|
||||
public string content = "null";
|
||||
public string displayType = "rich_text";
|
||||
|
||||
public class TextData
|
||||
{
|
||||
public string html;
|
||||
public string text;
|
||||
}
|
||||
}
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/bulletin/detail/2")]
|
||||
public static async Task bulletin_1(HttpContext ctx)
|
||||
{
|
||||
string resp = "{}";
|
||||
DetailRsp rsp = new();
|
||||
rsp.data.title = "Informations";
|
||||
rsp.data.header = "Informations";
|
||||
rsp.data.data = new TextData()
|
||||
{
|
||||
html= "Repository <a href='https://git.muiegratis.online/suikoakari/Campofinale'>https://git.muiegratis.online/suikoakari/Campofinale</a>",
|
||||
};
|
||||
resp = JsonConvert.SerializeObject(rsp);
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/bulletin/detail/1")]
|
||||
public static async Task bulletin_2(HttpContext ctx)
|
||||
{
|
||||
string resp = "{}";
|
||||
DetailRsp rsp = new();
|
||||
rsp.data.title = "Endfield Private Server";
|
||||
rsp.data.header = "Endfield Private Server";
|
||||
rsp.data.data = new TextData()
|
||||
{
|
||||
html = "Welcome to Campofinale! A private server for Arknights: Endfield!",
|
||||
};
|
||||
resp = JsonConvert.SerializeObject(rsp);
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,10 +1,6 @@
|
||||
using Campofinale.Commands;
|
||||
using Campofinale.Commands.Handlers;
|
||||
using Campofinale.Database;
|
||||
using HttpServerLite;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
|
||||
@ -30,7 +26,8 @@ namespace Campofinale.Http
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/pcSdk/console")]
|
||||
public static async Task ConsoleResponce(HttpContext ctx)
|
||||
{
|
||||
string cmd = ctx.Request.Query.Elements["command"].Replace("+"," ");
|
||||
string encodedCmd = Uri.UnescapeDataString(ctx.Request.Query.Elements["command"]);
|
||||
string cmd = Encoding.UTF8.GetString(Convert.FromBase64String(encodedCmd));
|
||||
string token = ctx.Request.Query.Elements["token"];
|
||||
string message = "";
|
||||
string[] split = cmd.Split(" ");
|
||||
|
||||
@ -1,11 +1,9 @@
|
||||
using Campofinale.Database;
|
||||
using Campofinale.Resource;
|
||||
using HttpServerLite;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Text.Json;
|
||||
using static Campofinale.Game.Gacha.GachaManager;
|
||||
using static Campofinale.Http.Dispatch;
|
||||
|
||||
@ -20,16 +18,24 @@ namespace Campofinale.Http
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
Console.WriteLine(requestBody);
|
||||
string resp = "{}";
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/user/pay/v1/query_app_order")]
|
||||
public static async Task query_app_order(HttpContext ctx)
|
||||
{
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
Console.WriteLine(requestBody);
|
||||
string resp = "{\"data\":{\"paidApp\":true,\"hasMinorOrder\":false},\"msg\":\"OK\",\"status\":0,\"type\":\"A\"}";
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.POST, "/user/auth/v1/token_by_phone_password")]
|
||||
public static async Task token_login_phone_cn(HttpContext ctx)
|
||||
{
|
||||
@ -48,7 +54,6 @@ namespace Campofinale.Http
|
||||
}
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
@ -72,14 +77,17 @@ namespace Campofinale.Http
|
||||
}
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/batch_event")]
|
||||
public static async Task batch_event(HttpContext ctx)
|
||||
{
|
||||
await ctx.Response.SendAsync("OK");
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/user/info/v1/basic")]
|
||||
public static async Task account_info_get(HttpContext ctx)
|
||||
{
|
||||
@ -88,7 +96,10 @@ namespace Campofinale.Http
|
||||
string resp = "{\"data\":{\"hgId\":\"1799321925\",\"email\":\"dispatch@endfield.ps\",\"realEmail\":\"dispatch@endfield.ps\",\"isLatestUserAgreement\":true,\"nickName\":\"Campofinale\"},\"msg\":\"OK\",\"status\":0,\"type\":1}";
|
||||
if (account != null)
|
||||
{
|
||||
resp = "{\"data\":{\"idCardNum\": 110102200610048887,\"hgId\":\"" + account.id + "\",\"email\":\"" + account.username +Server.config.dispatchServer.emailFormat +"\",\"realEmail\":\"" + account.username + Server.config.dispatchServer.emailFormat + "\",\"isLatestUserAgreement\":true,\"nickName\":\"" + account.username + "\",\"name\":\"AAAA\"},\"msg\":\"OK\",\"status\":0,\"type\":1}";
|
||||
/*
|
||||
* {"data":{"hgId":"**********","phone":"153****5243","email":null,"identityNum":"5002**********1619","identityName":"金*","isMinor":false,"isLatestUserAgreement":true},"msg":"OK","status":0,"type":"A"}
|
||||
*/
|
||||
resp = "{\"data\":{\"phone\":\"153****5243\", \"identityNum\": \"5002**********1619\",\"identityName\":\"金*\",\"isMinor\":false,\"hgId\":\"" + account.id + "\",\"email\":\"" + account.username +Server.config.dispatchServer.emailFormat +"\",\"realEmail\":\"" + account.username + Server.config.dispatchServer.emailFormat + "\",\"isLatestUserAgreement\":true,\"nickName\":\"" + account.username + "\"},\"msg\":\"OK\",\"status\":0,\"type\":\"A\"}";
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -99,27 +110,74 @@ namespace Campofinale.Http
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
//ctx.Response.ContentLength = resp.Length;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}
|
||||
|
||||
public struct GrantData
|
||||
public class GrantReqData
|
||||
{
|
||||
public string token;
|
||||
public string encodeNonce;
|
||||
public string appCode;
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.POST, "/user/oauth2/v2/grant")]
|
||||
public static async Task account_ugrant(HttpContext ctx)
|
||||
public class GrantRsp
|
||||
{
|
||||
public Data data;
|
||||
public string msg;
|
||||
public int status;
|
||||
public string type;
|
||||
|
||||
public class Data
|
||||
{
|
||||
public string token;
|
||||
public string code;
|
||||
public string hgId;
|
||||
public string uid;
|
||||
public string encodeSign;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*[StaticRoute(HttpServerLite.HttpMethod.POST, "/user/oauth2/v2/grant")]
|
||||
public static async Task account_ugrant_old(HttpContext ctx)
|
||||
{
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
|
||||
GrantData grant = Newtonsoft.Json.JsonConvert.DeserializeObject<GrantData>(requestBody);
|
||||
GrantReqData grant = Newtonsoft.Json.JsonConvert.DeserializeObject<GrantReqData>(requestBody);
|
||||
Account account = DatabaseManager.db.GetAccountByToken(grant.token);
|
||||
string resp = "{\"msg\": \"Error\", \"status\": 2, \"type\": \"A\"}";
|
||||
if (account != null)
|
||||
{
|
||||
resp = "{\"data\": { \"uid\": \"" + account.id + "\", \"code\": \"" + DatabaseManager.db.GrantCode(account) + "\" }, \"msg\": \"OK\", \"status\": 0, \"type\": \"A\"}";
|
||||
if(grant.appCode== "2289f1dd2b923c53")
|
||||
{
|
||||
var url = "https://as.hypergryph.com/user/oauth2/v2/grant";
|
||||
|
||||
var b = new
|
||||
{
|
||||
appCode = "2289f1dd2b923c53",
|
||||
encodeNonce = grant.encodeNonce,
|
||||
token = "/kKCPAzTCkGOKft+X7sE7T0W",
|
||||
type = 1
|
||||
};
|
||||
|
||||
var json = JsonSerializer.Serialize(b);
|
||||
|
||||
var handler = new HttpClientHandler
|
||||
{
|
||||
UseProxy = false,
|
||||
};
|
||||
|
||||
using var client = new HttpClient(handler);
|
||||
var content = new StringContent(json, Encoding.UTF8, "application/json");
|
||||
|
||||
var response = await client.PostAsync(url, content);
|
||||
var responseString = await response.Content.ReadAsStringAsync();
|
||||
Logger.Print(responseString);
|
||||
GrantRspOff rsp = JsonSerializer.Deserialize<GrantRspOff>(responseString);
|
||||
resp = "{ \"data\": { \"token\": \"" + DatabaseManager.db.GrantCode(account) + "\", \"hgId\": \"" + account.id + "\", \"encodeSign\": \""+ rsp.data.encodeSign + "\" }, \"msg\": \"OK\", \"status\": 0, \"type\": \"A\"}";
|
||||
}
|
||||
}
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
@ -127,25 +185,70 @@ namespace Campofinale.Http
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
}*/
|
||||
[StaticRoute(HttpServerLite.HttpMethod.POST, "/user/oauth2/v2/grant")]
|
||||
public static async Task account_ugrant(HttpContext ctx)
|
||||
{
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
|
||||
GrantReqData grant = Newtonsoft.Json.JsonConvert.DeserializeObject<GrantReqData>(requestBody);
|
||||
GrantRsp rsp = new GrantRsp();
|
||||
Account account = DatabaseManager.db.GetAccountByToken(grant.token);
|
||||
rsp.type = "A";
|
||||
if (account != null)
|
||||
{
|
||||
rsp.msg = "OK";
|
||||
string grantedToken = DatabaseManager.db.GrantCode(account);
|
||||
rsp.data = new()
|
||||
{
|
||||
hgId = account.id,
|
||||
uid = account.id,
|
||||
token = grantedToken,
|
||||
code = grantedToken
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
rsp.status = 2;
|
||||
rsp.msg = "Error";
|
||||
|
||||
}
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
ctx.Response.ContentType = "application/json";
|
||||
await ctx.Response.SendAsync(JsonConvert.SerializeObject(rsp));
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.POST, "/u8/user/auth/v2/grant")]
|
||||
public static async Task account_grant(HttpContext ctx)
|
||||
{
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
|
||||
GrantData grant = Newtonsoft.Json.JsonConvert.DeserializeObject<GrantData>(requestBody);
|
||||
GrantReqData grant = Newtonsoft.Json.JsonConvert.DeserializeObject<GrantReqData>(requestBody);
|
||||
GrantRsp rsp = new GrantRsp();
|
||||
Account account = DatabaseManager.db.GetAccountByTokenGrant(grant.token);
|
||||
string resp = "{\"msg\": \"Error\", \"status\": 2, \"type\": \"A\"}";
|
||||
rsp.type = "A";
|
||||
if (account != null)
|
||||
{
|
||||
resp = "{\"data\": { \"uid\": \"" + account.id + "\", \"code\": \"" + account.grantToken + "\" }, \"msg\": \"OK\", \"status\": 0, \"type\": \"A\"}";
|
||||
rsp.msg = "OK";
|
||||
rsp.data = new()
|
||||
{
|
||||
hgId = account.id,
|
||||
uid = account.id,
|
||||
token = account.token,
|
||||
code = account.grantToken,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
rsp.status = 2;
|
||||
rsp.msg = "Error";
|
||||
}
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
|
||||
ctx.Response.ContentType = "application/json";
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
await ctx.Response.SendAsync(JsonConvert.SerializeObject(rsp));
|
||||
}
|
||||
|
||||
public class TokenChannelData
|
||||
@ -180,14 +283,7 @@ namespace Campofinale.Http
|
||||
}
|
||||
|
||||
}
|
||||
/*{
|
||||
"appCode": "2fe67ec91610377d",
|
||||
"code": "121212",
|
||||
"email": "aaaa@a.cc",
|
||||
"from": 0,
|
||||
"password": "aaaaaaaaaaaaaa1"
|
||||
}*/
|
||||
public struct RegisterData
|
||||
public struct RegisterFormData
|
||||
{
|
||||
public string appCode;
|
||||
public string code;
|
||||
@ -201,7 +297,7 @@ namespace Campofinale.Http
|
||||
{
|
||||
string requestBody = ctx.Request.DataAsString;
|
||||
Console.WriteLine(requestBody);
|
||||
RegisterData data = Newtonsoft.Json.JsonConvert.DeserializeObject<RegisterData>(requestBody);
|
||||
RegisterFormData data = Newtonsoft.Json.JsonConvert.DeserializeObject<RegisterFormData>(requestBody);
|
||||
string username = data.email.Split("@")[0];
|
||||
(string,int) msg=DatabaseManager.db.CreateAccount(username);
|
||||
string resp = "";
|
||||
@ -244,10 +340,8 @@ namespace Campofinale.Http
|
||||
{
|
||||
transactions.transactionList = new();
|
||||
}
|
||||
string resp = Newtonsoft.Json.JsonConvert.SerializeObject(transactions);
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
await ctx.Response.SendAsync(resp);
|
||||
await ctx.Response.SendAsync(JsonConvert.SerializeObject(transactions));
|
||||
}
|
||||
[StaticRoute(HttpServerLite.HttpMethod.GET, "/gachahistory")]
|
||||
public static async Task gachahistory(HttpContext ctx)
|
||||
@ -265,9 +359,6 @@ namespace Campofinale.Http
|
||||
resp = File.ReadAllText("Data/GachaHistory/index_noplayerfound.html");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
ctx.Response.StatusCode = 200;
|
||||
|
||||
await ctx.Response.SendAsync(resp);
|
||||
|
||||
@ -1,9 +1,7 @@
|
||||
using Campofinale;
|
||||
|
||||
using Pastel;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
public static class Logger
|
||||
{
|
||||
|
||||
@ -20,6 +18,10 @@ public static class Logger
|
||||
var method = frame?.GetMethod();
|
||||
return method?.DeclaringType?.Name ?? "Server";
|
||||
}
|
||||
/// <summary>
|
||||
/// Print a text in the console
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public static void Print(string text)
|
||||
{
|
||||
string className = GetCallingClassName();
|
||||
@ -27,6 +29,10 @@ public static class Logger
|
||||
string prefix = "<" + "INFO".Pastel("03fcce") + $":{className.Pastel("999")}>";
|
||||
Console.WriteLine($"{prefix} " + text);
|
||||
}
|
||||
/// <summary>
|
||||
/// Print a text in the console as Error
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public static void PrintError(string text)
|
||||
{
|
||||
string className = GetCallingClassName();
|
||||
@ -34,8 +40,15 @@ public static class Logger
|
||||
string prefix = "<" + "ERROR".Pastel("eb4034") + $":{className.Pastel("999")}>";
|
||||
Console.WriteLine($"{prefix} " + text.Pastel("917e7e"));
|
||||
}
|
||||
/// <summary>
|
||||
/// Print a text in the console as a Warn
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public static void PrintWarn(string text)
|
||||
{
|
||||
if (!Server.config.logOptions.packetWarnings)
|
||||
return;
|
||||
|
||||
string className = GetCallingClassName();
|
||||
Logger.Log(text);
|
||||
string prefix = "<" + "WARN".Pastel("ff9100") + $":{className.Pastel("999")}>";
|
||||
@ -43,7 +56,9 @@ public static class Logger
|
||||
}
|
||||
public static string GetColor(string c)
|
||||
{
|
||||
if (ClassColors.ContainsKey(c)) return ClassColors[c];
|
||||
if (ClassColors.ContainsKey(c))
|
||||
return ClassColors[c];
|
||||
|
||||
return "999";
|
||||
}
|
||||
private static StreamWriter logWriter;
|
||||
@ -52,23 +67,26 @@ public static class Logger
|
||||
public static void Initialize(bool hideLogs = false)
|
||||
{
|
||||
Logger.hideLogs = hideLogs;
|
||||
|
||||
logWriter = new StreamWriter("latest.log", false);
|
||||
logWriter.AutoFlush = true;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
/// <summary>
|
||||
/// Log a message
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
private static void Log(string message)
|
||||
{
|
||||
if (!hideLogs)
|
||||
if(hideLogs)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
logWriter.WriteLine($"{DateTime.Now}: {message}");
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
try
|
||||
{
|
||||
logWriter.WriteLine($"{DateTime.Now}: {message}");
|
||||
logWriter.Flush();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -76,4 +94,4 @@ public static class Logger
|
||||
{
|
||||
logWriter.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,20 +1,9 @@
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using Pastel;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using static System.Runtime.InteropServices.JavaScript.JSType;
|
||||
|
||||
namespace Campofinale.Network
|
||||
{
|
||||
@ -61,6 +50,11 @@ namespace Campofinale.Network
|
||||
byte networkValue = buf[index];
|
||||
return networkValue;
|
||||
}
|
||||
/// <summary>
|
||||
/// Parse the body using a specific IMessage proto class
|
||||
/// </summary>
|
||||
/// <typeparam name="TBody"></typeparam>
|
||||
/// <returns></returns>
|
||||
public TBody DecodeBody<TBody>() where TBody : IMessage<TBody>, new()
|
||||
{
|
||||
return new MessageParser<TBody>(() => new()).ParseFrom(finishedBody);
|
||||
@ -76,35 +70,10 @@ namespace Campofinale.Network
|
||||
|
||||
Buffer.BlockCopy(source, 0, destination, offset, source.Length);
|
||||
}
|
||||
public static byte[] ToByteArray(IntPtr ptr, int length)
|
||||
{
|
||||
if (ptr == IntPtr.Zero)
|
||||
{
|
||||
throw new ArgumentException("Pointer cannot be null", nameof(ptr));
|
||||
}
|
||||
|
||||
byte[] byteArray = new byte[length];
|
||||
Marshal.Copy(ptr, byteArray, 0, length);
|
||||
return byteArray;
|
||||
}
|
||||
public static IntPtr ByteArrayToIntPtr(byte[] data)
|
||||
{
|
||||
if (data == null) throw new ArgumentNullException(nameof(data));
|
||||
|
||||
// Allocate unmanaged memory
|
||||
IntPtr ptr = Marshal.AllocHGlobal(data.Length);
|
||||
|
||||
// Copy the byte array to the unmanaged memory
|
||||
Marshal.Copy(data, 0, ptr, data.Length);
|
||||
|
||||
return ptr;
|
||||
}
|
||||
public static byte[] EncryptWithPublicKey(byte[] data, string publicKey)
|
||||
{
|
||||
// Crea un oggetto RSA
|
||||
using (RSA rsa = RSA.Create())
|
||||
{
|
||||
|
||||
publicKey = publicKey.Replace("-----BEGIN PUBLIC KEY-----", "");
|
||||
publicKey = publicKey.Replace("\r", "");
|
||||
publicKey = publicKey.Replace("\n", "");
|
||||
@ -112,24 +81,44 @@ namespace Campofinale.Network
|
||||
publicKey = publicKey.Trim();
|
||||
Logger.Print(publicKey);
|
||||
byte[] publicKey_ = Convert.FromBase64String(publicKey);
|
||||
// Importa la chiave pubblica
|
||||
rsa.ImportSubjectPublicKeyInfo(publicKey_, out _);
|
||||
|
||||
// Crittografa i dati
|
||||
return rsa.Encrypt(data, RSAEncryptionPadding.OaepSHA256);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Set the data of the packet with the Message Id and the body
|
||||
/// </summary>
|
||||
/// <param name="msgId"></param>
|
||||
/// <param name="body">The proto message</param>
|
||||
/// <returns>The current Packet</returns>
|
||||
public Packet SetData(ScMsgId msgId, IMessage body)
|
||||
{
|
||||
set_body = body;
|
||||
cmdId = (int)msgId;
|
||||
return this;
|
||||
}
|
||||
/// <summary>
|
||||
/// Encode the packet using the Packet class
|
||||
/// </summary>
|
||||
/// <param name="packet">The packet</param>
|
||||
/// <param name="seq">the sequence id</param>
|
||||
/// <param name="totalPackCount">the pack count</param>
|
||||
/// <param name="currentPackIndex"></param>
|
||||
/// <returns></returns>
|
||||
public static byte[] EncodePacket(Packet packet,ulong seq = 0, uint totalPackCount = 1, uint currentPackIndex = 0)
|
||||
{
|
||||
return EncodePacket(packet.cmdId,packet.set_body,seq, totalPackCount, currentPackIndex);
|
||||
}
|
||||
public static ulong seqNext = 1;
|
||||
/// <summary>
|
||||
/// Encode the packet using the msgId and the body
|
||||
/// </summary>
|
||||
/// <param name="msgId"></param>
|
||||
/// <param name="body"></param>
|
||||
/// <param name="seqNext_"></param>
|
||||
/// <param name="totalPackCount"></param>
|
||||
/// <param name="currentPackIndex"></param>
|
||||
/// <returns></returns>
|
||||
public static byte[] EncodePacket(int msgId, IMessage body, ulong seqNext_ = 0, uint totalPackCount=1,uint currentPackIndex=0)
|
||||
{
|
||||
if (seqNext_ == 0)
|
||||
@ -145,10 +134,19 @@ namespace Campofinale.Network
|
||||
PutByteArray(data, head.ToByteArray(), 3);
|
||||
PutByteArray(data, body.ToByteArray(), 3+head.ToByteArray().Length);
|
||||
if(Server.config.logOptions.packets && !Server.scMessageToHide.Contains((ScMsgId)msgId))
|
||||
Logger.Print($"Sending packet: {((ScMsgId)msgId).ToString().Pastel(Color.LightBlue)} id: {msgId} with {data.Length} bytes");
|
||||
Logger.Print($"Sending Packet: {((ScMsgId)msgId).ToString().Pastel(Color.LightBlue)} Id: {msgId} with {data.Length} Bytes");
|
||||
|
||||
return data;
|
||||
}
|
||||
/// <summary>
|
||||
/// Encode the packet with msgId and body as byte array
|
||||
/// </summary>
|
||||
/// <param name="msgId"></param>
|
||||
/// <param name="body"></param>
|
||||
/// <param name="seqNext_"></param>
|
||||
/// <param name="totalPackCount"></param>
|
||||
/// <param name="currentPackIndex"></param>
|
||||
/// <returns></returns>
|
||||
public static byte[] EncodePacket(int msgId, byte[] body, ulong seqNext_ = 0, uint totalPackCount = 1, uint currentPackIndex = 0)
|
||||
{
|
||||
if (seqNext_ == 0)
|
||||
@ -167,11 +165,18 @@ namespace Campofinale.Network
|
||||
PutUInt16(data, (ushort)body.Length, 1);
|
||||
PutByteArray(data, head.ToByteArray(), 3);
|
||||
PutByteArray(data, body, 3 + head.ToByteArray().Length);
|
||||
if(Server.config!=null)
|
||||
if (Server.config.logOptions.packets && !Server.scMessageToHide.Contains((ScMsgId)msgId))
|
||||
Logger.Print($"Sending packet: {((ScMsgId)msgId).ToString().Pastel(Color.LightBlue)} id: {msgId} with {data.Length} bytes");
|
||||
Logger.Print($"Sending Packet: {((ScMsgId)msgId).ToString().Pastel(Color.LightBlue)} Id: {msgId} with {data.Length} Bytes");
|
||||
|
||||
return data;
|
||||
}
|
||||
/// <summary>
|
||||
/// Read the byteArray as a valid packet
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="byteArray"></param>
|
||||
/// <returns>The decoded packet</returns>
|
||||
public static Packet Read(Player client,byte[] byteArray)
|
||||
{
|
||||
byte headLength = GetByte(byteArray, 0);
|
||||
@ -182,12 +187,34 @@ namespace Campofinale.Network
|
||||
Array.Copy(byteArray, 3, csHeadBytes, 0, headLength);
|
||||
Array.Copy(byteArray, 3+ headLength, BodyBytes, 0, bodyLength);
|
||||
CSHead csHead_ = CSHead.Parser.ParseFrom(csHeadBytes);
|
||||
if (Server.config.logOptions.packets)
|
||||
/*if (Server.config.logOptions.packets && !Server.csMessageToHide.Contains((CsMsgId)csHead_.Msgid))
|
||||
{
|
||||
Logger.Print(csHead_.ToString());
|
||||
}
|
||||
}*/
|
||||
seqNext = csHead_.UpSeqid;
|
||||
return new Packet() { csHead = csHead_, finishedBody = BodyBytes,cmdId=csHead_.Msgid };
|
||||
}
|
||||
/// <summary>
|
||||
/// Read the byteArray as a valid packet
|
||||
/// </summary>
|
||||
/// <param name="byteArray"></param>
|
||||
/// <returns>The decoded packet</returns>
|
||||
public static Packet Read(byte[] byteArray)
|
||||
{
|
||||
byte headLength = GetByte(byteArray, 0);
|
||||
ushort bodyLength = GetUInt16(byteArray, 1);
|
||||
|
||||
byte[] csHeadBytes = new byte[headLength];
|
||||
byte[] BodyBytes = new byte[bodyLength];
|
||||
Array.Copy(byteArray, 3, csHeadBytes, 0, headLength);
|
||||
Array.Copy(byteArray, 3 + headLength, BodyBytes, 0, bodyLength);
|
||||
CSHead csHead_ = CSHead.Parser.ParseFrom(csHeadBytes);
|
||||
/*if (Server.config.logOptions.packets && !Server.csMessageToHide.Contains((CsMsgId)csHead_.Msgid))
|
||||
{
|
||||
Logger.Print(csHead_.ToString());
|
||||
}*/
|
||||
seqNext = csHead_.UpSeqid;
|
||||
return new Packet() { csHead = csHead_, finishedBody = BodyBytes, cmdId = csHead_.Msgid };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -7,7 +7,6 @@
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq.Expressions;
|
||||
using System.Reflection;
|
||||
using System.Net.Sockets;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Network;
|
||||
|
||||
@ -48,17 +47,23 @@
|
||||
s_notifyReqGroup = handlers.ToImmutable();
|
||||
}
|
||||
|
||||
public static void Notify(Player session, CsMsgId cmdId, Network.Packet packet)
|
||||
public static async void Notify(Player session, CsMsgId cmdId, Network.Packet packet)
|
||||
{
|
||||
if (s_notifyReqGroup.TryGetValue(cmdId, out var handler))
|
||||
await Task.Run(() =>
|
||||
{
|
||||
handler.Item2.Invoke(session, ((int)cmdId), packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!Server.hideLog.Contains(cmdId) && Server.config.logOptions.packets)
|
||||
Logger.PrintWarn($"Can't find handler for {(Enum.GetName(typeof(CsMsgId), cmdId)).ToString().Pastel(Color.FromArgb(165, 229, 250))} ({(cmdId).ToString().Pastel(Color.FromArgb(165, 229, 250))})");
|
||||
}
|
||||
|
||||
if (s_notifyReqGroup.TryGetValue(cmdId, out var handler))
|
||||
{
|
||||
|
||||
handler.Item2.Invoke(session, ((int)cmdId), packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!Server.csMessageToHide.Contains(cmdId) && Server.config.logOptions.packets)
|
||||
Logger.PrintWarn($"Can't find handler for {(Enum.GetName(typeof(CsMsgId), cmdId)).ToString().Pastel(Color.FromArgb(165, 229, 250))} ({(cmdId).ToString().Pastel(Color.FromArgb(165, 229, 250))})");
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public static void AddReqGroupHandler(Type type)
|
||||
|
||||
19
Campofinale/Packets/Cs/HandleCsAdventureTakeRewardAll.cs
Normal file
19
Campofinale/Packets/Cs/HandleCsAdventureTakeRewardAll.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
public class HandleCsAdventureTakeRewardAll
|
||||
{
|
||||
|
||||
[Server.Handler(CsMsgId.CsAdventureTakeRewardAll)]
|
||||
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
|
||||
{
|
||||
CsAdventureTakeRewardAll req = packet.DecodeBody<CsAdventureTakeRewardAll>();
|
||||
//TODO
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,17 +1,7 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Game.Entities;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using MongoDB.Driver.Core.Clusters;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
@ -29,6 +19,7 @@ namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
case BattleActionOperateType.BattleOpEntityValueModify:
|
||||
|
||||
OnEntityValueModify(session, data);
|
||||
break;
|
||||
case BattleActionOperateType.BattleOpSkillStartCast:
|
||||
@ -44,7 +35,7 @@ namespace Campofinale.Packets.Cs
|
||||
OnEntityDie(session, data.EntityDieOpData);
|
||||
break;
|
||||
default:
|
||||
Logger.PrintWarn($"Unsupported BattleActionOperateType.{data.OpType}");
|
||||
Logger.PrintWarn($"Unimplemented BattleActionOperateType.{data.OpType}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -83,9 +74,8 @@ namespace Campofinale.Packets.Cs
|
||||
HealEntity(session, item);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
Logger.PrintWarn($"Unsupported ServerBattleActionType.{data.Action.ActionType}");
|
||||
Logger.PrintWarn($"Unimplemented ServerBattleActionType.{data.Action.ActionType}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -116,7 +106,6 @@ namespace Campofinale.Packets.Cs
|
||||
private static void OnSkillStartCast(Player session, BattleClientOpData data)
|
||||
{
|
||||
ulong casterId = data.OwnerId;
|
||||
|
||||
Character character = session.chars.Find(c => c.guid == casterId);
|
||||
if (character != null)
|
||||
{
|
||||
@ -150,7 +139,7 @@ namespace Campofinale.Packets.Cs
|
||||
BattleInfo = new()
|
||||
{
|
||||
Hp = character.curHp,
|
||||
Ultimatesp = character.ultimateSp+1
|
||||
Ultimatesp = character.ultimateSp
|
||||
},
|
||||
Objid = character.guid,
|
||||
};
|
||||
@ -164,17 +153,17 @@ namespace Campofinale.Packets.Cs
|
||||
|
||||
private static void OnEntityValueModify(Player session, BattleClientOpData data)
|
||||
{
|
||||
Logger.PrintWarn("EntityValueModify called: " + data.EntityValueModifyData.ToString());
|
||||
|
||||
Character character = session.chars.Find(c => c.guid == data.EntityValueModifyData.EntityInstId);
|
||||
if (character != null)
|
||||
{
|
||||
|
||||
character.curHp = data.EntityValueModifyData.Value.Hp;
|
||||
character.ultimateSp = data.EntityValueModifyData.Value.Ultimatesp;
|
||||
ScCharSyncStatus s = new()
|
||||
{
|
||||
BattleInfo = new()
|
||||
{
|
||||
Hp = data.EntityValueModifyData.Value.Hp,
|
||||
Hp = character.curHp,
|
||||
Ultimatesp = character.ultimateSp
|
||||
},
|
||||
Objid = character.guid,
|
||||
|
||||
@ -1,17 +1,7 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
@ -26,7 +16,7 @@ namespace Campofinale.Packets.Cs
|
||||
{
|
||||
session.bitsetManager.AddValue((BitsetType)req.Type, (int)item);
|
||||
}
|
||||
session.Send(new PacketScBitsetAdd(session,req.Type,req.Value.ToList()));
|
||||
session.Send(new PacketScBitsetAdd(session,req.Type,req.Value.ToList()),packet.csHead.UpSeqid);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -1,17 +1,7 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,21 +1,7 @@
|
||||
using BeyondTools.VFS.Crypto;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using static Campofinale.Resource.ResourceManager;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,15 +1,6 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
@ -23,16 +14,7 @@ namespace Campofinale.Packets.Cs
|
||||
|
||||
session.teams[req.TeamIndex].leader=req.LeaderId;
|
||||
session.teams[req.TeamIndex].members= req.CharTeam.ToList();
|
||||
ScCharBagSetTeam team = new()
|
||||
{
|
||||
CharTeam = { req.CharTeam },
|
||||
LeaderId = req.LeaderId,
|
||||
ScopeName = 1,
|
||||
TeamIndex = req.TeamIndex,
|
||||
TeamType = CharBagTeamType.Main,
|
||||
};
|
||||
|
||||
session.Send(ScMsgId.ScCharBagSetTeam,team);
|
||||
session.Send(new PacketScCharBagSetTeam(session,session.teams[req.TeamIndex], req.TeamIndex));
|
||||
session.Send(new PacketScSelfSceneInfo(session, Resource.SelfInfoReasonType.SlrChangeTeam));
|
||||
}
|
||||
|
||||
|
||||
@ -1,15 +1,5 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,14 +1,5 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,15 +1,6 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,16 +1,6 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
@ -25,7 +15,9 @@ namespace Campofinale.Packets.Cs
|
||||
Character character = session.chars.Find(c => c.guid == req.CharObjId);
|
||||
if (character != null)
|
||||
{
|
||||
|
||||
character.potential=req.Level;
|
||||
|
||||
//TODO consume Item ID
|
||||
|
||||
ScCharPotentialUnlock unlock = new()
|
||||
|
||||
@ -1,16 +1,6 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
22
Campofinale/Packets/Cs/HandleCsCheckName.cs
Normal file
22
Campofinale/Packets/Cs/HandleCsCheckName.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
public class HandleCsCheckName
|
||||
{
|
||||
[Server.Handler(CsMsgId.CsCheckName)]
|
||||
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
|
||||
{
|
||||
CsCheckName req = packet.DecodeBody<CsCheckName>();
|
||||
session.Send(ScMsgId.ScCheckName, new ScCheckName()
|
||||
{
|
||||
Name = req.Name,
|
||||
Pass=true
|
||||
},packet.csHead.UpSeqid);
|
||||
}
|
||||
}
|
||||
}
|
||||
22
Campofinale/Packets/Cs/HandleCsCheckSensitive.cs
Normal file
22
Campofinale/Packets/Cs/HandleCsCheckSensitive.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Packets.Sc;
|
||||
using Campofinale.Protocol;
|
||||
using Campofinale.Resource;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
public class HandleCsCheckSensitive
|
||||
{
|
||||
[Server.Handler(CsMsgId.CsCheckSensitive)]
|
||||
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
|
||||
{
|
||||
CsCheckSensitive req = packet.DecodeBody<CsCheckSensitive>();
|
||||
|
||||
session.Send(ScMsgId.ScCheckSensitive, new ScCheckSensitive()
|
||||
{
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,14 +1,5 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,15 +1,6 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,15 +1,6 @@
|
||||
using Campofinale.Game.Character;
|
||||
using Campofinale.Game.Char;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
|
||||
@ -1,14 +1,6 @@
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Game.Factory;
|
||||
using Campofinale.Network;
|
||||
using Campofinale.Protocol;
|
||||
using Google.Protobuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Campofinale.Packets.Cs
|
||||
{
|
||||
@ -19,14 +11,33 @@ namespace Campofinale.Packets.Cs
|
||||
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
|
||||
{
|
||||
CsFactoryHsFb req = packet.DecodeBody<CsFactoryHsFb>();
|
||||
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
|
||||
|
||||
List<ScdFacCom> comps = new();
|
||||
|
||||
ScFactoryHs hs = new()
|
||||
foreach (var id in req.NodeIdList)
|
||||
{
|
||||
|
||||
|
||||
FactoryNode node=session.factoryManager.GetChapter(req.ChapterId).nodes.Find(n=>n.nodeId == id);
|
||||
if (node != null)
|
||||
{
|
||||
node.components.ForEach(c =>
|
||||
{
|
||||
comps.Add(c.ToProto());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
|
||||
ScFactoryHsSync hs = new()
|
||||
{
|
||||
Tms = curtimestamp,
|
||||
CcList =
|
||||
{
|
||||
comps,
|
||||
},
|
||||
Blackboard = session.factoryManager.GetChapter(req.ChapterId).ToProto().Blackboard,
|
||||
ChapterId=req.ChapterId,
|
||||
};
|
||||
session.Send(ScMsgId.ScFactoryHs, hs);
|
||||
session.Send(ScMsgId.ScFactoryHsSync, hs,packet.csHead.UpSeqid);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user