Merge pull request #3 from Campofinale/development
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1.1.7 ready
This commit is contained in:
Akari 2025-08-20 23:31:25 +02:00 committed by GitHub
commit 9b7bc980fe
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40 changed files with 2562 additions and 1242 deletions

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@ -21,15 +21,11 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="CsvHelper" Version="33.0.1" />
<PackageReference Include="Google.Protobuf" Version="3.27.2" />
<PackageReference Include="HttpServerLite" Version="2.1.5" />
<PackageReference Include="MongoDB.Driver" Version="3.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="NLua" Version="1.7.3" />
<PackageReference Include="Pastel" Version="5.1.0" />
<PackageReference Include="sqlite-net-pcl" Version="1.9.172" />
<PackageReference Include="SQLiteNetExtensions" Version="2.1.0" />
<PackageReference Include="System.ServiceProcess.ServiceController" Version="9.0.3" />
</ItemGroup>

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@ -10,21 +10,8 @@ namespace Campofinale.Commands.Handlers
[Server.Command("heal", "Revives/Heals your team characters", true)]
public static void Handle(Player sender, string cmd, string[] args, Player target)
{
target.GetCurTeam().ForEach(chara =>
{
chara.curHp = chara.CalcAttributes()[AttributeType.MaxHp].val;
ScCharSyncStatus state = new ScCharSyncStatus()
{
Objid=chara.guid,
IsDead=chara.curHp < 1,
BattleInfo = new()
{
Hp=chara.curHp,
Ultimatesp=chara.ultimateSp
}
};
target.Send(ScMsgId.ScCharSyncStatus, state);
});
target.RestTeam();
target.Send(ScMsgId.ScSceneRevival, new ScSceneRevival()
{

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@ -4,6 +4,8 @@ using MongoDB.Bson;
using System.Reflection;
using static Campofinale.Game.Factory.FactoryNode;
using Campofinale.Game.Inventory;
using Campofinale.Game.Factory;
using Campofinale.Game.Factory.BuildingsBehaviour;
namespace Campofinale.Database
{
@ -66,6 +68,7 @@ namespace Campofinale.Database
BsonSerializer.RegisterSerializer(typeof(Dictionary<int, Item>), new CustomDictionarySerializer<int, Item>());
RegisterSubclasses<FComponent>();
RegisterSubclasses<NodeBuildingBehaviour>();
Logger.Print("Connecting to MongoDB...");
try
{

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@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Game.Factory
{
public class BlockCalculator
{
public static int CalculateTotalBlocks(List<Vector3f> points)
{
if (points == null || points.Count < 2)
return 0;
HashSet<Tuple<int, int, int>> blocks = new HashSet<Tuple<int, int, int>>();
for (int i = 0; i < points.Count - 1; i++)
{
Vector3f p1 = points[i];
Vector3f p2 = points[i + 1];
AddBlocksForLineSegment3D(p1, p2, blocks);
}
return blocks.Count;
}
private static void AddBlocksForLineSegment3D(Vector3f p1, Vector3f p2, HashSet<Tuple<int, int, int>> blocks)
{
int x0 = (int)Math.Floor(p1.x);
int y0 = (int)Math.Floor(p1.y);
int z0 = (int)Math.Floor(p1.z);
int x1 = (int)Math.Floor(p2.x);
int y1 = (int)Math.Floor(p2.y);
int z1 = (int)Math.Floor(p2.z);
int dx = Math.Abs(x1 - x0);
int dy = Math.Abs(y1 - y0);
int dz = Math.Abs(z1 - z0);
int sx = x0 < x1 ? 1 : -1;
int sy = y0 < y1 ? 1 : -1;
int sz = z0 < z1 ? 1 : -1;
if (dx >= dy && dx >= dz)
{
int err1 = 2 * dy - dx;
int err2 = 2 * dz - dx;
for (int i = 0; i < dx; i++)
{
blocks.Add(Tuple.Create(x0, y0, z0));
if (err1 > 0)
{
y0 += sy;
err1 -= 2 * dx;
}
if (err2 > 0)
{
z0 += sz;
err2 -= 2 * dx;
}
err1 += 2 * dy;
err2 += 2 * dz;
x0 += sx;
}
}
else if (dy >= dx && dy >= dz)
{
int err1 = 2 * dx - dy;
int err2 = 2 * dz - dy;
for (int i = 0; i < dy; i++)
{
blocks.Add(Tuple.Create(x0, y0, z0));
if (err1 > 0)
{
x0 += sx;
err1 -= 2 * dy;
}
if (err2 > 0)
{
z0 += sz;
err2 -= 2 * dy;
}
err1 += 2 * dx;
err2 += 2 * dz;
y0 += sy;
}
}
else
{
int err1 = 2 * dy - dz;
int err2 = 2 * dx - dz;
for (int i = 0; i < dz; i++)
{
blocks.Add(Tuple.Create(x0, y0, z0));
if (err1 > 0)
{
y0 += sy;
err1 -= 2 * dz;
}
if (err2 > 0)
{
x0 += sx;
err2 -= 2 * dz;
}
err1 += 2 * dy;
err2 += 2 * dx;
z0 += sz;
}
}
blocks.Add(Tuple.Create(x1, y1, z1));
}
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Campofinale.Game.Factory.BuildingsBehaviour
{
public class NodeBuildingBehaviour
{
public virtual void Update(FactoryChapter chapter, FactoryNode node)
{
}
//Executed the first time when created a node that use the specific behaviour
public virtual void Init(FactoryChapter chapter, FactoryNode node)
{
}
}
}

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@ -0,0 +1,112 @@
using Campofinale.Game.Factory.Components;
using Campofinale.Protocol;
using Campofinale.Resource;
using Campofinale.Resource.Table;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Campofinale.Resource;
using static Campofinale.Resource.ResourceManager;
using System.Xml.Linq;
namespace Campofinale.Game.Factory.BuildingsBehaviour
{
public class NodeBuilding_Producer : NodeBuildingBehaviour
{
public uint inputCacheId = 0;
public uint outputCacheId = 0;
public uint producerId = 0;
public long timestampFinish = 0;
public override void Init(FactoryChapter chapter, FactoryNode node)
{
FComponentCache cache1 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheIn1).Init();
FComponentCache cache2 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheOut1).Init();
FComponentProducer producer = (FComponentProducer)new FComponentProducer(chapter.nextCompV()).Init();
node.components.Add(producer);
node.components.Add(new FComponentFormulaMan(chapter.nextCompV()).Init());
node.components.Add(cache1);
node.components.Add(cache2);
inputCacheId = cache1.compId;
outputCacheId = cache2.compId;
producerId = producer.compId;
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 3, cache1).Init());
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 3, cache2).Init());
}
public string GetFormulaGroupId(string templateId)
{
FactoryMachineCraftTable table = factoryMachineCraftTable.Values.ToList().Find(r => r.machineId == templateId);
if (table != null)
{
return table.formulaGroupId;
}
else
{
return "";
}
}
public override void Update(FactoryChapter chapter, FactoryNode node)
{
if (node.powered)
{
FComponentProducer producer = node.GetComponent<FComponentProducer>(producerId);
FComponentCache inCache = node.GetComponent<FComponentCache>(inputCacheId);
FComponentCache outCache = node.GetComponent<FComponentCache>(outputCacheId);
FComponentFormulaMan formulaManager = node.GetComponent<FComponentFormulaMan>();
if (formulaManager == null) return;
formulaManager.currentGroup = GetFormulaGroupId(node.templateId);
FactoryMachineCraftTable craftingRecipe = null;
string recipe = ResourceManager.FindFactoryMachineCraftIdUsingCacheItems(inCache.items,formulaManager.currentGroup);
producer.formulaId = recipe;
ResourceManager.factoryMachineCraftTable.TryGetValue(producer.formulaId, out craftingRecipe);
if (craftingRecipe != null)
{
producer.inBlock = outCache.IsFull();
if (craftingRecipe.CacheHaveItems(inCache) && !outCache.IsFull())
{
producer.inProduce = true;
producer.lastFormulaId = recipe;
if (timestampFinish == 0)
{
timestampFinish = DateTime.UtcNow.ToUnixTimestampMilliseconds() + 1000 * craftingRecipe.progressRound;
}
producer.progress = (DateTime.UtcNow.ToUnixTimestampMilliseconds()/timestampFinish)* craftingRecipe.totalProgress;
if (DateTime.UtcNow.ToUnixTimestampMilliseconds() >= timestampFinish)
{
timestampFinish= DateTime.UtcNow.ToUnixTimestampMilliseconds()+1000* craftingRecipe.progressRound;
List<ItemCount> toConsume = craftingRecipe.GetIngredients();
inCache.ConsumeItems(toConsume);
craftingRecipe.outcomes.ForEach(e =>
{
e.group.ForEach(i =>
{
outCache.AddItem(i.id, i.count);
});
});
}
}
else
{
producer.inProduce = false;
producer.progress = 0;
timestampFinish = 0;
}
}
else
{
producer.inBlock = false;
producer.inProduce = false;
producer.progress = 0;
timestampFinish = 0;
}
}
}
}
}

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@ -0,0 +1,120 @@
using Campofinale.Game.Factory.Components;
using Campofinale.Protocol;
using Campofinale.Resource;
using Campofinale.Resource.Table;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Campofinale.Resource;
using static Campofinale.Resource.ResourceManager;
using System.Xml.Linq;
namespace Campofinale.Game.Factory.BuildingsBehaviour
{
public class NodeBuilding_ProducerFurnace : NodeBuildingBehaviour
{
public uint inputCacheId = 0;
public uint outputCacheId = 0;
public uint inputCacheIdFluid = 0;
public uint outputCacheIdFluid = 0;
public uint producerId = 0;
public long timestampFinish = 0;
public override void Init(FactoryChapter chapter, FactoryNode node)
{
FComponentCache cache1 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheIn1).Init();
FComponentCache cache2 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheOut1).Init();
FComponentCache cache3 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheFluidIn1).Init();
FComponentCache cache4 = (FComponentCache)new FComponentCache(chapter.nextCompV(), FCComponentPos.CacheFluidOut1).Init();
FComponentProducer producer = (FComponentProducer)new FComponentProducer(chapter.nextCompV()).Init();
node.components.Add(producer);
node.components.Add(new FComponentFormulaMan(chapter.nextCompV()).Init());
node.components.Add(cache1);
node.components.Add(cache2);
node.components.Add(cache3);
node.components.Add(cache4);
inputCacheId = cache1.compId;
outputCacheId = cache2.compId;
inputCacheIdFluid = cache3.compId;
outputCacheIdFluid = cache4.compId;
producerId = producer.compId;
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 4, cache1).Init());
node.components.Add(new FComponentPortManager(chapter.nextCompV(), 4, cache2).Init());
}
public string GetFormulaGroupId(string templateId)
{
FactoryMachineCraftTable table = factoryMachineCraftTable.Values.ToList().Find(r => r.machineId == templateId);
if (table != null)
{
return table.formulaGroupId;
}
else
{
return "";
}
}
public override void Update(FactoryChapter chapter, FactoryNode node)
{
if (node.powered)
{
FComponentProducer producer = node.GetComponent<FComponentProducer>(producerId);
FComponentCache inCache = node.GetComponent<FComponentCache>(inputCacheId);
FComponentCache outCache = node.GetComponent<FComponentCache>(outputCacheId);
FComponentFormulaMan formulaManager = node.GetComponent<FComponentFormulaMan>();
if (formulaManager == null) return;
formulaManager.currentGroup = GetFormulaGroupId(node.templateId);
FactoryMachineCraftTable craftingRecipe = null;
string recipe = ResourceManager.FindFactoryMachineCraftIdUsingCacheItems(inCache.items,formulaManager.currentGroup);
producer.formulaId = recipe;
ResourceManager.factoryMachineCraftTable.TryGetValue(producer.formulaId, out craftingRecipe);
if (craftingRecipe != null)
{
producer.inBlock = outCache.IsFull();
if (craftingRecipe.CacheHaveItems(inCache) && !outCache.IsFull())
{
producer.inProduce = true;
producer.lastFormulaId = recipe;
if (timestampFinish == 0)
{
timestampFinish = DateTime.UtcNow.ToUnixTimestampMilliseconds() + 1000 * craftingRecipe.progressRound;
}
producer.progress = (DateTime.UtcNow.ToUnixTimestampMilliseconds() / timestampFinish) * craftingRecipe.totalProgress;
if (DateTime.UtcNow.ToUnixTimestampMilliseconds() >= timestampFinish)
{
timestampFinish = DateTime.UtcNow.ToUnixTimestampMilliseconds() + 1000 * craftingRecipe.progressRound;
List<ItemCount> toConsume = craftingRecipe.GetIngredients();
inCache.ConsumeItems(toConsume);
craftingRecipe.outcomes.ForEach(e =>
{
e.group.ForEach(i =>
{
outCache.AddItem(i.id, i.count);
});
});
}
}
else
{
producer.inProduce = false;
producer.progress = 0;
timestampFinish = 0;
}
}
else
{
producer.inBlock = false;
producer.inProduce = false;
producer.progress = 0;
timestampFinish = 0;
}
}
}
}
}

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@ -0,0 +1,23 @@
using Campofinale.Resource;
using static Campofinale.Game.Factory.FactoryNode;
namespace Campofinale.Game.Factory.Components
{
public class FComponentBattle : FComponent
{
public int EnergyCurrent=100;
public FComponentBattle(uint id) : base(id, FCComponentType.Battle, FCComponentPos.Battle1)
{
}
public override void SetComponentInfo(ScdFacCom proto)
{
proto.Battle = new()
{
EnergyCurrent=100,
EnergyMax=100,
InOverloading=false
};
}
}
}

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@ -0,0 +1,37 @@
using Campofinale.Resource;
using static Campofinale.Game.Factory.FactoryNode;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Game.Factory.Components
{
public class FComponentBoxConveyor : FComponent
{
public long lastPopTms = 0;
public List<ItemCount> items = new();
public FComponentBoxConveyor(uint id) : base(id, FCComponentType.BoxConveyor,FCComponentPos.BoxConveyor)
{
lastPopTms=DateTime.UtcNow.ToUnixTimestampMilliseconds();
}
public override void SetComponentInfo(ScdFacCom proto)
{
if (items == null)
{
items = new List<ItemCount>();
}
proto.BoxConveyor = new()
{
LastPopTms = lastPopTms,
};
items.ForEach(item =>
{
if(item!=null)
proto.BoxConveyor.Items.Add(item.ToFactoryItemProto());
});
}
}
}

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@ -0,0 +1,100 @@
using Campofinale.Resource;
using static Campofinale.Game.Factory.FactoryNode;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Game.Factory.Components
{
public class FComponentCache : FComponent
{
public List<ItemCount> items = new();
public FComponentCache(uint id,FCComponentPos pos) : base(id, FCComponentType.Cache,pos)
{
}
public int GetItemCount(string id)
{
int count = 0;
ItemCount item = items.Find(i=>i.id == id);
if (item != null)
{
count += item.count;
}
return count;
}
public override void SetComponentInfo(ScdFacCom proto)
{
if(items.Count < 1)
{
//Add 1 empty item as default
items.Add(new ItemCount());
}
proto.Cache = new()
{
Items =
{
},
Size=items.Count,
};
items.ForEach(item =>
{
proto.Cache.Items.Add(item.ToFactoryItemProto());
});
}
public void ConsumeItems(List<ItemCount> toConsume)
{
foreach (var consume in toConsume)
{
ItemCount item = items.Find(i => i.id == consume.id);
if (item != null)
{
item.count-=consume.count;
if(item.count < 1)
{
item.count = 0;
item.id = "";
}
}
}
}
public bool IsFull()
{
int maxItems = items.Count * 50;
int count = 0;
foreach (var item in items)
{
count += item.count;
};
return count>=maxItems;
}
public void AddItem(string id, int count)
{
int remaining = count;
foreach (var item in items)
{
int space = 50-item.count;
if (item.id==id)
{
if (space >= remaining)
{
item.count +=remaining;
remaining = 0;
}
else
{
item.count += space;
remaining -= space;
}
}
else if(item.id.Length < 1)
{
item.id = id;
item.count = remaining;
}
}
}
}
}

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@ -0,0 +1,32 @@
using Campofinale.Resource;
namespace Campofinale.Game.Factory.Components
{
public class FComponentFormulaMan : FComponent
{
public string currentGroup = "group_grinder_normal";
public string currentMode = "normal";
public List<string> formulaIds = new();
public FComponentFormulaMan(uint id) : base(id, FCComponentType.FormulaMan)
{
}
public List<string> GetFormulaIds()
{
List<string> ids = ResourceManager.factoryMachineCraftTable.Where(i => i.Value.formulaGroupId == currentGroup).Select(i => i.Value.id).ToList();
return ids;
}
public override void SetComponentInfo(ScdFacCom proto)
{
formulaIds = GetFormulaIds();
proto.FormulaMan = new()
{
CurrentGroup = currentGroup,
CurrentMode = currentMode,
FormulaIds = {
formulaIds
}
};
}
}
}

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@ -35,9 +35,45 @@ namespace Campofinale.Game.Factory.Components
});
}
}
public FComponentPortManager(uint id, int size) : base(id, FCComponentType.PortManager)
{
for (int i = 0; i < size; i++)
{
ports.Add(new FPort()
{
index = i,
ownerComId = 0,
touchComId = 0
});
}
}
public FComponentPortManager(uint id, int size, FComponentCache cache) : base(id, FCComponentType.PortManager)
{
if( cache.customPos == FCComponentPos.CacheIn1 ||
cache.customPos == FCComponentPos.CacheIn2 ||
cache.customPos == FCComponentPos.CacheIn3 ||
cache.customPos == FCComponentPos.CacheIn4)
{
customPos = FCComponentPos.PortInManager;
}
else
{
customPos = FCComponentPos.PortOutManager;
}
for (int i = 0; i < size; i++)
{
ports.Add(new FPort()
{
index = i,
ownerComId = cache.compId,
touchComId = 0
});
}
}
public override void SetComponentInfo(ScdFacCom proto)
{
proto.PortManager = new();
foreach(FPort port in ports)
{

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@ -0,0 +1,29 @@
using Campofinale.Resource;
using static Campofinale.Game.Factory.FactoryNode;
namespace Campofinale.Game.Factory.Components
{
public class FComponentProducer : FComponent
{
public string formulaId = "";
public string lastFormulaId = "";
public bool inProduce, inBlock;
public long progress;
public FComponentProducer(uint id) : base(id, FCComponentType.Producer)
{
}
public override void SetComponentInfo(ScdFacCom proto)
{
proto.Producer = new()
{
FormulaId=formulaId,
InBlock=inBlock,
CurrentProgress=progress,
InProduce=inProduce,
LastFormulaId=lastFormulaId
};
}
}
}

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@ -0,0 +1,111 @@
using Campofinale.Game.Factory.Components;
using Campofinale.Resource;
using MongoDB.Bson.Serialization.Attributes;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Campofinale.Game.Factory
{
[BsonDiscriminator(Required = true)]
[BsonKnownTypes(typeof(FComponentSelector))]
public class FComponent
{
public class FCompInventory
{
public ScdFacComInventory ToProto()
{
return new ScdFacComInventory()
{
};
}
}
public uint compId;
public FCComponentType type;
public FCompInventory inventory;
public FCComponentPos customPos = FCComponentPos.Invalid;
public FComponent(uint id, FCComponentType t, FCComponentPos custom= FCComponentPos.Invalid)
{
this.compId = id;
this.type = t;
this.customPos = custom;
}
public FCComponentPos GetComPos()
{
if(customPos == FCComponentPos.Invalid)
{
switch (type)
{
case FCComponentType.PowerPole:
return FCComponentPos.PowerPole;
case FCComponentType.TravelPole:
return FCComponentPos.TravelPole;
case FCComponentType.Battle:
return FCComponentPos.Battle1;
case FCComponentType.Producer:
return FCComponentPos.Producer;
case FCComponentType.FormulaMan:
return FCComponentPos.FormulaMan;
case FCComponentType.BusLoader:
return FCComponentPos.BusLoader;
case FCComponentType.StablePower:
return FCComponentPos.StablePower;
case FCComponentType.Selector:
return FCComponentPos.Selector;
case FCComponentType.PowerSave:
return FCComponentPos.PowerSave;
default:
return FCComponentPos.Invalid;
}
}
return customPos;
}
public ScdFacCom ToProto()
{
ScdFacCom proto = new ScdFacCom()
{
ComponentType = (int)type,
ComponentId = compId,
};
SetComponentInfo(proto);
return proto;
}
public virtual void SetComponentInfo(ScdFacCom proto)
{
if (inventory != null)
{
proto.Inventory = inventory.ToProto();
}
else if (type == FCComponentType.PowerPole)
{
proto.PowerPole = new()
{
};
}
}
public virtual FComponent Init()
{
switch (type)
{
case FCComponentType.Inventory:
inventory = new();
break;
default:
break;
}
return this;
}
}
}

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@ -0,0 +1,722 @@
using Campofinale.Game.Factory.Components;
using Campofinale.Game.Inventory;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using Campofinale.Resource;
using Campofinale.Resource.Table;
using Newtonsoft.Json;
using System.Xml.Linq;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Game.Factory
{
public class FactoryChapter
{
public string chapterId;
public ulong ownerId;
public List<FactoryNode> nodes = new();
public uint v = 1;
public uint compV = 0;
public int bandwidth = 200;
public FactoryBlackboard blackboard = new();
public class FactoryBlackboard
{
public uint inventoryNodeId=1;
public FacBbPower power = new();
public class FacBbPower
{
public long powerGen;
public long powerSaveMax;
public long powerSaveCurrent;
public long powerCost;
public bool isStopByPower;
}
public ScdFactorySyncBlackboard ToProto()
{
return new ScdFactorySyncBlackboard()
{
InventoryNodeId = inventoryNodeId,
Power = new()
{
IsStopByPower=power.isStopByPower,
PowerCost=power.powerCost,
PowerGen=power.powerGen,
PowerSaveCurrent=power.powerSaveCurrent,
PowerSaveMax=power.powerSaveMax,
}
};
}
public ScdFactoryHsBb ToProtoHsBb()
{
return new ScdFactoryHsBb()
{
Power = new()
{
IsStopByPower = power.isStopByPower,
PowerSaveCurrent = power.powerSaveCurrent,
PowerSaveMax = power.powerSaveMax,
},
};
}
}
public ScFactorySyncChapter ToProto()
{
blackboard = new();
ScFactorySyncChapter chapter = new()
{
ChapterId = chapterId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
Blackboard = new(),
Statistic = new()
{
LastDay = new()
{
},
Other = new()
{
InPowerBuilding = nodes.FindAll(n=>n.lastPowered==true).Count,
}
},
PinBoard = new()
{
Cards =
{
},
},
};
blackboard.power.powerSaveCurrent = bandwidth;
domainDataTable[chapterId].levelGroup.ForEach(levelGroup =>
{
int grade = GetOwner().sceneManager.GetScene(GetSceneNumIdFromLevelData(levelGroup)).grade;
LevelGradeInfo sceneGrade = ResourceManager.levelGradeTable[levelGroup].grades.Find(g => g.grade == grade);
if (sceneGrade != null)
{
blackboard.power.powerGen += sceneGrade.bandwidth;
blackboard.power.powerSaveMax += sceneGrade.bandwidth;
var scene = new ScdFactorySyncScene()
{
SceneId = GetSceneNumIdFromLevelData(levelGroup),
Bandwidth = new()
{
Current = 0,
Max = sceneGrade.bandwidth,
TravelPoleMax = sceneGrade.travelPoleLimit,
BattleCurrent = 0,
BattleMax = sceneGrade.battleBuildingLimit,
},
Settlements =
{
},
Panels =
{
}
};
int index = 0;
LevelScene scen = GetLevelData(GetSceneNumIdFromLevelData(levelGroup));
foreach (var reg in scen.levelData.factoryRegions)
{
foreach (var area in reg.areas)
{
var lvData = area.levelData.Find(l => l.level == grade);
if (lvData == null)
{
lvData = area.levelData.Last();
}
if (lvData.levelBounds.Count > 0)
{
var bounds = lvData.levelBounds[0];
scene.Panels.Add(new ScdFactorySyncScenePanel()
{
Index = index,
Level = lvData.level,
MainMesh =
{
new ScdRectInt()
{
X=(int)bounds.start.x,
Z=(int)bounds.start.z,
Y=(int)bounds.start.y,
W=(int)bounds.size.x,
H=(int)bounds.size.y,
L=(int)bounds.size.z,
}
}
});
index++;
}
}
}
chapter.Scenes.Add(scene);
}
});
try
{
nodes.ForEach(node =>
{
chapter.Nodes.Add(node.ToProto());
});
}
catch(Exception e)
{
}
chapter.Blackboard = blackboard.ToProto();
chapter.Maps.AddRange(GetMaps());
return chapter;
}
public List<ScdFactorySyncMap> GetMaps()
{
List<ScdFactorySyncMap> maps = new();
string levelId = domainDataTable[chapterId].levelGroup[0];
string mapId = GetLevelData(GetSceneNumIdFromLevelData(levelId)).mapIdStr;
maps.Add(new ScdFactorySyncMap()
{
MapId = ResourceManager.strIdNumTable.chapter_map_id.dic[mapId],
Wires =
{
GetWires()
},
});
return maps;
}
public List<ScdFactorySyncMapWire> GetWires()
{
List<ScdFactorySyncMapWire> wires = new();
HashSet<(ulong, ulong)> addedConnections = new();
ulong i = 0;
foreach (FactoryNode node in nodes)
{
foreach (var conn in node.connectedComps)
{
ulong compA = conn.Key;
ulong compB = conn.Value;
var key = (compA, compB);
if (!addedConnections.Contains(key))
{
wires.Add(new ScdFactorySyncMapWire()
{
Index = i,
FromComId = compA,
ToComId = compB,
});
addedConnections.Add(key);
i++;
}
}
}
return wires;
}
public void Update()
{
try
{
UpdatePowerGrid(nodes);
foreach (FactoryNode node in nodes)
{
try
{
node.Update(this);
}
catch (Exception e)
{
Logger.PrintError($"Error occured while updating nodeId {node.nodeId}: {e.Message}");
}
}
}
catch (Exception e)
{
}
}
public List<FactoryNode> GetNodesInRange(Vector3f pos, float range)
{
return nodes.FindAll(n => n.position.Distance(pos) <= range);
}
public void ExecOp(CsFactoryOp op, ulong seq)
{
switch (op.OpType)
{
case FactoryOpType.Place:
CreateNode(op, seq);
break;
case FactoryOpType.MoveNode:
MoveNode(op, seq);
break;
case FactoryOpType.Dismantle:
DismantleNode(op, seq);
break;
case FactoryOpType.AddConnection:
AddConnection(op, seq);
break;
case FactoryOpType.MoveItemBagToCache:
MoveItemBagToCache(op, seq);
break;
case FactoryOpType.MoveItemCacheToBag:
MoveItemCacheToBag(op, seq);
break;
case FactoryOpType.ChangeProducerMode:
ChangeProducerMode(op, seq);
break;
case FactoryOpType.EnableNode:
EnableNode(op, seq);
break;
case FactoryOpType.PlaceConveyor:
PlaceConveyor(op, seq);
break;
case FactoryOpType.DismantleBoxConveyor:
DismantleBoxConveyor(op, seq);
break;
case FactoryOpType.UseHealTowerPoint:
//TODO
break;
case FactoryOpType.SetTravelPoleDefaultNext:
FactoryNode travelNode = GetNodeByCompId(op.SetTravelPoleDefaultNext.ComponentId);
travelNode.GetComponent<FComponentTravelPole>().defaultNext = op.SetTravelPoleDefaultNext.DefaultNext;
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, travelNode));
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
break;
default:
break;
}
}
public void DismantleBoxConveyor(CsFactoryOp op, ulong seq)
{
var dismantle = op.DismantleBoxConveyor;
FactoryNode nodeRem = nodes.Find(n => n.nodeId == dismantle.NodeId);
if (nodeRem != null)
{
RemoveConnectionsToNode(nodeRem, nodes);
nodes.Remove(nodeRem);
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, nodeRem.nodeId));
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeRem.nodeId, op), seq);
}
else
{
ScFactoryOpRet ret = new()
{
RetCode = FactoryOpRetCode.Fail,
};
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
}
}
public void EnableNode(CsFactoryOp op, ulong seq)
{
var enableNode = op.EnableNode;
FactoryNode node = nodes.Find(n => n.nodeId == enableNode.NodeId);
if(node!= null)
{
node.deactive = !enableNode.Enable;
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
}
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
}
public void ChangeProducerMode(CsFactoryOp op, ulong seq)
{
var changeMode = op.ChangeProducerMode;
FactoryNode node = nodes.Find(n=>n.nodeId == changeMode.NodeId);
if(node != null)
{
FComponentFormulaMan formula = node.GetComponent<FComponentFormulaMan>();
if (formula != null)
{
formula.currentMode = changeMode.ToMode; //test, not sure
}
}
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
}
public void MoveItemCacheToBag(CsFactoryOp op, ulong seq)
{
var move = op.MoveItemCacheToBag;
FComponentCache cacheComp = GetCompById<FComponentCache>(move.ComponentId);
if (cacheComp != null)
{
ItemCount cacheItem = cacheComp.items[move.CacheGridIndex];
Item gridItem = null;
GetOwner().inventoryManager.items.bag.TryGetValue(move.GridIndex, out gridItem);
if (gridItem == null)
{
GetOwner().inventoryManager.items.bag.Add(move.GridIndex, new Item(ownerId,cacheItem.id,cacheItem.count));
cacheItem.id = "";
cacheItem.count = 0;
}
else
{
if(gridItem.id == cacheItem.id)
{
int availableSpace = 50 - gridItem.amount;
if(cacheItem.count > availableSpace)
{
gridItem.amount += availableSpace;
cacheItem.count-= availableSpace;
}
else
{
gridItem.amount += cacheItem.count;
cacheItem.id = "";
cacheItem.count = 0;
}
}
else
{
//TODO Swap
}
}
}
GetOwner().inventoryManager.items.UpdateBagInventoryPacket();
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
}
public void MoveItemBagToCache(CsFactoryOp op, ulong seq)
{
var move = op.MoveItemBagToCache;
FComponentCache cacheComp = GetCompById<FComponentCache>(move.ComponentId);
if (cacheComp != null)
{
Item gridItem = null;
GetOwner().inventoryManager.items.bag.TryGetValue(move.GridIndex, out gridItem);
if (gridItem != null)
{
if(cacheComp.items[move.CacheGridIndex].id == "" || cacheComp.items[move.CacheGridIndex].id == gridItem.id)
{
int canAdd = 50 - cacheComp.items[move.CacheGridIndex].count;
if (canAdd >= gridItem.amount)
{
cacheComp.items[move.CacheGridIndex].id = gridItem.id;
cacheComp.items[move.CacheGridIndex].count += gridItem.amount;
GetOwner().inventoryManager.items.bag.Remove(move.GridIndex);
GetOwner().inventoryManager.items.UpdateBagInventoryPacket();
}
else
{
cacheComp.items[move.CacheGridIndex].id = gridItem.id;
cacheComp.items[move.CacheGridIndex].count += canAdd;
gridItem.amount-=canAdd;
GetOwner().inventoryManager.items.UpdateBagInventoryPacket();
}
}
}
}
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
}
public void MoveNode(CsFactoryOp op, ulong seq)
{
var move = op.MoveNode;
FactoryNode node = nodes.Find(n => n.nodeId == move.NodeId);
if (node != null)
{
node.direction = new Vector3f(move.Direction);
node.position = new Vector3f(move.Position);
node.worldPosition = new Vector3f(move.InteractiveParam.Position);
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId, op), seq);
node.SendEntity(GetOwner(), chapterId);
}
else
{
ScFactoryOpRet ret = new()
{
RetCode = FactoryOpRetCode.Fail,
};
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
}
}
public void DismantleNode(CsFactoryOp op, ulong seq)
{
var dismantle = op.Dismantle;
FactoryNode nodeRem = nodes.Find(n => n.nodeId == dismantle.NodeId);
if (nodeRem != null)
{
RemoveConnectionsToNode(nodeRem, nodes);
nodes.Remove(nodeRem);
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
{
ChapterId = chapterId,
MapId = nodeRem.mapId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
Wires =
{
GetWires()
}
});
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, nodeRem.nodeId));
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeRem.nodeId, op), seq);
}
else
{
ScFactoryOpRet ret = new()
{
RetCode = FactoryOpRetCode.Fail,
};
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
}
}
public void RemoveConnectionsToNode(FactoryNode nodeRem, List<FactoryNode> allNodes)
{
// Ottieni tutti i compId del nodo da rimuovere
HashSet<ulong> remCompIds = nodeRem.components.Select(c => (ulong)c.compId).ToHashSet();
foreach (var node in allNodes)
{
node.connectedComps.RemoveAll(conn =>
remCompIds.Contains(conn.Key) || remCompIds.Contains(conn.Value));
}
}
public uint nextCompV()
{
compV++;
return compV;
}
public FComponent GetCompById(ulong compId)
{
foreach (FactoryNode node in nodes)
{
if (node.components.Find(c => c.compId == compId) != null)
{
return node.components.Find(c => c.compId == compId);
}
}
return null;
}
public FComponent GetCompById<FComponent>(ulong compId) where FComponent : class
{
foreach (FactoryNode node in nodes)
{
if (node.components.Find(c => c.compId == compId) != null)
{
return node.components.Find(c => c.compId == compId && c is FComponent) as FComponent;
}
}
return null;
}
public FactoryNode GetNodeByCompId(ulong compId)
{
foreach (FactoryNode node in nodes)
{
if (node.components.Find(c => c.compId == compId) != null)
{
return node;
}
}
return null;
}
private void AddConnection(CsFactoryOp op, ulong seq)
{
FComponent nodeFrom = GetCompById(op.AddConnection.FromComId);
FComponent nodeTo = GetCompById(op.AddConnection.ToComId);
if (nodeFrom != null && nodeTo != null)
{
GetNodeByCompId(nodeFrom.compId).connectedComps.Add(new(nodeFrom.compId, nodeTo.compId));
GetNodeByCompId(nodeTo.compId).connectedComps.Add(new(nodeTo.compId, nodeFrom.compId));
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
{
ChapterId = chapterId,
MapId = GetNodeByCompId(nodeFrom.compId).mapId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
Wires =
{
GetWires()
}
});
var wire = GetWires().Find(w =>
(w.FromComId == op.AddConnection.FromComId && w.ToComId == op.AddConnection.ToComId) ||
(w.FromComId == op.AddConnection.ToComId && w.ToComId == op.AddConnection.FromComId));
if (wire != null)
{
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), (uint)wire.Index, op), seq);
}
else
{
// Facoltativo: log di errore
Console.WriteLine($"[WARN] Connessione non trovata tra {op.AddConnection.FromComId} e {op.AddConnection.ToComId}");
}
}
}
void ResetAllPower(List<FactoryNode> allNodes)
{
foreach (var node in allNodes)
node.powered = false;
}
void UpdatePowerGrid(List<FactoryNode> allNodes)
{
ResetAllPower(allNodes);
HashSet<uint> visited = new();
foreach (var node in allNodes)
{
if (node.templateId.Contains("hub") || node.templateId == "power_diffuser_1")
{
//if(node.forcePowerOn)
if (node.templateId == "power_diffuser_1")
{
//Check inside factory region
}
else
{
PropagatePowerFrom(node, visited);
}
}
}
}
void PropagatePowerFrom(FactoryNode node, HashSet<uint> visited)
{
if (visited.Contains(node.nodeId))
return;
visited.Add(node.nodeId);
node.powered = true;
if (node.templateId == "power_diffuser_1")
{
//get builds in area test
List<FactoryNode> nodes = GetNodesInRange(node.position, 15);
foreach (FactoryNode propagateNode in nodes)
{
if (propagateNode.GetComponent<FComponentPowerPole>() == null)
{
propagateNode.powered = true;
}
}
}
if (node.GetComponent<FComponentPowerPole>() != null)
foreach (var connectedCompId in node.connectedComps)
{
FactoryNode connectedNode = GetNodeByCompId(connectedCompId.Value);
if (connectedNode != null)
{
PropagatePowerFrom(connectedNode, visited);
}
}
}
public void PlaceConveyor(CsFactoryOp op, ulong seq)
{
var placeConveyor = op.PlaceConveyor;
v++;
uint nodeId = v;
List<Vector3f> points = new();
foreach(var point in placeConveyor.Points)
{
points.Add(new Vector3f(point));
}
FactoryNode node = new()
{
nodeId = nodeId,
templateId = placeConveyor.TemplateId,
mapId = placeConveyor.MapId,
sceneNumId = GetOwner().sceneManager.GetCurScene().sceneNumId,
nodeType = FCNodeType.BoxConveyor,
position = new Vector3f(placeConveyor.Points[0]),
direction = new(),
directionIn = new Vector3f(placeConveyor.DirectionIn),
directionOut = new Vector3f(placeConveyor.DirectionOut),
worldPosition = null,
points = points,
guid = GetOwner().random.NextRand(),
};
node.InitComponents(this);
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
nodes.Add(node);
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeId, op), seq);
}
private void CreateNode(CsFactoryOp op, ulong seq)
{
v++;
uint nodeId = v;
CsdFactoryOpPlace place = op.Place;
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[place.TemplateId];
FactoryNode node = new()
{
nodeId = nodeId,
templateId = place.TemplateId,
mapId = place.MapId,
sceneNumId = GetOwner().sceneManager.GetCurScene().sceneNumId,
nodeType = table.GetNodeType(),
position = new Vector3f(place.Position),
direction = new Vector3f(place.Direction),
worldPosition = new Vector3f(place.InteractiveParam.Position),
guid = GetOwner().random.NextRand(),
};
node.InitComponents(this);
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
nodes.Add(node);
node.SendEntity(GetOwner(), chapterId);
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId, op), seq);
}
public FactoryChapter(string chapterId, ulong ownerId)
{
this.ownerId = ownerId;
this.chapterId = chapterId;
FactoryNode node = new()
{
nodeId = v,
templateId = "__inventory__",
nodeType = FCNodeType.Inventory,
mapId = 0,
deactive = true,
guid = GetOwner().random.NextRand()
};
node.InitComponents(this);
nodes.Add(node);
}
public Player GetOwner()
{
return Server.clients.Find(c => c.roleId == ownerId);
}
}
}

View File

@ -1,15 +1,12 @@
using Campofinale.Database;
using Campofinale.Game.Entities;
using Campofinale.Game.Factory.Components;
using Campofinale.Network;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using Campofinale.Resource;
using Campofinale.Resource.Table;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using System.Linq;
using System.Numerics;
using System.Xml.Linq;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Game.Factory
@ -19,6 +16,7 @@ namespace Campofinale.Game.Factory
public Player player;
public List<FactoryChapter> chapters = new();
public ObjectId _id;
public class FactoryData
{
public ulong roleId;
@ -71,829 +69,38 @@ namespace Campofinale.Game.Factory
player.Send(ScMsgId.ScFactoryOpRet, ret, seq);
}
}
public void SendFactoryHsSync()
{
if (!player.Initialized) return;
if (player.GetCurrentChapter() == "") return;
List<FactoryNode> nodeUpdateList = new();
foreach (var node in GetChapter(player.GetCurrentChapter()).nodes)
{
if (node != null)
{
if (node.position.DistanceXZ(player.position) < 150 && node.nodeBehaviour!=null)
{
nodeUpdateList.Add(node);
}
}
}
player.Send(new PacketScFactoryHsSync(player,GetChapter(player.GetCurrentChapter()), nodeUpdateList));
}
public void Update()
{
if (!player.Initialized) return;
foreach (FactoryChapter chapter in chapters)
{
chapter.Update();
}
}
public FactoryChapter GetChapter(string id)
{
return chapters.Find(c=>c.chapterId==id);
}
}
public class FactoryChapter
{
public string chapterId;
public ulong ownerId;
public List<FactoryNode> nodes=new();
public uint v = 1;
public uint compV = 0;
public int bandwidth = 200;
public ScFactorySyncChapter ToProto()
{
ScFactorySyncChapter chapter = new()
{
ChapterId = chapterId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
Blackboard = new()
{
Power = new()
{
PowerGen = 0,
PowerSaveMax = 0,
PowerSaveCurrent = 0,
PowerCost = 0
},
InventoryNodeId = 1
},
Statistic = new()
{
LastDay = new()
{
},
Other = new()
{
InPowerBuilding = 1
}
},
PinBoard = new()
{
Cards =
{
},
},
};
chapter.Blackboard.Power.PowerSaveCurrent = bandwidth;
domainDataTable[chapterId].levelGroup.ForEach(levelGroup =>
{
int grade = GetOwner().sceneManager.GetScene(GetSceneNumIdFromLevelData(levelGroup)).grade;
LevelGradeInfo sceneGrade = ResourceManager.levelGradeTable[levelGroup].grades.Find(g=>g.grade==grade);
if (sceneGrade != null)
{
chapter.Blackboard.Power.PowerGen += sceneGrade.bandwidth;
chapter.Blackboard.Power.PowerSaveMax += sceneGrade.bandwidth;
var scene = new ScdFactorySyncScene()
{
SceneId = GetSceneNumIdFromLevelData(levelGroup),
Bandwidth = new()
{
Current = 0,
Max = sceneGrade.bandwidth,
TravelPoleMax = sceneGrade.travelPoleLimit,
BattleCurrent = 0,
BattleMax = sceneGrade.battleBuildingLimit,
},
Settlements =
{
},
Panels =
{
}
};
int index = 0;
LevelScene scen = GetLevelData(GetSceneNumIdFromLevelData(levelGroup));
foreach (var reg in scen.levelData.factoryRegions)
{
foreach (var area in reg.areas)
{
var lvData = area.levelData.Find(l=>l.level==grade);
if (lvData == null)
{
lvData = area.levelData.Last();
}
if (lvData.levelBounds.Count > 0)
{
var bounds = lvData.levelBounds[0];
scene.Panels.Add(new ScdFactorySyncScenePanel()
{
Index = index,
Level = lvData.level,
MainMesh =
{
new ScdRectInt()
{
X=(int)bounds.start.x,
Z=(int)bounds.start.z,
Y=(int)bounds.start.y,
W=(int)bounds.size.x,
H=(int)bounds.size.y,
L=(int)bounds.size.z,
}
}
});
index++;
}
}
}
chapter.Scenes.Add(scene);
}
});
nodes.ForEach(node =>
{
chapter.Nodes.Add(node.ToProto());
});
chapter.Maps.AddRange(GetMaps());
return chapter;
}
public List<ScdFactorySyncMap> GetMaps()
{
List<ScdFactorySyncMap> maps = new();
string levelId = domainDataTable[chapterId].levelGroup[0];
string mapId = GetLevelData(GetSceneNumIdFromLevelData(levelId)).mapIdStr;
maps.Add(new ScdFactorySyncMap()
{
MapId = ResourceManager.strIdNumTable.chapter_map_id.dic[mapId],
Wires =
{
GetWires()
}
});
return maps;
}
public List<ScdFactorySyncMapWire> GetWires()
{
List<ScdFactorySyncMapWire> wires = new();
HashSet<(ulong, ulong)> addedConnections = new(); // evita doppioni esatti
ulong i = 0;
foreach (FactoryNode node in nodes)
{
foreach (var conn in node.connectedComps)
{
ulong compA = conn.Key;
ulong compB = conn.Value;
var key = (compA, compB);
if (!addedConnections.Contains(key))
{
wires.Add(new ScdFactorySyncMapWire()
{
Index = i,
FromComId = compA,
ToComId = compB
});
addedConnections.Add(key);
i++;
}
}
}
return wires;
}
public void Update()
{
try
{
UpdatePowerGrid(nodes);
foreach (FactoryNode node in nodes)
{
node.Update(this);
}
}
catch (Exception e)
{
}
}
public List<FactoryNode> GetNodesInRange(Vector3f pos,float range)
{
return nodes.FindAll(n => n.position.Distance(pos) <= range);
}
public void ExecOp(CsFactoryOp op, ulong seq)
{
switch (op.OpType)
{
case FactoryOpType.Place:
CreateNode(op, seq);
break;
case FactoryOpType.MoveNode:
MoveNode(op, seq);
break;
case FactoryOpType.Dismantle:
DismantleNode(op, seq);
break;
case FactoryOpType.AddConnection:
AddConnection(op, seq);
break;
case FactoryOpType.SetTravelPoleDefaultNext:
FactoryNode travelNode = GetNodeByCompId(op.SetTravelPoleDefaultNext.ComponentId);
travelNode.GetComponent<FComponentTravelPole>().defaultNext = op.SetTravelPoleDefaultNext.DefaultNext;
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, travelNode));
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), 0, op), seq);
break;
default:
break;
}
}
public void MoveNode(CsFactoryOp op, ulong seq)
{
var move = op.MoveNode;
FactoryNode node = nodes.Find(n => n.nodeId == move.NodeId);
if (node != null)
{
node.direction = new Vector3f(move.Direction);
node.position = new Vector3f(move.Position);
node.worldPosition = new Vector3f(move.InteractiveParam.Position);
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId, op), seq);
node.SendEntity(GetOwner(), chapterId);
}
else
{
ScFactoryOpRet ret = new()
{
RetCode = FactoryOpRetCode.Fail,
};
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
}
}
public void DismantleNode(CsFactoryOp op, ulong seq)
{
var dismantle = op.Dismantle;
FactoryNode nodeRem = nodes.Find(n => n.nodeId == dismantle.NodeId);
if (nodeRem != null)
{
RemoveConnectionsToNode(nodeRem, nodes);
nodes.Remove(nodeRem);
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
{
ChapterId = chapterId,
MapId = nodeRem.mapId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds() / 1000,
Wires =
{
GetWires()
}
});
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, nodeRem.nodeId));
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), nodeRem.nodeId, op), seq);
}
else
{
ScFactoryOpRet ret = new()
{
RetCode = FactoryOpRetCode.Fail,
};
GetOwner().Send(ScMsgId.ScFactoryOpRet, ret, seq);
}
}
public void RemoveConnectionsToNode(FactoryNode nodeRem, List<FactoryNode> allNodes)
{
// Ottieni tutti i compId del nodo da rimuovere
HashSet<ulong> remCompIds = nodeRem.components.Select(c => (ulong)c.compId).ToHashSet();
foreach (var node in allNodes)
{
node.connectedComps.RemoveAll(conn =>
remCompIds.Contains(conn.Key) || remCompIds.Contains(conn.Value));
}
}
public uint nextCompV()
{
compV++;
return compV;
}
public FactoryNode.FComponent GetCompById(ulong compId)
{
foreach(FactoryNode node in nodes)
{
if (node.components.Find(c => c.compId == compId) != null)
{
return node.components.Find(c => c.compId == compId);
}
}
return null;
}
public FactoryNode GetNodeByCompId(ulong compId)
{
foreach (FactoryNode node in nodes)
{
if (node.components.Find(c => c.compId == compId) != null)
{
return node;
}
}
return null;
}
private void AddConnection(CsFactoryOp op,ulong seq)
{
FactoryNode.FComponent nodeFrom = GetCompById(op.AddConnection.FromComId);
FactoryNode.FComponent nodeTo = GetCompById(op.AddConnection.ToComId);
if(nodeFrom!=null && nodeTo != null)
{
GetNodeByCompId(nodeFrom.compId).connectedComps.Add(new(nodeFrom.compId, nodeTo.compId));
GetNodeByCompId(nodeTo.compId).connectedComps.Add(new(nodeTo.compId, nodeFrom.compId));
GetOwner().Send(ScMsgId.ScFactoryModifyChapterMap, new ScFactoryModifyChapterMap()
{
ChapterId = chapterId,
MapId = GetNodeByCompId(nodeFrom.compId).mapId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
Wires =
{
GetWires()
}
});
var wire = GetWires().Find(w =>
(w.FromComId == op.AddConnection.FromComId && w.ToComId == op.AddConnection.ToComId) ||
(w.FromComId == op.AddConnection.ToComId && w.ToComId == op.AddConnection.FromComId));
if (wire != null)
{
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), (uint)wire.Index, op), seq);
}
else
{
// Facoltativo: log di errore
Console.WriteLine($"[WARN] Connessione non trovata tra {op.AddConnection.FromComId} e {op.AddConnection.ToComId}");
}
}
}
void ResetAllPower(List<FactoryNode> allNodes)
{
foreach (var node in allNodes)
node.powered = false;
}
void UpdatePowerGrid(List<FactoryNode> allNodes)
{
ResetAllPower(allNodes);
HashSet<uint> visited = new();
foreach (var node in allNodes)
{
if (node.templateId.Contains("hub") || node.templateId == "power_diffuser_1")
{
//if(node.forcePowerOn)
if(node.templateId== "power_diffuser_1")
{
//Check inside factory region
}
else
{
PropagatePowerFrom(node, visited);
}
}
}
}
void PropagatePowerFrom(FactoryNode node, HashSet<uint> visited)
{
if (visited.Contains(node.nodeId))
return;
visited.Add(node.nodeId);
node.powered = true;
if(node.templateId == "power_diffuser_1")
{
//get builds in area test
List<FactoryNode> nodes=GetNodesInRange(node.position, 15);
foreach(FactoryNode propagateNode in nodes)
{
if (propagateNode.GetComponent<FComponentPowerPole>() == null)
{
propagateNode.powered = true;
}
}
}
if (node.GetComponent<FComponentPowerPole>() != null)
foreach (var connectedCompId in node.connectedComps)
{
FactoryNode connectedNode = GetNodeByCompId(connectedCompId.Value);
if (connectedNode != null)
{
PropagatePowerFrom(connectedNode, visited);
}
}
}
private void CreateNode(CsFactoryOp op, ulong seq)
{
v++;
uint nodeId = v;
CsdFactoryOpPlace place = op.Place;
FactoryBuildingTable table = ResourceManager.factoryBuildingTable[place.TemplateId];
FactoryNode node = new()
{
nodeId = nodeId,
templateId = place.TemplateId,
mapId = place.MapId,
sceneNumId = GetOwner().sceneManager.GetCurScene().sceneNumId,
nodeType = table.GetNodeType(),
position = new Vector3f(place.Position),
direction = new Vector3f(place.Direction),
worldPosition = new Vector3f(place.InteractiveParam.Position),
guid = GetOwner().random.NextRand(),
};
node.InitComponents(this);
GetOwner().Send(new PacketScFactoryModifyChapterNodes(GetOwner(), chapterId, node));
nodes.Add(node);
node.SendEntity(GetOwner(), chapterId);
GetOwner().Send(new PacketScFactoryOpRet(GetOwner(), node.nodeId,op),seq);
}
public FactoryChapter(string chapterId,ulong ownerId)
{
this.ownerId = ownerId;
this.chapterId = chapterId;
FactoryNode node = new()
{
nodeId = v,
templateId= "__inventory__",
nodeType=FCNodeType.Inventory,
mapId=0,
deactive=true,
guid = GetOwner().random.NextRand()
};
node.InitComponents(this);
nodes.Add(node);
}
public Player GetOwner()
{
return Server.clients.Find(c => c.roleId == ownerId);
}
}
public class FactoryNode
{
public uint nodeId;
public FCNodeType nodeType;
public string templateId;
public Vector3f position=new();
public Vector3f direction = new();
public Vector3f worldPosition = new();
public string instKey="";
public bool deactive = false;
public int mapId;
public int sceneNumId;
public bool forcePowerOn = false;
public List<FComponent> components = new();
[BsonIgnore]
public bool powered = false;
[BsonIgnore]
public bool lastPowered = false;
public List<ConnectedComp> connectedComps = new();
public ulong guid;
public class ConnectedComp
{
public ulong Key;
public ulong Value;
public ConnectedComp(ulong key, ulong value)
{
this.Key = key;
this.Value = value;
}
}
public void Update(FactoryChapter chapter)
{
LevelScene scen = GetLevelData(sceneNumId);
if (lastPowered != powered)
{
lastPowered = powered;
chapter.GetOwner().Send(new PacketScFactoryModifyChapterNodes(chapter.GetOwner(), chapter.chapterId, this));
}
}
public bool InPower()
{
if (forcePowerOn)
{
return true;
}
return powered;
}
public FComponent GetComponent<FComponent>() where FComponent : class
{
return components.Find(c => c is FComponent) as FComponent;
}
public FMesh GetMesh()
{
FMesh mesh = new FMesh();
if (ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table))
{
float width = table.range.width - 1;
float height = table.range.height - 1;
float depth = table.range.depth-1;
Vector3f p1_final = new Vector3f();
Vector3f p2_final = new Vector3f();
switch (direction.y)
{
case 0f:
case 360f:
default:
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z);
p2_final = p1_final + new Vector3f(width, height, depth);
break;
case 90f:
// Rotazione 90°: Larghezza e profondità si scambiano.
// Il mesh parte da 'position' ma si estende su assi diversi.
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z - width);
p2_final = p1_final + new Vector3f(depth, height, width);
break;
case 180f:
// Rotazione 180°: Larghezza e profondità mantengono i loro valori
// ma il mesh si estende in direzioni negative.
p1_final = position + new Vector3f(table.range.x - width, table.range.y, table.range.z - depth);
p2_final = p1_final + new Vector3f(width, height, depth);
break;
case 270f:
// Rotazione 270°: Larghezza e profondità si scambiano.
// Il mesh si estende in direzioni diverse rispetto alla rotazione di 90°.
p1_final = position + new Vector3f(table.range.x - depth, table.range.y, table.range.z);
p2_final = p1_final + new Vector3f(depth, height, width);
break;
}
mesh.points.Add(p1_final);
mesh.points.Add(p2_final);
}
return mesh;
}
public ScdFacNode ToProto()
{
ScdFacNode node = new ScdFacNode()
{
InstKey = instKey,
NodeId=nodeId,
TemplateId=templateId,
StableId= GetStableId(),
IsDeactive= deactive,
Power = new()
{
InPower= InPower(),
NeedInPower=true,
},
NodeType=(int)nodeType,
Transform = new()
{
Position = position.ToProtoScd(),
Direction=direction.ToProtoScd(),
MapId=mapId,
}
};
if(templateId!="__inventory__")
{
node.Transform.Mesh = GetMesh().ToProto();
node.Transform.Position = position.ToProtoScd();
node.Transform.WorldPosition = worldPosition.ToProto();
node.Transform.WorldRotation = direction.ToProto();
node.InteractiveObject = new()
{
ObjectId=guid,
};
node.Flag = 0;
node.InstKey = "";
}
foreach(FComponent comp in components)
{
node.Components.Add(comp.ToProto());
node.ComponentPos.Add((int)comp.GetComPos(), comp.compId);
}
return node;
}
public uint GetStableId()
{
return 10000+nodeId;
}
public FCComponentType GetMainCompType()
{
string nodeTypeName = nodeType.ToString();
if (Enum.TryParse(nodeTypeName, out FCComponentType fromName))
{
return fromName;
}
return FCComponentType.Invalid;
}
public void InitComponents(FactoryChapter chapter)
{
switch (nodeType)
{
case FCNodeType.PowerPole:
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
break;
case FCNodeType.PowerDiffuser:
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
break;
case FCNodeType.TravelPole:
components.Add(new FComponentTravelPole(chapter.nextCompV()).Init());
break;
case FCNodeType.Hub:
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
components.Add(new FComponentPortManager(chapter.nextCompV(),GetComponent<FComponentBusLoader>().compId).Init());
forcePowerOn = true;
break;
case FCNodeType.SubHub:
components.Add(new FComponentSubHub(chapter.nextCompV()).Init());
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
forcePowerOn = true;
break;
default:
components.Add(new FComponent(chapter.nextCompV(), GetMainCompType()).Init());
break;
}
}
public void SendEntity(Player player, string chapterId)
{
Entity exist = player.sceneManager.GetCurScene().entities.Find(e => e.guid == guid);
if (exist != null)
{
exist.Position = worldPosition;
exist.Rotation = direction;
ScMoveObjectMove move = new()
{
ServerNotify = true,
MoveInfo =
{
new MoveObjectMoveInfo()
{
Objid = guid,
SceneNumId=sceneNumId,
MotionInfo = new()
{
Position=exist.Position.ToProto(),
Rotation=exist.Rotation.ToProto(),
Speed=new Vector()
{
},
State=MotionState.MotionNone
}
}
}
};
player.Send(ScMsgId.ScMoveObjectMove, move);
}
else
{
EntityInteractive e = new(interactiveFacWrapperTable[templateId].interactiveTemplateId, player.roleId, worldPosition, direction, sceneNumId, guid);
e.InitDefaultProperties();
e.SetPropValue(nodeId, "factory_inst_id");
player.sceneManager.GetCurScene().entities.Add(e);
player.sceneManager.GetCurScene().SpawnEntity(e);
}
}
[BsonDiscriminator(Required = true)]
[BsonKnownTypes(typeof(FComponentSelector))]
public class FComponent
{
public class FCompInventory
{
public ScdFacComInventory ToProto()
{
return new ScdFacComInventory()
{
};
}
}
public uint compId;
public FCComponentType type;
public FCompInventory inventory;
public FComponent(uint id, FCComponentType t)
{
this.compId = id;
this.type = t;
}
public FCComponentPos GetComPos()
{
string compTypeName = type.ToString();
if (Enum.TryParse(compTypeName, out FCComponentPos fromName))
{
return fromName;
}
switch (type)
{
case FCComponentType.PowerPole:
return FCComponentPos.PowerPole;
}
return FCComponentPos.Invalid;
}
public ScdFacCom ToProto()
{
ScdFacCom proto = new ScdFacCom()
{
ComponentType = (int)type,
ComponentId = compId,
};
SetComponentInfo(proto);
return proto;
}
public virtual void SetComponentInfo(ScdFacCom proto)
{
if (inventory != null)
{
proto.Inventory = inventory.ToProto();
}
else if (type == FCComponentType.PowerPole)
{
proto.PowerPole = new()
{
};
}
}
public virtual FComponent Init()
{
switch (type)
{
case FCComponentType.Inventory:
inventory = new();
break;
default:
break;
}
return this;
}
}
public class FMesh
{
public FCMeshType type;
public List<Vector3f> points=new();
public ScdFacMesh ToProto()
{
ScdFacMesh m = new ScdFacMesh()
{
MeshType = (int)type
};
foreach (Vector3f p in points)
{
m.Points.Add(new ScdVec3Int()
{
X = (int)p.x,
Y = (int)p.y,
Z = (int)p.z
});
}
return m;
}
}
}
}

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@ -0,0 +1,598 @@
using Campofinale.Game.Entities;
using Campofinale.Game.Factory.Components;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using Campofinale.Resource.Table;
using Campofinale.Resource;
using MongoDB.Bson.Serialization.Attributes;
using static Campofinale.Resource.ResourceManager;
using Campofinale.Game.Factory.BuildingsBehaviour;
using static Campofinale.Resource.ResourceManager.FactoryBuildingTable;
using Newtonsoft.Json;
using System.Drawing;
using Campofinale.Game.Inventory;
using System.Numerics;
namespace Campofinale.Game.Factory
{
public class FactoryNode
{
public uint nodeId;
public FCNodeType nodeType;
public string templateId;
public Vector3f position = new();
public Vector3f direction = new();
public Vector3f worldPosition = new();
public Vector3f directionIn;
public Vector3f directionOut;
public string instKey = "";
public bool deactive = false;
public int mapId;
public int sceneNumId;
public bool forcePowerOn = false;
public List<FComponent> components = new();
//Conveyor only
public List<Vector3f> points;
public bool powered = false;
public bool lastPowered = false;
public List<ConnectedComp> connectedComps = new();
public ulong guid;
public NodeBuildingBehaviour nodeBehaviour;
public class ConnectedComp
{
public ulong Key;
public ulong Value;
public ConnectedComp(ulong key, ulong value)
{
this.Key = key;
this.Value = value;
}
}
public void Update(FactoryChapter chapter)
{
LevelScene scen = GetLevelData(sceneNumId);
if (lastPowered != powered)
{
lastPowered = powered;
chapter.GetOwner().Send(new PacketScFactoryModifyChapterNodes(chapter.GetOwner(), chapter.chapterId, this));
}
if (nodeBehaviour != null && !deactive)
{
nodeBehaviour.Update(chapter,this);
}
foreach (var comp in components.FindAll(c => c is FComponentPortManager))
{
var portmanager = (FComponentPortManager)comp;
if (portmanager.customPos != FCComponentPos.PortOutManager)
{
UpdatePortManager(chapter, portmanager);
}
}
foreach (var comp in components.FindAll(c => c is FComponentPortManager))
{
var portmanager = (FComponentPortManager)comp;
if (portmanager.customPos == FCComponentPos.PortOutManager)
{
UpdatePortManager(chapter, portmanager);
}
}
}
public FactoryBuildingTable GetBuildingTable()
{
ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table);
if (table == null)
{
table = new FactoryBuildingTable();
}
return table;
}
public void UpdatePortManager(FactoryChapter chapter,FComponentPortManager manager)
{
if (ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table))
{
List<FacPort> ports = new();
if (manager.customPos == FCComponentPos.PortOutManager)
{
ports = GetTransformedPorts(table.outputPorts);
List<FactoryNode> conveyors = chapter.nodes.FindAll(n => n.points != null);
foreach (var port in ports)
{
Vector3f front = port.GetFront();
FactoryNode node = conveyors.Find(c =>
c.nodeType == FCNodeType.BoxConveyor &&
c.points.Any(p => p.x == front.x && p.y == front.y && p.z == front.z));
var compPort = manager.ports.Find(p => p.index == port.index);
if (compPort != null)
{
if (node != null)
{
compPort.touchComId = node.GetComponent<FComponentBoxConveyor>().compId;
}
else
{
compPort.touchComId = 0;
}
}
}
//Output items
foreach (var port in manager.ports)
{
FComponentBoxConveyor output = chapter.GetCompById<FComponentBoxConveyor>(port.touchComId);
FComponentCache outputCache = chapter.GetCompById<FComponentCache>(port.ownerComId);
FactoryNode conveyorNode = chapter.GetNodeByCompId(port.touchComId);
if (outputCache != null && output != null && conveyorNode != null)
{
bool did = false;
outputCache.items.ForEach(i =>
{
if (!did && i.count > 0)
{
ItemCount add = new ItemCount()
{
id = i.id,
count = 1
};
if (conveyorNode.AddConveyorItem(chapter,add))
{
did = true;
outputCache.ConsumeItems(new List<ItemCount>() { add });
}
}
});
}
}
}
else
{
ports = GetTransformedPorts(table.inputPorts);
List<FactoryNode> conveyors = chapter.nodes.FindAll(n => n.points != null);
foreach (var port in ports)
{
Vector3f back = port.GetBack();
FactoryNode node = conveyors.Find(c =>
c.nodeType == FCNodeType.BoxConveyor &&
c.points.Any(p => p.x == back.x && p.y == back.y && p.z == back.z));
var compPort = manager.ports.Find(p => p.index == port.index);
if (compPort != null)
{
if (node != null)
{
compPort.touchComId = node.GetComponent<FComponentBoxConveyor>().compId;
}
else
{
compPort.touchComId = 0;
}
}
}
//Input items
foreach (var port in manager.ports)
{
FComponentBoxConveyor input = chapter.GetCompById<FComponentBoxConveyor>(port.touchComId);
FComponentCache inputCache = chapter.GetCompById<FComponentCache>(port.ownerComId);
FactoryNode conveyorNode = chapter.GetNodeByCompId(port.touchComId);
if (inputCache != null && input != null && conveyorNode != null)
{
bool did = false;
ItemCount toRemove = null;
foreach (var item in input.items)
{
if (!did && item.count > 0 && item.IsItemAtConveyorEnd(BlockCalculator.CalculateTotalBlocks(conveyorNode.points)))
{
if (!inputCache.IsFull())
{
did = true;
toRemove = item;
inputCache.AddItem(item.id, item.count);
break;
}
}
}
if(toRemove!=null)
conveyorNode.RemoveConveyorItem(chapter,toRemove);
}
}
}
}
}
private void RemoveConveyorItem(FactoryChapter chapter,ItemCount toRemove)
{
FComponentBoxConveyor conveyorComp = GetComponent<FComponentBoxConveyor>();
conveyorComp.items.Remove(toRemove);
chapter.GetOwner().Send(new PacketScFactoryHsSync(chapter.GetOwner(), chapter, new List<FactoryNode>() { this}));
}
private bool AddConveyorItem(FactoryChapter chapter,ItemCount i)
{
float length=BlockCalculator.CalculateTotalBlocks(points);
FComponentBoxConveyor conveyorComp = GetComponent<FComponentBoxConveyor>();
if (conveyorComp != null)
{
if(conveyorComp.items.Count < (int)length)
{
long timestamp = i.tms - conveyorComp.lastPopTms;
if(timestamp >= 2000)
{
conveyorComp.items.Add(i);
i.tms = DateTime.UtcNow.ToUnixTimestampMilliseconds();
conveyorComp.lastPopTms = i.tms;
chapter.GetOwner().Send(new PacketScFactoryHsSync(chapter.GetOwner(), chapter, new List<FactoryNode>() { this }));
return true;
}
else
{
return false;
}
}
}
return false;
}
public bool InPower()
{
if (forcePowerOn)
{
return true;
}
return lastPowered;
}
public FComponent GetComponent<FComponent>() where FComponent : class
{
return components.Find(c => c is FComponent) as FComponent;
}
public FComponent GetComponent<FComponent>(uint compid) where FComponent : class
{
return components.Find(c => c is FComponent && c.compId==compid) as FComponent;
}
public List<FacPort> GetTransformedPorts(List<FacPort> originalPorts)
{
List<FacPort> transformedPorts = new List<FacPort>();
if (originalPorts == null || originalPorts.Count == 0)
return transformedPorts;
FMesh mesh = GetMesh();
if (mesh.points.Count < 2)
return transformedPorts;
Vector3f objectPosition = mesh.points[0];
float objectRotationY = direction.y % 360f;
FactoryBuildingTable table;
if (!ResourceManager.factoryBuildingTable.TryGetValue(templateId, out table))
return transformedPorts;
float width = table.range.width - 1;
float depth = table.range.depth - 1;
foreach (FacPort originalPort in originalPorts)
{
FacPort transformedPort = new FacPort
{
index = originalPort.index,
isOutput = originalPort.isOutput,
isPipe = originalPort.isPipe,
trans = new FacPort.FacPortTrans()
};
Vector3f originalPos = originalPort.trans.position;
Vector3f transformedPos = objectPosition;
switch ((int)objectRotationY)
{
case 0:
transformedPos += originalPos;
break;
case 90:
transformedPos += new Vector3f(originalPos.z, originalPos.y, width - originalPos.x);
break;
case 180:
transformedPos += new Vector3f(width - originalPos.x, originalPos.y, depth - originalPos.z);
break;
case 270:
transformedPos += new Vector3f(depth - originalPos.z, originalPos.y, originalPos.x);
break;
}
transformedPort.trans.position = transformedPos;
transformedPort.trans.rotation = new Vector3f(
originalPort.trans.rotation.x,
(originalPort.trans.rotation.y + objectRotationY) % 360f,
originalPort.trans.rotation.z
);
transformedPorts.Add(transformedPort);
}
return transformedPorts;
}
public FMesh GetMesh()
{
FMesh mesh = new FMesh();
if(points != null)
{
points.ForEach(p =>
{
mesh.points.Add(p);
});
mesh.type = FCMeshType.Line;
return mesh;
}
if (ResourceManager.factoryBuildingTable.TryGetValue(templateId, out FactoryBuildingTable table))
{
float width = table.range.width - 1;
float height = table.range.height - 1;
float depth = table.range.depth - 1;
Vector3f p1_final = new Vector3f();
Vector3f p2_final = new Vector3f();
switch (direction.y)
{
case 0f:
case 360f:
default:
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z);
p2_final = p1_final + new Vector3f(width, height, depth);
break;
case 90f:
p1_final = position + new Vector3f(table.range.x, table.range.y, table.range.z - width);
p2_final = p1_final + new Vector3f(depth, height, width);
break;
case 180f:
p1_final = position + new Vector3f(table.range.x - width, table.range.y, table.range.z - depth);
p2_final = p1_final + new Vector3f(width, height, depth);
break;
case 270f:
p1_final = position + new Vector3f(table.range.x - depth, table.range.y, table.range.z);
p2_final = p1_final + new Vector3f(depth, height, width);
break;
}
mesh.points.Add(p1_final);
mesh.points.Add(p2_final);
}
return mesh;
}
public ScdFacNode ToProto()
{
ScdFacNode node = new ScdFacNode()
{
InstKey = instKey,
NodeId = nodeId,
TemplateId = templateId,
StableId = GetStableId(),
IsDeactive = deactive,
Power = new()
{
InPower = InPower(),
NeedInPower = true,
PowerCost= GetBuildingTable().bandwidth,
PowerCostShow= GetBuildingTable().bandwidth,
},
NodeType = (int)nodeType,
Transform = new()
{
Position = position.ToProtoScd(),
Direction = direction.ToProtoScd(),
MapId = mapId,
}
};
if (templateId != "__inventory__")
{
if(nodeType != FCNodeType.BoxConveyor)
{
node.Transform.Mesh = GetMesh().ToProto();
node.Transform.Position = position.ToProtoScd();
node.Transform.WorldPosition = worldPosition.ToProto();
node.Transform.WorldRotation = direction.ToProto();
node.InteractiveObject = new()
{
ObjectId = guid,
};
node.Flag = 0;
node.InstKey = "";
}
else
{
node.Transform.Mesh = GetMesh().ToProto();
node.Transform.Position = position.ToProtoScd();
node.Transform.WorldPosition = null;
node.Transform.WorldRotation = null;
node.InteractiveObject =null;
node.Transform.BcPortIn = new()
{
Direction = directionIn.ToProtoScd(),
Position = points[0].ToProtoScd()
};
node.Transform.BcPortOut = new()
{
Direction = directionOut.ToProtoScd(),
Position = points[points.Count-1].ToProtoScd()
};
node.Flag = 0;
node.InstKey = "";
}
}
foreach (FComponent comp in components)
{
node.Components.Add(comp.ToProto());
node.ComponentPos.Add((int)comp.GetComPos(), comp.compId);
}
return node;
}
public uint GetStableId()
{
return 10000 + nodeId;
}
public FCComponentType GetMainCompType()
{
string nodeTypeName = nodeType.ToString();
if (Enum.TryParse(nodeTypeName, out FCComponentType fromName))
{
return fromName;
}
return FCComponentType.Invalid;
}
public void InitComponents(FactoryChapter chapter)
{
switch (nodeType)
{
case FCNodeType.PowerPole:
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
break;
case FCNodeType.PowerDiffuser:
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
break;
case FCNodeType.Battle:
components.Add(new FComponentBattle(chapter.nextCompV()).Init());
break;
case FCNodeType.Producer:
if (templateId == "grinder_1")
{
nodeBehaviour = new NodeBuilding_Producer();
}else if (templateId == "furnance_1")
{
nodeBehaviour = new NodeBuilding_ProducerFurnace();
}
if(nodeBehaviour!=null)
nodeBehaviour.Init(chapter, this);
break;
case FCNodeType.BoxConveyor:
components.Add(new FComponentBoxConveyor(chapter.nextCompV()).Init());
break;
case FCNodeType.TravelPole:
components.Add(new FComponentTravelPole(chapter.nextCompV()).Init());
break;
case FCNodeType.Hub:
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
forcePowerOn = true;
break;
case FCNodeType.SubHub:
components.Add(new FComponentSubHub(chapter.nextCompV()).Init());
components.Add(new FComponentSelector(chapter.nextCompV()).Init());
components.Add(new FComponentPowerPole(chapter.nextCompV()).Init());
components.Add(new FComponentPowerSave(chapter.nextCompV()).Init());
components.Add(new FComponentStablePower(chapter.nextCompV()).Init());
components.Add(new FComponentBusLoader(chapter.nextCompV()).Init());
components.Add(new FComponentPortManager(chapter.nextCompV(), GetComponent<FComponentBusLoader>().compId).Init());
forcePowerOn = true;
break;
default:
components.Add(new FComponent(chapter.nextCompV(), GetMainCompType()).Init());
break;
}
}
public void SendEntity(Player player, string chapterId)
{
Entity exist = player.sceneManager.GetCurScene().entities.Find(e => e.guid == guid);
if (exist != null)
{
exist.Position = worldPosition;
exist.Rotation = direction;
ScMoveObjectMove move = new()
{
ServerNotify = true,
MoveInfo =
{
new MoveObjectMoveInfo()
{
Objid = guid,
SceneNumId=sceneNumId,
MotionInfo = new()
{
Position=exist.Position.ToProto(),
Rotation=exist.Rotation.ToProto(),
Speed=new Vector()
{
},
State=MotionState.MotionNone
}
}
}
};
player.Send(ScMsgId.ScMoveObjectMove, move);
}
else
{
if (interactiveFacWrapperTable.ContainsKey(templateId))
{
EntityInteractive e = new(interactiveFacWrapperTable[templateId].interactiveTemplateId, player.roleId, worldPosition, direction, sceneNumId, guid);
e.InitDefaultProperties();
e.SetPropValue(nodeId, "factory_inst_id");
player.sceneManager.GetCurScene().entities.Add(e);
player.sceneManager.GetCurScene().SpawnEntity(e);
}
}
}
public class FMesh
{
public FCMeshType type;
public List<Vector3f> points = new();
public ScdFacMesh ToProto()
{
ScdFacMesh m = new ScdFacMesh()
{
MeshType = (int)type
};
foreach (Vector3f p in points)
{
m.Points.Add(new ScdVec3Int()
{
X = (int)p.x,
Y = (int)p.y,
Z = (int)p.z
});
}
return m;
}
}
}
}

View File

@ -11,7 +11,6 @@ using static Campofinale.Resource.ResourceManager;
using Google.Protobuf.Collections;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using CsvHelper.Configuration.Attributes;
namespace Campofinale.Game.Inventory
{
@ -141,14 +140,15 @@ namespace Campofinale.Game.Inventory
Inst = new()
{
InstId = guid,
Equip = new()
{
EquipCharId = GetOwner().chars.Find(c => c.IsEquipped(guid)) != null ? GetOwner().chars.Find(c => c.IsEquipped(guid)).guid : 0,
Equipid = guid,
Templateid = ResourceManager.GetItemTemplateId(id),
},
IsLock = locked
}
@ -241,6 +241,7 @@ namespace Campofinale.Game.Inventory
};
GetOwner().Send(ScMsgId.ScWeaponAddExp, levelUp);
GetOwner().Send(new PacketScSyncWallet(GetOwner()));
}
}
@ -258,6 +259,10 @@ namespace Campofinale.Game.Inventory
return false;
case ItemValuableDepotType.MissionItem:
return true;
case ItemValuableDepotType.Factory:
return false;
case ItemValuableDepotType.CommercialItem:
return false;
default:
return false;
}

View File

@ -27,8 +27,18 @@ namespace Campofinale.Game
}
public void Update()
{
if (GetCurScene()!=null)
GetCurScene().UpdateShowEntities();
if (GetCurScene() != null)
{
try
{
GetCurScene().UpdateShowEntities();
}
catch(Exception e)
{
}
}
}
public Entity GetEntity(ulong guid)
{
@ -267,7 +277,7 @@ namespace Campofinale.Game
public List<ulong> activeScripts = new();
public List<LevelScript> scripts = new();
public int grade = 0;
public int grade = 1;
public int GetCollection(string id)
{
@ -311,6 +321,10 @@ namespace Campofinale.Game
}
public void Load()
{
if (grade == 0)
{
grade = 1;
}
Unload();
LevelScene lv_scene = ResourceManager.GetLevelData(sceneNumId);

View File

@ -15,6 +15,7 @@ namespace Campofinale.Packets.Cs
Character character = session.chars.Find(c => c.guid == req.CharObjId);
if (character != null)
{
character.potential=req.Level;
//TODO consume Item ID

View File

@ -1,4 +1,5 @@
using Campofinale.Network;
using Campofinale.Game.Factory;
using Campofinale.Network;
using Campofinale.Protocol;
namespace Campofinale.Packets.Cs
@ -10,14 +11,33 @@ namespace Campofinale.Packets.Cs
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
{
CsFactoryHsFb req = packet.DecodeBody<CsFactoryHsFb>();
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
List<ScdFacCom> comps = new();
ScFactoryHs hs = new()
foreach (var id in req.NodeIdList)
{
FactoryNode node=session.factoryManager.GetChapter(req.ChapterId).nodes.Find(n=>n.nodeId == id);
if (node != null)
{
node.components.ForEach(c =>
{
comps.Add(c.ToProto());
});
}
}
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
ScFactoryHsSync hs = new()
{
Tms = curtimestamp,
CcList =
{
comps,
},
Blackboard = session.factoryManager.GetChapter(req.ChapterId).ToProto().Blackboard,
ChapterId=req.ChapterId,
};
session.Send(ScMsgId.ScFactoryHs, hs);
session.Send(ScMsgId.ScFactoryHsSync, hs,packet.csHead.UpSeqid);
}

View File

@ -19,107 +19,6 @@ namespace Campofinale.Packets.Cs
CsGachaTenPullReq req = packet.DecodeBody<CsGachaTenPullReq>();
session.gachaManager.upSeqId = packet.csHead.UpSeqid;
session.gachaManager.DoGacha(req.GachaPoolId, 10);
/* Random rng = new Random();
List<string> chars = new List<string>();
const double prob6Star = 0.008; // 0.8%
const double prob5Star = 0.08; // 8%
const double fiftyfifty = 0.50; // 50%
GachaCharPoolTable table = ResourceManager.gachaCharPoolTable[req.GachaPoolId];
GachaCharPoolContentTable content = ResourceManager.gachaCharPoolContentTable[req.GachaPoolId];
int sixstarcount = 0;
int fivestarcount = 0;
List<GachaCharPoolItem> fiveStars = content.list.FindAll(c => c.starLevel == 5);
List<GachaCharPoolItem> sixStars = content.list.FindAll(c => c.starLevel == 6);
int fiveStarGuaranteedIndex = new Random().Next(9);
for (int i=0; i < 10; i++)
{
double roll = rng.NextDouble();
double fifty = rng.NextDouble();
if (roll < prob6Star)
{
sixstarcount++;
if (table.upCharIds.Count > 0)
{
if (fifty >= fiftyfifty)
{
chars.Add(ResourceManager.characterTable[table.upCharIds[0]].charId);
}
else
{
chars.Add(sixStars[new Random().Next(sixStars.Count - 1)].charId);
}
}
else
{
chars.Add(sixStars[new Random().Next(sixStars.Count - 1)].charId);
}
}
else if (roll < prob6Star + prob5Star || fiveStarGuaranteedIndex == i)
{
fivestarcount++;
if(table.upCharIds.Count > 1)
{
if(fifty >= fiftyfifty)
{
chars.Add(ResourceManager.characterTable[table.upCharIds[1]].charId);
}
else
{
chars.Add(fiveStars[new Random().Next(fiveStars.Count - 1)].charId);
}
}
else
{
chars.Add(fiveStars[new Random().Next(fiveStars.Count-1)].charId);
}
}
else
{
chars.Add(ResourceManager.characterTable.Values.ToList().FindAll(c=>c.rarity == 4)[new Random().Next(ResourceManager.characterTable.Values.ToList().FindAll(c => c.rarity == 4).Count - 1)].charId);
}
}
ScGachaSyncPullResult result = new ScGachaSyncPullResult()
{
GachaPoolId=req.GachaPoolId,
GachaType=req.GachaType,
OriResultIds =
{
},
Star5GotCount= fivestarcount,
Star6GotCount= sixstarcount,
FinalResults =
{
},
UpGotCount= fivestarcount+ sixstarcount,
};
foreach(string ch in chars)
{
bool exist = session.chars.Find(c => c.id == ch) != null;
result.OriResultIds.Add(ch);
result.FinalResults.Add(new ScdGachaFinalResult()
{
IsNew= !exist,
ItemId=ch,
});
}
//session.Send(Packet.EncodePacket((int)CsMessageId.CsGachaTenPullReq, req));
session.Send(ScMessageId.ScGachaSyncPullResult, result); */
// session.Send(CsMessageId.CsGachaEnd, new Empty());
// session.Send(ScMessageId.ScGachaBegin, new Empty());
}
}

View File

@ -0,0 +1,34 @@
using Campofinale.Game.Char;
using Campofinale.Game.Inventory;
using Campofinale.Network;
using Campofinale.Protocol;
namespace Campofinale.Packets.Cs
{
public class HandleCsItemBagSetItemLock
{
[Server.Handler(CsMsgId.CsItemBagSetItemLock)]
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
{
CsItemBagSetItemLock req = packet.DecodeBody<CsItemBagSetItemLock>();
foreach (var info in req.LockInfoList)
{
Item item = session.inventoryManager.items.items.Find(i=>i.guid==info.InstId);
if (item != null)
{
item.locked = info.IsLock;
}
}
ScItemBagSetItemLock rsp = new()
{
LockInfoList =
{
req.LockInfoList,
}
};
session.Send(ScMsgId.ScItemBagSetItemLock, rsp);
}
}
}

View File

@ -89,7 +89,8 @@ namespace Campofinale.Packets.Cs
IsFirstLogin = false,
IsReconnect=false,
LastRecvUpSeqid = packet.csHead.UpSeqid,
ServerTimeZone=2,
ServerTime=DateTime.UtcNow.ToUnixTimestampMilliseconds(),
};
byte[] encKey = GenerateRandomBytes(32);
string serverPublicKeyPem = req.ClientPublicKey.ToStringUtf8();

View File

@ -12,6 +12,7 @@ namespace Campofinale.Packets.Cs
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
{
CsMoveObjectMove req = packet.DecodeBody<CsMoveObjectMove>();
if (session.sceneLoadState != Player.SceneLoadState.OK) return;
foreach (var moveInfo in req.MoveInfo)
{

View File

@ -17,25 +17,7 @@ namespace Campofinale.Packets.Cs
ClientTs = req.ClientTs,
ServerTs = (ulong)curtimestamp,
}));
/*ScFactoryHsSync s = new()
{
Blackboard = new()
{
InventoryNodeId = 0,
Power = new()
{
}
},
CcList =
{
},
Tms = curtimestamp / 1000,
ChapterId = session.GetCurrentChapter()
};
session.Send(ScMessageId.ScFactoryHsSync,s);*/
session.factoryManager.SendFactoryHsSync();
//Logger.Print("Server: " + curtimestamp + " client: " + req.ClientTs);
}

View File

@ -1,5 +1,7 @@
using Campofinale.Network;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using Campofinale.Resource;
namespace Campofinale.Packets.Cs
{
@ -30,6 +32,7 @@ namespace Campofinale.Packets.Cs
}
// Not correctly fixed, need to find the issue - SuikoAkari
// No idea how pass_through_data is used, it's not part of the packet sent by the official server
session.Send(new PacketScSelfSceneInfo(session, SelfInfoReasonType.SlrReviveRest));
session.Send(ScMsgId.ScSceneRepatriate, new ScSceneRepatriate()
{
SceneNumId = session.savedSaveZone.sceneNumId,

View File

@ -0,0 +1,28 @@
using Campofinale.Network;
using Campofinale.Packets.Sc;
using Campofinale.Protocol;
using Campofinale.Resource;
namespace Campofinale.Packets.Cs
{
public class HandleCsSceneRest
{
[Server.Handler(CsMsgId.CsSceneRest)]
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
{
CsSceneRest req = packet.DecodeBody<CsSceneRest>();
if (session.sceneLoadState == Player.SceneLoadState.Loading) return;
ScSceneRevival revival = new()
{
};
session.RestTeam();
session.sceneManager.LoadCurrentTeamEntities();
session.Send(ScMsgId.ScSceneRevival, revival, packet.csHead.UpSeqid);
session.Send(new PacketScSelfSceneInfo(session, SelfInfoReasonType.SlrReviveRest));
}
}
}

View File

@ -1,6 +1,7 @@
using Campofinale.Network;
using Campofinale.Protocol;
using Campofinale.Utils;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Packets.Cs
{
@ -15,7 +16,7 @@ namespace Campofinale.Packets.Cs
if (session.curSceneNumId != req.SceneNumId)
{
session.EnterScene(req.SceneNumId, new Resource.ResourceManager.Vector3f(req.Position), new Resource.ResourceManager.Vector3f(req.Rotation));
/* ScSceneTeleport t = new()
ScSceneTeleport t = new()
{
TeleportReason = req.TeleportReason,
PassThroughData = req.PassThroughData,
@ -23,7 +24,7 @@ namespace Campofinale.Packets.Cs
Rotation = req.Rotation,
SceneNumId = req.SceneNumId,
};
session.Send(ScMsgId.ScSceneTeleport, t);*/
session.Send(ScMsgId.ScSceneTeleport, t);
}
else
{
@ -41,6 +42,9 @@ namespace Campofinale.Packets.Cs
TpUuid= (ulong)id
};
session.curSceneNumId = t.SceneNumId;
session.position = new Vector3f(req.Position);
session.rotation = new Vector3f(req.Rotation);
session.sceneLoadState = Player.SceneLoadState.Loading;
session.Send(ScMsgId.ScSceneTeleport, t);
}

View File

@ -0,0 +1,19 @@
using Campofinale.Network;
using Campofinale.Protocol;
using Campofinale.Utils;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Packets.Cs
{
public class HandleCsSceneTeleportFinish
{
[Server.Handler(CsMsgId.CsSceneTeleportFinish)]
public static void Handle(Player session, CsMsgId cmdId, Packet packet)
{
CsSceneTeleportFinish req = packet.DecodeBody<CsSceneTeleportFinish>();
session.sceneLoadState=Player.SceneLoadState.OK;
}
}
}

View File

@ -0,0 +1,31 @@
using Campofinale.Game.Factory;
using Campofinale.Network;
using Campofinale.Protocol;
using System.Numerics;
namespace Campofinale.Packets.Sc
{
public class PacketScFactoryHsSync : Packet
{
public PacketScFactoryHsSync(Player client, FactoryChapter chapter, List<FactoryNode> nodes) {
long curtimestamp = DateTime.UtcNow.ToUnixTimestampMilliseconds();
ScFactoryHsSync hs = new()
{
Tms = curtimestamp,
Blackboard = chapter.blackboard.ToProto(),
ChapterId = chapter.chapterId,
};
nodes.ForEach(node =>
{
node.components.ForEach(c =>
{
hs.CcList.Add(c.ToProto());
});
});
SetData(ScMsgId.ScFactoryHsSync, hs);
}
}
}

View File

@ -11,7 +11,7 @@ namespace Campofinale.Packets.Sc
ScFactoryModifyChapterNodes edit = new()
{
ChapterId = chapterId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds()/1000,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
Nodes =
{
node.ToProto()
@ -24,7 +24,7 @@ namespace Campofinale.Packets.Sc
ScFactoryModifyChapterNodes edit = new()
{
ChapterId = chapterId,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds() / 1000,
Tms = DateTime.UtcNow.ToUnixTimestampMilliseconds(),
RemoveNodes =
{
nodeId

View File

@ -42,6 +42,20 @@ namespace Campofinale.Packets.Sc
};
}
if (op.OpType == FactoryOpType.DismantleBoxConveyor)
{
proto.DismantleBoxConveyor = new()
{
};
}
if (op.OpType == FactoryOpType.ChangeProducerMode)
{
proto.ChangeProducerMode = new()
{
};
}
if (op.OpType == FactoryOpType.SetTravelPoleDefaultNext)
{
proto.SetTravelPoleDefaultNext = new()
@ -49,9 +63,50 @@ namespace Campofinale.Packets.Sc
};
}
if (op.OpType == FactoryOpType.EnableNode)
{
proto.EnableNode = new()
{
};
}
if (op.OpType == FactoryOpType.MoveItemBagToCache)
{
proto.MoveItemBagToCache = new()
{
};
}
if(op.OpType == FactoryOpType.MoveItemCacheToBag)
{
proto.MoveItemCacheToBag = new();
}
proto.Index=op.Index;
SetData(ScMsgId.ScFactoryOpRet, proto);
}
public PacketScFactoryOpRet(Player client, List<uint> val, CsFactoryOp op)
{
ScFactoryOpRet proto = new ScFactoryOpRet()
{
RetCode = FactoryOpRetCode.Ok,
OpType = op.OpType,
};
if (op.OpType == FactoryOpType.PlaceConveyor)
{
proto.PlaceConveyor = new()
{
NodeId =
{
val
}
};
}
proto.Index = op.Index;
SetData(ScMsgId.ScFactoryOpRet, proto);
}
}
}

View File

@ -22,7 +22,7 @@ namespace Campofinale.Packets.Sc
TeamType = CharBagTeamType.Main
},
SceneGrade = 4,
SceneGrade = session.sceneManager.GetCurScene().grade,
Detail = new()
{

View File

@ -312,24 +312,6 @@ namespace Campofinale
teams.Add(new Team());
teams.Add(new Team());
bitsetManager.Load(new Dictionary<int, List<int>>());
/*mails.Add(new Mail()
{
expireTime=DateTime.UtcNow.AddDays(30).Ticks,
sendTime=DateTime.UtcNow.Ticks,
claimed=false,
guid=random.Next(),
owner=roleId,
isRead=false,
content=new Mail_Content()
{
content= "Welcome to Campofinale, Join our Discord for help: https://discord.gg/5uJGJJEFHa",
senderName="SuikoAkari",
title="Welcome",
templateId="",
}
});*/
spaceshipManager.Load();
}
@ -348,8 +330,6 @@ namespace Campofinale
}
else
{
//sceneManager.UnloadCurrent(false);
//sceneManager.LoadCurrent();
sceneLoadState = SceneLoadState.Loading;
Send(new PacketScEnterSceneNotify(this, curSceneNumId));
}
@ -370,7 +350,6 @@ namespace Campofinale
}
public SceneLoadState sceneLoadState=0;
// public bool LoadFinish = true;
public void EnterScene(int sceneNumId, Vector3f pos, Vector3f rot, PassThroughData passThroughData = null)
{
// if (!LoadFinish) return;
@ -573,15 +552,10 @@ namespace Campofinale
{
}
Disconnect();
}
public void Kick(CODE code, string optionalMsg="")
{
Send(ScMsgId.ScNtfErrorCode, new ScNtfErrorCode()
{
Details = optionalMsg,
@ -606,8 +580,6 @@ namespace Campofinale
Logger.Print($"{nickname} Disconnected");
socket.Disconnect(false);
}
}
public void Save()
{
@ -759,5 +731,24 @@ namespace Campofinale
}
}
public void RestTeam()
{
GetCurTeam().ForEach(chara =>
{
chara.curHp = chara.CalcAttributes()[AttributeType.MaxHp].val;
ScCharSyncStatus state = new ScCharSyncStatus()
{
Objid = chara.guid,
IsDead = chara.curHp < 1,
BattleInfo = new()
{
Hp = chara.curHp,
Ultimatesp = chara.ultimateSp
}
};
Send(ScMsgId.ScCharSyncStatus, state);
});
}
}
}

View File

@ -13,7 +13,7 @@ class Program
static void Main(string[] args)
{
StartServer(args);
//FakeClientTester();
//FakeClientTester();
}
public static byte[] ConcatenateByteArrays(byte[] array1, byte[] array2)
{
@ -22,7 +22,7 @@ class Program
private static void FakeClientTester()
{
//
string serverIp = "beyond-cn.hypergryph.com";
string serverIp = "beyond-ric.gryphline.com";
int serverPort = 30000;
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
@ -32,7 +32,8 @@ class Program
socket.Connect(new IPEndPoint(ipAddress, serverPort));
socket.Send(Packet.EncodePacket((int)CsMsgId.CsLogin,new CsLogin() { ClientVersion="0.5.5",Uid= "", Token= "", Env=EnvType.Prod,PlatformId=ClientPlatformType.Windows,Area=AreaType.Oversea,ClientResVersion="", LoginToken= "" }.ToByteArray()));
socket.Send(Packet.EncodePacket((int)CsMsgId.CsLogin,new CsLogin() { ClientVersion="0.5.5",Uid= "", Token= "", Env=EnvType.Prod,PlatformId=ClientPlatformType.Windows,Area=AreaType.Oversea,ClientResVersion="", LoginToken= "" }.ToByteArray()));
//socket.Send(Packet.EncodePacket((int)CsMsgId.CsFriendListSync, new CsFriendListSync() { }.ToByteArray()));
while (true)
{
byte[] buffer = new byte[3];

View File

@ -69,6 +69,7 @@ namespace Campofinale.Resource
public static DialogIdTable dialogIdTable = new();//
public static Dictionary<string, LevelShortIdTable> levelShortIdTable = new();
public static Dictionary<string, FactoryBuildingTable> factoryBuildingTable = new();
public static Dictionary<string, FactoryMachineCraftTable> factoryMachineCraftTable = new();
public static Dictionary<string, FacSTTNodeTable> facSTTNodeTable = new();
public static Dictionary<string, FacSTTLayerTable> facSTTLayerTable = new();
public static Dictionary<int, ItemTypeTable> itemTypeTable = new(); //
@ -339,12 +340,63 @@ namespace Campofinale.Resource
{
return strIdNumTable.item_id.dic[item_id];
}
public static string FindFactoryMachineCraftIdUsingCacheItems(List<ItemCount> items, string group)
{
// Estrae solo gli ID degli items in input e li ordina
var inputItemIds = items.Select(item => item.id).OrderBy(id => id).ToList();
foreach (var recipe in factoryMachineCraftTable.Values.ToList().FindAll(r=>r.formulaGroupId==group))
{
// Raccoglie tutti gli ID degli ingredienti della ricetta
var recipeItemIds = new List<string>();
foreach (var ingr in recipe.ingredients)
{
recipeItemIds.AddRange(ingr.group.Select(item => item.id));
}
// Ordina gli ID degli ingredienti della ricetta
var sortedRecipeItemIds = recipeItemIds.OrderBy(id => id).ToList();
// Confronta le due liste di ID (ignorando le quantità)
if (inputItemIds.SequenceEqual(sortedRecipeItemIds))
{
return recipe.id; // Trovata corrispondenza
}
}
return ""; // Nessuna corrispondenza trovata
}
public class InteractiveData
{
public string id;
public Dictionary<string, int> propertyKeyToIdMap = new();
public List<ParamKeyValue> saveProperties = new();
}
public class ItemCount
{
public int count;
public string id = "";
public long tms = DateTime.UtcNow.ToUnixTimestampMilliseconds();
public ScdFactorySyncItem ToFactoryItemProto()
{
return new ScdFactorySyncItem()
{
Count = count,
Id = id,
Tms = tms
};
}
public bool IsItemAtConveyorEnd(float conveyorSize)
{
long spawnTms = tms;
long endTms = spawnTms + (long)(2000 * conveyorSize);
long cur = DateTime.UtcNow.ToUnixTimestampMilliseconds();
return cur > endTms;
}
}
public class FactoryBuildingTable
{
public int bandwidth;
@ -354,15 +406,107 @@ namespace Campofinale.Resource
public int powerConsume;
public FacBuildingType type;
public FBuildingRange range;
public List<FacPort> outputPorts = new();
public List<FacPort> inputPorts = new();
public class FacPort
{
public int index;
public int isOutput;
public bool isPipe;
public FacPortTrans trans = new();
public Vector3f GetBack()
{
float angleY = trans.rotation.y % 360f;
Vector3f offset;
switch ((int)angleY)
{
default:
case 360:
case 0:
offset = new Vector3f(0, 0, -1);
break;
case 90:
offset = new Vector3f(-1, 0, 0);
break;
case 180:
offset = new Vector3f(0, 0, 1);
break;
case 270:
offset = new Vector3f(1, 0, 0);
break;
}
return trans.position + offset;
}
public Vector3f GetFront()
{
float angleY = trans.rotation.y % 360f;
Vector3f offset=new();
switch ((int)angleY)
{
default:
case 360:
case 0:
offset = new Vector3f(0, 0, 1);
break;
case 90:
offset = new Vector3f(1, 0, 0);
break;
case 180:
offset = new Vector3f(0, 0, -1);
break;
case 270:
offset = new Vector3f(-1, 0, 0);
break;
}
return trans.position + offset;
}
public class FacPortTrans
{
public Vector3f position=new();
public Vector3f rotation = new();
}
}
public FCNodeType GetNodeType()
{
string nodeTypeName = type.ToString();
if (Enum.TryParse(nodeTypeName, out FCNodeType fromName))
switch (type)
{
return fromName;
case FacBuildingType.Battle:
return FCNodeType.Battle;
case FacBuildingType.Hub:
return FCNodeType.Hub;
case FacBuildingType.SubHub:
return FCNodeType.SubHub;
case FacBuildingType.MachineCrafter:
return FCNodeType.Producer;
case FacBuildingType.PowerPort:
return FCNodeType.PowerPort;
case FacBuildingType.PowerPole:
return FCNodeType.PowerPole;
case FacBuildingType.PowerDiffuser:
return FCNodeType.PowerDiffuser;
case FacBuildingType.TravelPole:
return FCNodeType.TravelPole;
case FacBuildingType.Medic:
return FCNodeType.HealTower;
case FacBuildingType.Unloader:
return FCNodeType.BusUnloader;
case FacBuildingType.Loader:
return FCNodeType.BusLoader;
case FacBuildingType.Miner:
return FCNodeType.Collector;
case FacBuildingType.Storager:
return FCNodeType.DepositBox;
default:
return FCNodeType.Invalid;
}
return FCNodeType.Invalid;
}
public struct FBuildingRange
{
@ -978,7 +1122,20 @@ namespace Campofinale.Resource
public float x;
public float y;
public float z;
public override bool Equals(object obj)
{
if (obj is Vector3f v)
{
return x == v.x && y == v.y && z == v.z;
}
return false;
}
public override int GetHashCode()
{
return HashCode.Combine(x, y, z);
}
public Vector3f()
{

View File

@ -0,0 +1,53 @@
using Campofinale.Game.Factory.Components;
using static Campofinale.Resource.ResourceManager;
namespace Campofinale.Resource.Table
{
[TableCfgType("TableCfg/FactoryMachineCraftTable.json", LoadPriority.LOW)]
public class FactoryMachineCraftTable
{
public string id;
public string machineId;
public int progressRound;
public long totalProgress;
public int signal;
public string formulaGroupId;
public List<FactoryMachineCraftIngredient> ingredients = new();
public List<FactoryMachineCraftIngredient> outcomes = new();
public bool CacheHaveItems(FComponentCache inCache)
{
bool enough = true;
ingredients.ForEach(i =>
{
i.group.ForEach(item =>
{
if(inCache.GetItemCount(item.id) < item.count)
{
enough = false;
}
});
});
return enough;
}
internal List<ItemCount> GetIngredients()
{
List<ItemCount> items = new();
ingredients.ForEach(i =>
{
i.group.ForEach(item =>
{
items.Add(item);
});
});
return items;
}
public class FactoryMachineCraftIngredient
{
public List<ItemCount> group = new();
}
}
}

View File

@ -59,7 +59,7 @@ namespace Campofinale
public delegate void HandlerDelegate(Player sender, string command, string[] args, Player target);
}
public static List<Player> clients = new List<Player>();
public static string ServerVersion = "1.1.6";
public static string ServerVersion = "1.1.7";
public static bool Initialized = false;
public static bool showLogs = true;
public static bool showWarningLogs = true;
@ -67,7 +67,7 @@ namespace Campofinale
public static Dispatch? dispatch;
public static ConfigFile? config;
public static List<CsMsgId> csMessageToHide = new() { CsMsgId.CsMoveObjectMove, CsMsgId.CsBattleOp,CsMsgId.CsPing };
public static List<ScMsgId> scMessageToHide = new() { ScMsgId.ScMoveObjectMove, ScMsgId.ScPing,ScMsgId.ScObjectEnterView };
public static List<ScMsgId> scMessageToHide = new() { ScMsgId.ScMoveObjectMove, ScMsgId.ScPing,ScMsgId.ScObjectEnterView,ScMsgId.ScFactoryHsSync };
public void Start(ConfigFile config)
{
{
@ -152,7 +152,7 @@ namespace Campofinale
try
{
clients.ForEach(client => { if (client != null) client.Update(); });
Thread.Sleep(1000);
Thread.Sleep(250);
}
catch (Exception ex)
{

View File

@ -1,229 +0,0 @@
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